Role Playing Games

Math Dragon

Chieftain
Joined
Jan 29, 2013
Messages
16
Hi all. I was curious in seeing who among us has played Tabletop Roleplaying games and what was included in them.

I'm currently running a Steampunk game using the Savage Worlds system with 5 players, and I was hoping someone might give me a few tips in G.Ming a game.
 
You should try the Other Games forum.
 
"Robin's Laws of Good Gamemastering" is a good document.
 
Oh yeah sorry, I just checked and didn't notice that section.

Is there a way I can delete this thread?
 
Hi all. I was curious in seeing who among us has played Tabletop Roleplaying games and what was included in them.

I'm currently running a Steampunk game using the Savage Worlds system with 5 players, and I was hoping someone might give me a few tips in G.Ming a game.
 
You can ask a mod to move it for you.
 
I've been wanting to do tabletop role-playing for a while. A guy I know tried to get an Ars Magica group going, but it was too complicated for everyone's schedules. Last I heard he suggested trying out Mouseguard, which is much easier to pick up and play. I'll report back once that gets started.
 
Tabletop role-playing games?

D&D, White Wolf's games, Cop & Strumpet, bunches of others.
 
Been rolling the dice since, oh, about 1987. Too many different games to mention. Currently on indefinite hiatus since both myself and all my good gaming buddies are too damn busy (all of us have small children, so I expect we'll have matching openings in our schedules again some time around the year 2030).
 
Yeah I've tried the Star Wars (d20 version) DnD 3.5 and now I'm G.M.ing Savage Worlds. It kind of stinks being the G.M. all the time but apparently I'm the only one in my gaming group that is any good at it.

I'm always interested in seeing how other groups run and play their games.
 
They sound like video game RPGs with none of the fun, honestly. I've never played one.
 
Actually I think they are pretty fun :) You get to interact with your friends while drinking a few beers. I have a lot of fun thinking of all the characters I create and the worlds I build.
 
They sound like video game RPGs with none of the fun, honestly. I've never played one.

It is clear you have also never looked into or done anything to learn about them. While I've never had a successful group, I've gotten a good taste of the experience and they are really fun games and allow you to do far, far more than any video game can.
 
I've DM'd and played several hundred or over a thousand hours of various D&D editions and other systems.
 
I play a lot of them, different ones, I try a bunch, I like all styles. Just yesterday I was at a minicon where I tried Lair of the Flame Princess, Burning Wheel, and Diaspora/FATE.

As you grow older, it's harder, but not impossible, to have a group. Scheduling, real life, babies, and all. Doing it live online with virtual tables, cameras and microphones might be where it's at at this point.

I'm mostly a GM at heart I think.

Anyone comparing them to computer games needs to actually try.
 
Yeah I'm running my current group for about two years with a lot of different games. We've had a few drop out due to jobs and one had a baby. We've been scheduling around college and whatnot but we're running strong.

How many people do you normally have in a gaming group? I have five nowand I've run somewhere between 4 and 7 (I realized that was a bad idea rather early on.)
 
My favorite group size is 3 or 4 (excluding Game Master). I find that at over 5, it's harder for players to keep focus and for relatively serious and cool stories to emerge. Joke-cracking is normal, but I really see an increase in the amount at 5, and they become less and less game-related, or more and more re-ashed elf vs dwarf jokes (when playing medieval fantasy...). Under three is tough, most games seem to assume a few players, it's not impossible, but it's really hit and miss. You can get amazing duet games, and some terrible experiences. I'd mostly only try small groups with people I know very well.
 
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