Role Play Challenge: Napolean, The Arrogant French

CHEAT!!!

u MUST raze all cottages. I did it in my game. You cannot keep any of them.

This game is about a pure SE economy. Dont cross that rule MadScientist!
 
Where to find Sury and Vikings...

well, look aroudn the island and exclude every sea tile which cant carry a galley...we are left with a tile northeat of ex-Greece
 
I think raze them early game but if it gets way to boring to raze all of them in later wars you could let them be.
 
About cottages in this game.

1) Keeping them are NOT a cheat! That is listed as a guideline, not a rule.
2) We are running SE predominantly, but cottages may be kept. The rule bans building cottages.
3) A pure SE was already done in teh Mad Monty RPC. The RPC flavor/goal is different here and teh SE is secondary.

The point is that Pericles land is terrible for anything else right now. In the future we may consider workshops, or farms post Biology. For now I say we keep what we have.
 
I checked the map and doesn't it seem that you can't irrigate a single tile of former Greek territory because of lack of rivers and a stream of hills on the isthmus connecting Greek land and French land?

That was the feeling I got too. I will check more closely tonight, but by necessity I think cottages need to stay. Napoleon is not crazy, nor a fool. He may not like cottages but in this case it's s necessary evil.
 
I checked the map and doesn't it seem that you can't irrigate a single tile of former Greek territory because of lack of rivers and a stream of hills on the isthmus connecting Greek land and French land?

That was kind of the point I made on the previous page :lol: To all those complaining the rules clearly only ban building cottages. not keeping existing ones.

The fact is that if the land cannot be irrigated at all (which it seems from the screenshots) then just being unable to buld more will be a massive disadvantage. Razing those already there would mean loads of tiles producing nothing but 2:food:. That has nothing whatsoever to do with running a SE!
 
Napoleon and the Arrogant French: Part IV

A rather slow a methodical segment. we teched to liberalism and saved. No wars although a few phoney ones. Some good trades and diplomacy and we may be able to get ONE friend who we won't have to kill.

So onto Napoleon's game

we decided to bulb philosophy with teh GS and went on a trading binge

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Thanks Pericles, nice to get those techs from you after stealing all your land.

We adjusted civics.

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We finally got arround to building a few triems/galleys to scope out the land.

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What's left of Pericles.

We got a random event netting us 2 gold per shrine.

Now Sury swapped to Hinduism, so to maintain good diplomatic relation before attacking Khmer we switched to no state religion, which softened up Sal a little bit

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Power numbers show us behind sal and Ragnar, not too good but we are limited right now,

And since Pericles can barel;y tech with 2 garbage cities we took this

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Maces and Crossbows to help the power numbers a little.

Our techpath went CS/paper/education (bulbed halfway)/Liberalism saved

And we made this trade with Sal.

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The tech situation looks better

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With Monarchy and no state religion, Ragnar (who is the only AI WITHOUT a wonder) requests this.

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We agree and get Ragnar to fridnly. Now let's see if we can keep him there, especially when we eventually swap to reprentation.

We met another AI

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After making sure he is not anyones wrose enemy we open borders.

we meet the last AI

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Who is clearly getting dogpiled and way behind in tech. We eventually joined the dogplie once asked until he was destroyed.

Sal declared war on Perciles taking that lone Greeks city on our continent. A little concern with a stack of macemen there, but we have kept peace. Sury DoWed on Pericles also so we joined in for some more diplo points.

Sury comes asking for

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Which we agree to and then traded paper to all we could

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The map showed a large continent to the east.

Sury's lands are rather snakey and small.

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With all the wonders, I think we can certainly take what we want there, eventually. But not yet!

We finally dropped a city to claim those horses

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After being first to liberalism and taking nationalism for free we change civics.

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So we saved here.

The tech situation

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OK< I want to trade for engineering and guilds, but which to give up??? We cannot build the Taj, so I am leaning towards nationalism giving us a clear path to being first to economics.

We popped another GS just before the save, what to do with him???

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As far as wonders, Sury/Sal/Will all have some which we need to take. Ragnar is friendly and has none.

So the question is the tech path and when to start attacking Sury???

1) Gunpowder for the UU. Then constituion/banking/economics. This assumes we trade for Guilds/Engineering.

2) Next Astronomy path for the UB and Galleons to invade Sury.

3) The GS? Do we bulb PP, settle, or an academy???

I was considering moving more on the economy, then rifling to slam everyone REAL hard.

At least with Gunpowder we can draft the UU for a bit.
 
2) Next Astronomy path for the UB and Galleons to invade Sury.

As far as I can tell from the map, there is a galley path direct to Sury's Capital (NE from Sparta through the big island, then SE to the 1 tile island NW of the Wonder city). But galleons certainly would be faster, safer and easier to manage.
 
The problem with Galleys is that they are succeptible to triemes and I need alot more of them increasing costs.

I should also add constituion into that tech group, probably before economics.
 
I say constitution before economics. By the time you get economics, everyone will be in Mercantilism anyways... but I though you already said that :crazyeye: ... I am confused about the liberalism thing... who got it? Is it still open? Why not get that and get Astronomy?

Is circumnavigating really THAT important in this game? I say skip it for now/awhile.
 
I say constitution before economics. By the time you get economics, everyone will be in Mercantilism anyways... but I though you already said that :crazyeye: ... I am confused about the liberalism thing... who got it? Is it still open? Why not get that and get Astronomy?

Is circumnavigating really THAT important in this game? I say skip it for now/awhile.

We got liberalism and took Nationhood. The idea is to draft Muskateers once we get gunpowder and start doing something about the power discrepancy. We want France to be one of teh top militaries and we are lagging behind several AIS.

I agree on constituion first.
 
If Perky has any metals at all then chariots are a waste of hammers. His UU will devour them. Connect the iron and start massing swords with some axes. Then a mob O HA's. Try and trade something to an AI for math. then head for construction. You will need cats with his cultural defenses. Use your chariots in Chehalis to fog bust and finish exploting to the east. maybe ther is a juicy hut down there or some nice city sites.
Actually, once you have Catapults, you need little else.

Against redlined city defenders even Chariots will do fine.
 
I'd almost suggest going Constitution and Democracy quickly so you can start building wonders of your own. I think this will be important or you might find yourself running all over the map trying to get each of the later ones. Cool that Ragnar has not built any - perhaps hold off on trading to him anything brand new so he won't have the chance...

With the inability to build Taj, I wonder if you might have been better served with Astronomy from Liberalism. The trade routes would have been nice, and would have been easier to set up an invasion at this stage. Perhaps even pushing the envelope and taking Constitution from Liberalism to help with the SE...

Anyway, I sure do like the look of Sury's capital with the Great Lighthouse AND the Colossus - though they might be defunct soon...
 
Played the next segment. Certainly NOT the easiest or fastest RPC I have played. I forsee a very late Modern war to win this one, perhaps!

I will post it once I relax a little bit!
 
Napoleon, The Arrogant French: Part V

Stqcking up to be a good challenge at the end of the game. Alot of trades and we claimed teh khmerian wonders.

There are ALOT of trades which I will summarize mostly.

First we traded Nationalism to Ragnar for Engineering and gold and war with Pericles (for diplomatic reasons)
Then Nationalism to Willem for Guilds and gold.
Paper and gold to Sal for Banking

We teched GunPowder and Constituion, then

We adjusted Civics


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A decent trade with Ragnar

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We then teched off Optics and Astronomy setting up

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We teched Scitnfici Method and

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Getting us Frigates and Galleons

Quickly Building a navy to transport the army we have amassed.

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Note how close Sury is to rifling.

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One problem we have, there is a complete lovefest going on, even with several AIs dropping to FR. Everyone likes each other, well maybe Sury is ticked at us but you know what I mean.

Time for Napoleon to claim those Khmerian Wonders.

We start at the bottom of Sury's penninsula

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And move right up, the few rifles were no real problem.

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Claiming

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A slew of wonders!



Note we have to go through the entire Khmerian Penninsula as he built the pyramids VERY late in the north.

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We teched Biology (for teh SE)/democracy next and made these trades

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And all of a sudden we are fighting Sury from tech supremecy instead of muskateers versus rifles.

We also got control of the AP

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Which led to

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WOW, Napoleon is popular. To bad Will has to be attacked eventually.

Techwise (note Pericles is dead)

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Not bad, but Will is a concern.

To be continued..........
 
Napoleon, The Arrogant French: Part V continued

So we moved up the penninsula collected the Christian Holy City

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Ankor Wat (the city, not wonder)

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We got Military tradition from Will for Democracy.

And moved onto the Pyramids city

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And we dragged Sury to the negotiation table

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We asked him to adopt FR top still the diplomacy pot a little bit.

We readjusted civics for the final time

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And saved.

Techs we are doing OK.

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Wonders

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Sal has gotta go.

Our lands

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Cities

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Demographics

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And the target lands

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OK, we have alot to go. we do have a DP with Ragnar, so unlikely he backstabs us. However, we cannot get him to even discuss declaring on Sal or Will. Tough group to break up.

SO my thinking is to beeline the modern era military techs and hit Sal. Meanwhile somhow go up the tech tree, build wonders, take out Will late, and beat Ragnar to space, just at the end.

Hopefully Ragnar will NOT build any wonders. The Viking Empire is damned scary!
 
Ragnar have a DP with wilhelm.. I think you have to go for conquest or dom.. Seriously you should have taken out some more people long time ago... Arabia have alot of wonders.. You better get started taking him out already...
 
Sal has many wonders but few cities. Taking Mecca will seriously put a crimp in his research rate and cash flow. The wonders in Liguaria are not as big a deal as they are mostly obsolete. Beeline Assembly line for cheap factories and to get infantry. Try forcing a GE for mining inc. Mecca also has a shrine :D
 
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