Role Play Challenge: Paranoia!

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What's going on? Can't open the save atm so what's all the fuss about the city getting destroyed? I want to know!! :cry:
 
Simply awesome, guys.

Mad, if I am not mistaken, the save has all the edits asked my be and BtA, you should be able to play unless someone quick-grabs it (Joshua?)
 
Hang on, I want to screw with mad as well...
 
A new god stepped onto the stage, and saw what others had done.

"Madscientist, you and other leaders have made happiness in me. I am the god of the horse, and the way in which you will wage war can be improved greatly. Settle the three new sources of horses along your eastern frontier before Justinian, and you will be rewarded."

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If he settles the three new horses, gift him military tradition.
 

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the god of the sea, has seen it to be rash to bring so much wrath upon the french peoples. the sea hath somewhat receded.

in ethiopia, asder has seen fit to bring forth fresh waters for the people, for which to irrigate their fields.

a spring flows forth in the jungles of the new found land and with this he bestows his first quest upon Zara,

"proud Zara, i come to thee to ask of you a task, take the city of Ghuzz as your own.

for if you do i shall bring fertile basins across your lands.

i leave this decision up to you. take this city and rename it in your honor, let the world speak of this city and know your name or refuse and stand at odds to the gods for what is left of your days.
thats so mean! I love it! :lol:
 
If you don't mind I'd like to jump in, something small.

Got it.

Done.

Zara awakes from a restless nights sleep. Hazy memories of his nightmare flash through his head... There are men in some sort of earthwork fortifications, but unlike any men he has seen before. The noise is horrendous, concussions as loud as thunder surround them as dirt and metal fly through the air. A strange fog drifts in, he smells something oddly familiar, like ground mustard plant that some exotic peoples eat, or garlic perhaps. Coughing blood, blistered burned skin, blind soldiers....

Father Time takes pity on some soldiers in a future war, saving them by transporting them through time...


Spoiler :
Added a barbarian machine gun and infantry to the island west of Mad. added a fort and removed the warriors
 

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Spoiler :
A new god stepped onto the stage, and saw what others had done.

"Madscientist, you and other leaders have made happiness in me. I am the god of the horse, and the way in which you will wage war can be improved greatly. Settle the three new sources of horses along your eastern frontier before Justinian, and you will be rewarded."

Spoiler :
If he settles the three new horses, gift him military tradition.

Just curious, did you mess with diplo situation? I just noticed when I loaded the current save everyone was mad at Mad (lol) and I just didn't see anyone mention it.
 
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Just curious, did you mess with diplo situation? I just noticed when I loaded the current save everyone was mad at Mad (lol) and I just didn't see anyone mention it.
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No I didn't. I don't know how to do it...
 
I don't want to make anyone mad but can I please make a request that others don't delete other peoples changes.

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I seen someone deleted 2 of my privateers so I put them back. I also put 2 tiles of ice around Cristo because I wanted a ice/snow all around the city.
 

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sorry cristo was my bad.seemed more viable with sea access. i am the god of the sea...
 
Leaping in here... Got it.

From his cloudtop viewpoint, the Wandering Rogue surveyed the landscape below, a coin dancing between his fingers. Growing bored of the status quo, the coin became a fistful of dice, rattling in his still palm, eager. "Let us see what the whims of fortune will bestow upon the land," he mused, rolling the dice.
Spoiler :
For each city, of EVERY Civ, I shall roll 3d6 and consult the following table:
Code:
3          New Wonder in that city.
4, 5       New Warlord in that city
6, 7       10d6 gold in that city
8, 9       1d6 buildings built in that city
10, 11     1d6 troops built in that city
12, 13     Nearby resource is created/destroyed (coin flip)
14, 15     Garrison is doubled/destroyed (coin flip)
16, 17     1d6 random buildings destroyed
18         City destroyed

Yes, a lot of it is positive, and even the negatives can be positives, but this isn't a random chance, it's a shaking up of the system to see what happens. ;)

And the results:
Spoiler :
Code:
Hawulti 		06		39 gold
Gondar 			11		3 soldiers
Qahaitn 		10		1 soldier
Addis Ababa 		08		3 buildings
Circassian 		09		4 buildings
Massawa 		08		2 buildings
Adwa 			05		Warlord
Fasil Ghebbi 		11		6 soldiers
Ghuzz 			06		35 gold
Matara 			14		Garrison destroyed
Cristo 			05		Warlord
Lalihela 		10		4 soldiers
Debre Berhan 		04		Warlord
Yeha 			10		5 soldiers
Laudicea 		16		6 buildings destroyed
Dorylaeum 		16		1 building destroyed
Trebizond 		10		6 soldiers	
Yayoi 			11		6 soldiers
Uzbek 			11		3 soldiers
Iconium 		09		2 buildings
Angura 			10		2 soldiers
Nicomedia 		17		6 buildings destroyed
Vandal 			13		Resource destroyed
Antioch 		09		3 buildings
Thessalonica 		13		Resource created
Thebes 			05		Warlord
Pi Ramesses 		17		6 buildings destroyed
Alexandria 		08		3 buildings
Memphis 		07		35 gold
Heliopolis 		09		6 buildings
Elephantine 		07		34 gold
Angle 			09		5 buildings
St Louis 		08		3 buildings
Houston 		07		35 gold
Giza 			12		Resource created
Byblos 			15		Garrison destroyed
Akhetaten 		11		6 soldiers
Miami 			11		5 soldiers
Chicago 		08		2 buildings
Washington 		10		3 soldiers
Atlanta 		13		Resource destroyed
Boston 			14		Garrison doubled
Ligurian 		10		4 soldiers
San Francisco 		11		1 soldier
Philadelphia 		06		36 gold
New York 		09		6 buildings
Maastricht 		06		26 gold
Middelburg 		12		Resource created
Portland 		11		1 soldier
The Hague 		07		33 gold
Nijmegen 		12		Resource destroyed
Los Angeles 		07		31 gold
Seattle 		08		5 buildings
Leiden 			11		3 soldiers
Utrecht 		08		6 buildings
Amsterdam 		12		Resource created
Rotterdam 		09		4 buildings
Alemanni 		08		6 buildings
Chartes 		12		Resource created
Delft 			13		Resource destroyed
Olmec 			08		6 buildings
Lagos 			06		26 gold
Rheims 			13		Resource created
Braga 			08		5 buildings
Lyons 			14		Garrison destroyed
Cuimbra 		14		Garrison destroyed
Oporto 			11		4 soldiers
Lisbon 			11		1 soldier
Evara 			10		5 soldiers
Guimaraes 		09		2 buildings
Marseilles 		08		5 buildings
Paris 			07		35 gold
Avignon 		08		3 buildings
Orleans 		15		Garrison doubled
Tours 			12		Resource created
Mayapan 		10		6 soldiers
Bantu 			12		Resource destroyed
Chichen Itza 		13		Resource destroyed
Mutal 			10		1 soldier
Lakamha 		08		4 buildings
Uxmal 			11		5 soldiers
Calakmul 		09		4 buildings
s-Hertogenbosch 	12		Resource destroyed
Leiria 			11		2 soldiers
Haarlem 		14		Garrison doubled
Dorestad 		09		2 buildings

Quite a big change, but chaotic and unpredictable, should be interesting. If I missed any cities out, tough luck, I'm chaotic, not thorough.

Here's the save. This is the first time I've ever edited a WB save, so I'd be grateful if someone more experienced could check it and make sure I haven't broken anything?
 
I don't want to make anyone mad but can I please make a request that others don't delete other peoples changes.

Zara laughs in delight as he sees conflict and disagreement amongst the fool-hearty gods!
 
More and more reports about pirates across the world came so the generals of Ethiopian empire decided to make a navy to defend coasts of Ephiopia. Will this small and mostly untrained new Ethiopian navy win the war for control of the seas or will the ethiopian people live without their seafood in future? And how much damage will the pillaging pirates do to Ethiopians? :confused:

Spoiler :
Added few barbarian musketmans.
Added few barbarian ships.
Added 4 caravels and 1 frigate to ethiopians.
 

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Spoiler :
sorry cristo was my bad.seemed more viable with sea access. i am the god of the sea...

Spoiler :
Thats fine, I liked the idea I just thought two tiles of ice in your water made it look nicer. I was much more annoyed at the missing privateers but, it's fixed now.
 
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