E_Pluribus_Unum
Warlord
- Joined
- Jun 19, 2008
- Messages
- 176
Is 2.8beta and 2.8 full compatible?
Will the 2.8 full and the patch be compatible?
Will the 2.8 full and the patch be compatible?
Is 2.8beta and 2.8 full compatible?
Will the 2.8 full and the patch be compatible?
Going back to previous RevDCM would be too way too time consuming and difficult. Besides the new RevDCM provided several CTD fixes that are needed for RoM as well (fixes to those bugs in RoM 2.8beta). Glider mentioned he'll make a patch for RevDCM but unfortunately his computer fried and now that patch is delayed a bit so all I can do is sit and wait...
45°38'N-13°47'E;8615025 said:1. wait for some time (Christmas? January? beginning of 2010?) to wait for a stable MP version of RoM and RevDCM
2. begin a test-game without RevDCM, knowing that it COULD end in a crash at some time and that some important features will not be working (RevDCM); and that we could end up playing an outdated and unstable game when the next version will come out. It could be useful to test how MP will work regarding pitboss, connections and every other problem not strictly related to RoM, but hardly will be the most enjoyable experience we expect it to be.
So, what's your opinion?
Whithout any real "hard facts" I'd vote for 1.
but I prefer 2. in the sense that two or more people do a test game for a few hours and then tell the technical results...and their own likings.
2. has already been tried by the RevDCM beta testers and it resulted in a nice and smooth gameplay without OOS errors, but the test WITH rev on did have way too many errors. I'd say just do a game without Revolutions on.
I tried a game with two other players, plus AI's and we turned off Rev Mod via the staging room options menu and it still went oos when we attacked an enemy unit. Is there another way you guys are playing without Rev Mod?
Hi!Have you tested how the multiplayer game works with v2.8 + Hotfix 3? I'd like to know if any of those python changes had any effect to OOS frequency.
Have you tested how the multiplayer game works with v2.8 + Hotfix 3? I'd like to know if any of those python changes had any effect to OOS frequency.
Ok. Have you tried a game using "No barbarians" game option?it doesn't change anything. still oos when attacking a barbs . . . didn't try further