Role Play Challenge: Napolean, The Arrogant French

Using nukes is great and would help the war allot but it would ruin all relaitionship with ragnar and he might attack you. So to use nuke you should be prepaird to have an army to take them both down fast and easy.
 
if you have enough nukes you don't need an army...
 
A Long exhausting segment is coming up. Game is not over, but perhaps a final goal is on the Horizon for these Arrogant French!
 
Napoleon the Arrogant French: Part IX

Wow, what a segment!!! Modern warfare galore!!! And without having a dominant tech edge.

Techpath went Robotics (for teh damned Spacelevator which we are near finished at the save)/Laser (Mobile SAM/Artillery)/Stealth (Stealth Bombers)/ Fission (Because everyone seams to want NUKES)/Ecology (Since my enemies will likely get nukes too).

We stayed at war with Saladin to clear the conntinent of him, although we did promote this AP vote

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Which Freed Willem up for

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This was done to hopefully get Ragnar a little more ticked at Will for declaring war on our friend. More of Ragnarian Diplomacy later on.

We moved to clear those last 5 Arab cities, and secure some more oil

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ONE problem we have is that our lone source of Alu,inum comes from trading oil to Will, which dries up once Will got his own oil. Unfortunately Sal had no aluminum either.

After the last city

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We dragged Sal to the negotiation table.

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Jet fighters certainly are playing a big role here taking down defenses of landlocked cities that our navy cannot get to. Sal has alot of oversea cities, but since none have wonders we are ignoring them.

We then found Ragnar without "He Have Enough On Our Hands"

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Hmmmmmm................. Yes giving hios a strong warring tech, but we have to get rid of Willem first.

And time to stab old Willem in the back

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Ragnar certainly did a number on Willem, taking all of the former HRE cities and ALOT of wonders. That's OK, we had to go after Ragnar anyway for the Christo Redentor (can someone please finout the city it's in????) and the corps HQs.

So we started methodically taking cities from Will. Note with the BUG MOD we can see the power numbers in the lower right. Example we have a slight edge over Will, and very big edge over Sury. Keep track of that.

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Same as with Sal, A naval force for amphibious landing, and land force from Ragnar's lands, and using the large tank based force from the Arabian wars.

And we used the AP to mess with Ragnar a bit and get sal back on the continent.

I will spare you all of the screenshots from evbery city, here is one where we broke a large cultural block from Willem

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Amsterdam finally falls

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Ragnar did sue for peace with Will, followed by DoWing on him just before the save.

We popped a Great Artist which we used to spin off a 24 turn Golden Age.

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And after what seamed like forever, we again got access to aluminum allowing us to get Modern Armor/Jets/Stealth bombers

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And here we captured the LAST Dutch city on the continent.

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Only Napoleon and the Vikings have any wonders.

We negotiate peace with Willem

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And looks like he's pleased with us right now!!!

We saved here after redirecting all eps towards Ragnar. A view of what we need

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Essentially the entire HRE core city structure. We also need the Viking core for the corps HQs, and where is the damned Christo Redentor!!!

Victory conditions

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Doing well staying away from the domination limits

Power numbers.

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Yeah, a long war against ragnar. OK, the agressive/financial AI versus the Charismatic/ORG leader in an equal modern era warfare game! We have essentially 10% less power but we are bringing the battle to Ragnars home base!Bring it on!!!!

What started off as a very slow and rather boring RPC has certainly turned exciting!!!
 
Someone needs to get his :coffee: ( seriously, it took a while to spot it ;) ):
Spoiler :
Civ4ScreenShot0024.jpg


By the way, as mad is using BUG 3.0 and never used any previous version, I would like to ask a favor... Did/do anyone without BUG gets a crash to desktop when trying to access the ingame log of his saves of the current RPC ? It was a issue of previous BUG versions and the devs are trying to assess if it is definitely solved ;)
 
Someone needs to get his :coffee: ( seriously, it took a while to spot it ;) ):
Spoiler :
Civ4ScreenShot0024.jpg


By the way, as mad is using BUG 3.0 and never used any previous version, I would like to ask a favor... Did/do anyone without BUG gets a crash to desktop when trying to access the ingame log of his saves of the current RPC ? It was a issue of previous BUG versions and the devs are trying to assess if it is definitely solved ;)

Thanks Rolo! Birka would have been an early target anyway in order to take out the HE city.

As far as the BUG mod :dunno:
 
As far as the BUG mod :dunno:
Not you, your lurkers ;)

And about the wonder "catch" : that is why I used civscale to put the cities and the buildings bigger ;)
 
Napoleon, The Arrogant French: Finale

well another triumphant RPC game!!! We captured every wonder in the game after only building the Pentagon and teh Space Elevator. Domination win! Ragnar was totally stunned by our sudden attack and we never saw any stack of Doom!!!

Onto the game.

First we had a few close shaves as far as some diplomatic votes

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But we had 40% + of the population so we were save, barely.

As far as techs, nothing really mattered as we had all of the modern era military techs, and hiked up the culture slider later for fast border pops.

we mad ea trade with Willem, since it did not look like he would last very long against Ragnar, whioch he didn't.

We built all military, and readjusted civics

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I know we preferred representation/FR in the guidleines, but hell there is only one way to go now!!!

We finished the space elevator

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Checked our power numbers

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Sent our fleet, as well as land military

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And dialed up ragnar for a visit.

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Sorry, Ragnar. You have several things we need, particularly that Christo Redentor wonder you stole from us!

WE start moving on taking cities, our modern armor and stealth bomber mopwing tRagnar's mechanized infantry down.

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The idea was to take the seaside capital in Nidros, take the south and split Viking land in two, claiming all the wonders

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Well,, you all get teh idea. All the wonder cities were essentially in a stright line down the middle of the Viking empire. We took them then went east or west to claim all other cities.

After eradicating ALL viking military from th continent (and a few Arabs) we dragged Ragnar to the table.

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At this point we simply waited for the borders to pop. All wonders were secured.

A view of the entire continent, under French control!!!!

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And you can see the power number Ragnar took.

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Charismatic beats Agressive!

Finally

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And Napoleon shows up for his portrait!

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There you have it!!! Save is attached if you all want to see the wonders Napoleon accumulated!!!

An interesting RPC that essentially forced us into a modern era war! No way we could risk alot of ealier warfare considering the rules.

Hope you all enjoyed the RPC. A little slow at first (especially with the poor starting land) but boy did the action pick up!!!

Recap to follow.
 
RPC recap!!!!

RPC rules:

1) Well we certainly honored the requirements, no building early wonders, and take what everyone else built. Worked very nicely as we spent hammers on infrastructure and militayr while the AI invested them into wonders. We then leveraged the charismatic trait and kept alot of well promoted units, further minimizing lost hammers.
2) The SE worked superb although we did keep cottages from Pericles and Sury. However I did farm over some of these and basically the MAJORITY of our beakers cam from teh SE and specialists. While not true SE like Mad Monty, nevertheless a well shown SE game. AND we kept up in tech all the way through the modern era.
3) The rules forced what I hoped would happen, an extensive late game war!! Sorry it took so damned long, but that's the prices. Modern era warfare, NUKES not required!

Why we won

1) Considering we had reallt bad starting land (if you look at the map, we were stuck with ALOT of the desert tiles in teh world) the ket was planting Orleans where we did and completely blocking Pericles out!
2) Acquiring Limited Greek and Khmer lands helped but still did not set the game up. we also were rather limited on how much land we could take early. Avoinding an early domination win was essential.
3) Diplomacy and trading vital military tech to people we planned on killing was key! First getting Willem and Sal to fight each other, then taking teh weakened Sal down first. The bribing Ragnar into attacking Willem and backstabbing Will.
4) With Willem and Saladin completely wrecked, we simply had to many cities and production for Ragnar to compete. Oh, and it helped Ragnar send alot of his force overseas tracking Willem down. Mad eour life easy!

I am undecided in teh next game. Wang and Napoleon RPC rules dictated essentially how we played the game. I want a game next where I have complete choice on how to proceed militarily/diplomatically/victory conditions.

I am also considering upping the level on teh next RPC to emperor level! But we shall see.

Thanksonce again for following the RPC! Hope you enjoyed Napoleon's domination of the world!!!
 
Well done, this wasn't an easy RPC.

For your next one, someone suggested doing an "Attack of the Evil Suryavarman II Clones" RPC a few games ago. Basically it's 7 Sury's on a pangea, but only you are the "real" Sury. Defeat the clones any way you see fit. It sounds fun IMO. :) but you might have trouble recognizing borders (same color), and the city names will be the same, no?
 
Napoleon won?! An outrage :mad:

Honestly though, well played.

Well done, this wasn't an easy RPC.

For your next one, someone suggested doing an "Attack of the Evil Suryavarman II Clones" RPC a few games ago. Basically it's 7 Sury's on a pangea, but only you are the "real" Sury. Defeat the clones any way you see fit. It sounds fun IMO. :) but you might have trouble recognizing borders (same color), and the city names will be the same, no?

I'm not sure what's going on with that one.

First I suggested a Sury game on a Fantasy_Realm (where he must win by Conquest or Space), then someone suggested Sury Clones game.

Perhaps a merge of the two ideas would work good? (although, if Mad wants to chose between the two, do the Sury Clones one. :) I've already had...I think...two ideas used for an RPC)

And they'll have different city names I think. They'll all share the same list. So Mad's capital will be Yasodhurapura, and then the other Sury's would get like Harihayahara for the capital and Isvarapura etc.

And they'll be assigned different colors.

It will be confusing with the "We want you to cancel deals with the vile Khmer" though. Hence why I think using Unrestricted Leaders would be a good idea, IMO.
 
I'm going to read up this one in the morning (it's 2:13 in the morning here). One question: how do you post your SS?

Anyway, looking forward to it!
 
I'm going to read up this one in the morning (it's 2:13 in the morning here). One question: how do you post your SS?

Anyway, looking forward to it!

Hit Shift + prinscreen to take the screenshot.

You then need an on-line picture upload site, I use photobucket. You can then upload the pictured from that site into a message. Use the IMG type links

My apologies for a propapbly poor description, I am sure someone else will correct me.
 
Napoleon won?! An outrage :mad:

Honestly though, well played.



I'm not sure what's going on with that one.

First I suggested a Sury game on a Fantasy_Realm (where he must win by Conquest or Space), then someone suggested Sury Clones game.

Perhaps a merge of the two ideas would work good? (although, if Mad wants to chose between the two, do the Sury Clones one. :) I've already had...I think...two ideas used for an RPC)

And they'll have different city names I think. They'll all share the same list. So Mad's capital will be Yasodhurapura, and then the other Sury's would get like Harihayahara for the capital and Isvarapura etc.

And they'll be assigned different colors.

It will be confusing with the "We want you to cancel deals with the vile Khmer" though. Hence why I think using Unrestricted Leaders would be a good idea, IMO.

I'll do the Surymanan one after the next. I plan to play "Will the Real Suryavaraman Stand Up" (A play on words from an old Twilight Zone episode, will the real Martian please stand up). It will be on Monarch, fantasy map with as much random as possible. 6 Sury (AS KHMER) are the opponents. Sury must either flee this insane world back to earth or kill the imposters. Our game as Suryavarman II, consider my game the original Suryavarman I, Montezuma's long lost brother!!!

Like I said the next one will be one I can control the destiny of, and I think emperor. Probably GREED with Mansa Musa, he's gotta found ALL 7 corps to win plus always maintain a + on the gold side. I figure a little easier RPC conditions for a strong techer at emperor (Mein Furer, play a financial leader it is overpowered!!!)
 
I'll do the Surymanan one after the next. I plan to play "Will the Real Suryavaraman Stand Up" (A play on words from an old Twilight Zone episode, will the real Martian please stand up). It will be on Monarch, fantasy map with as much random as possible. 6 Sury (AS KHMER) are the opponents. Sury must either flee this insane world back to earth or kill the imposters. Our game as Suryavarman II, consider my game the original Suryavarman I, Montezuma's long lost brother!!!

Like I said the next one will be one I can control the destiny of, and I think emperor. Probably GREED with Mansa Musa, he's gotta found ALL 7 corps to win plus always maintain a + on the gold side. I figure a little easier RPC conditions for a strong techer at emperor (Mein Furer, play a financial leader it is overpowered!!!)

Sounds good.

Just remember when you start up the Sury game, to change the map wrap from Toroidal to Cylindrical. Toroidal is really weird, and tends to mess up the gameplay a bit. ;)
 
Great game. That little arrogant bastard showed the world what he could do. Even with the bad starting island. Nice nice nice.
 
He came back from a small island....to conquer the world. And luckily there was no waterloo on this map. :king:

Great game.
 
finally done reading the game, lost track sometime in the beginning already...

Really nice played, a worthy finale of a great game, not the cakewalk like in the last game.
 
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