Peter Spy Extraordinaire: PArt II
Well we are off to another good start, let's hope this continues to be good and not spiral into another Shaka death game!!!
Before any pics, here's the tech path for this segment
Wheel
Mysticism (sorry, I didn't get it earlier like I reported last part)
Iron Working (for jungle chops and military, yes we have iron!)
Agriculture (we need the food)
Masonry (A real gamble waiting this late, but with Stonehenge not build I felt OK)
Pottery
Writing
Math
So first things first, we settled the horse city to the south, built another settler and settled the dye city. That's all we settled this segment
After teching IW we find a convenient source
There is another to the north that I will get to later
We also leveraged Peter's expansive trait and built ALOT of workers which allowed to chop out
Very fast!!! Well, espionage plan 1 accomplished!
We avoided religions and open borders until
OK, Hammarabi is an Agressive AI, but in my experience he is actually one of the more rational and easiest to get along with beside Kublai. Any disagreements here??
Oh, this was the other iron I was talking about.
It's in a badly located Barb city which I plan to raze early next phase once I have a settler prepped. That would be out northern city cutting Ragnar off and getting us a nice compact empire, with some coastal east/south fillin cities. At least to start.
We also get this nice option
We convert to hammarabi's religion. Soon we will be friends (I hope) and if we are lucky Ragnar will follow after. That woudl leave us with some decent/strong friends surrounding us. We have the military resoruces so if we stay up in power we can stabilize well. We shall see.
And we get another request for open borders we like
So now here is the kicker in this game which opens us up for ALOT of flexibility for numerous reasons.
We pretty much used all our workers to continually chop out the wonder in our capital. No forrest remains anywhere near Moscow but we got 2 wonders out of it, which makes up for the poor food in the capital. However, as you can see we have lot's of grasslands for farms and cottages which I mixing up until we decide how to move on this.
We chooped out the pyramids 6 turns before the Great Spy popped, and luck held out
At which point I saved.
Here is the tech situation
And we are holding our own on the power graph numbers. Hopefully soon Ragnar and Hammarabi will be off harassing some of the other AIs.
So there are several thing to do and decide
1) Raze the northern Barb city and settle on the Fresh Water River for city #4.
2) What civics do we switch to. Representation seams the most logical. However, if we go HR Ragnar will eventually be our friend since that is his favorite civic.
3) If we adopt representation I think we need to committ to a SE and build cottages for the ep. If things go well I see no reason to NOT up the ep slider earlier and higher. As long as we can still tech ourselves to parity.
4) But the Million Dollar question is what to do with the Great Spy???? Infiltrate one of the leaders and then hit alphabet? Scotland yard? Settle (we will be getting +4 beakers with representation). Or we can wait and see.