RoM in Space!

Just thought of another thing; If say an opposing civ discovers a planet/moon etc that you have not discovered yet, a spy may steal data to keep you up to date and both civs would be in a race to colonize it. Another thing; planets could potentially have more than one owner, number of colonies able to settle would depend on planet size too. One thing that gets me though is that if two civs declare war, would two colonies on another planet also go to war? or would they show minimal/no aggression to each other because the home planet is so far away? One last thing; should revolutions apply to the colonies?
 
figured as much but wasn't 100% if it was from the web or your personal game;)

Why boot up the game for a screenshot if you can find the exact same one on the web? :P

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So how complex do we want to make this? Are we going to have every placed colonized in the solar system or general areas? The way I see it is we have the Moon for sure, then Mars. Mars also has 2 moons Phobos and Deimos. I am not sure if we want to have those colonizable. Also the asteroid belt should be mined and we could even theoretically colonize the dwarf planet, Ceres in the asteroid belt. Venus could be colonized but not before it was heavily terraformed to be much much cooler. Venus, unlike the Earth or Mars has no moons. Next we have Mercury its small and close to the sun. It would probably not be a place to colonize but maybe a place to gain resources. As for the outer solar system Jupeter's moon Europa and Saturn's Moon Titan would be promising for colonization. Over they as well as Neptune and Uranus all have many small moons.

I am thinking that we should just keep things general and possibly not even reference specific planets. Because if you on a random map you might not be on Earth and if your not on Earth then your probably not even in the same solar system. However there are some constants that make a planet like Earth even exist. One would be that its in the "habitable zone". Another would be the present of a Gas Giant like Jupiter to keep most of the asteroids from hitting the planet (though that might be a cool disaster for the game). The Moon also helped protect us too not to mention the tides would not work without it so its important. So here is my idea for what place in the generic solar system should be available.

- Home Planet's Moon (Ex. Luna)
- Nearest Terrestrial Planet (Ex. Mars)
- Asteroid Belt Mining (Ex Asteroid Belt)
- Gas Giant's Moon (Ex. Europa)

And that's about all you would need as a minimum for the home solar system. Beyond that we could have a lot more. Perhaps when the game starts you could get a random amount of planets, moons and stuff. If that's not possible then those 4 sound good.

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Meteor Impact

It might also be cool to have a meteor impact event that could randomly place a uranium or iron deposit on the game map (not the space menu).

Just thought of another thing; If say an opposing civ discovers a planet/moon etc that you have not discovered yet, a spy may steal data to keep you up to date and both civs would be in a race to colonize it. Another thing; planets could potentially have more than one owner, number of colonies able to settle would depend on planet size too. One thing that gets me though is that if two civs declare war, would two colonies on another planet also go to war? or would they show minimal/no aggression to each other because the home planet is so far away? One last thing; should revolutions apply to the colonies?

Before we get into all that I think we should decide the stuff I posted above.
 
Do you think indirect techs like "Astrology" should be added since they have to do a lot with planets and the constellations but not science.

And I thought that was what you meant by "Stargazing". Ancient Astrology leads to astronomy. Modern Astrology is something else entirely. Calander should require Astrology if you are going to include it.
 
Hello,

Remember, to be sure to make techs mesh neatly into 2100 as the final year.

Because there are rare individuals who :eek: play Time Victory as well.

I don't but need to toss that out :).
 
Hello,

Remember, to be sure to make techs mesh neatly into 2100 as the final year.

Because there are rare individuals who :eek: play Time Victory as well.

I don't but need to toss that out :).

Or we could toss out all victories and make our own UBER victory that requires every victory condition to met met before you could win ... or maybe not. :P
 
I am thinking that we should just keep things general and possibly not even reference specific planets. Because if you on a random map you might not be on Earth and if your not on Earth then your probably not even in the same solar system. However there are some constants that make a planet like Earth even exist. One would be that its in the "habitable zone". Another would be the present of a Gas Giant like Jupiter to keep most of the asteroids from hitting the planet (though that might be a cool disaster for the game). The Moon also helped protect us too not to mention the tides would not work without it so its important. So here is my idea for what place in the generic solar system should be available.

- Home Planet's Moon (Ex. Luna)
- Nearest Terrestrial Planet (Ex. Mars)
- Asteroid Belt Mining (Ex Asteroid Belt)
- Gas Giant's Moon (Ex. Europa)

That's pretty close to what I was thinking. Only the way it's handled is completely by random percent probabilities. This means for example you would have a random number (1-2) for the amount of moons you have. Then with distance, brightness and orbital courses you have a given % to discover a moon so say you have 1 moon at a random range, say 20,000 Km away from your planet with an orbit horizontal to your planet at -5,000 km/s (+ for clockwise from looking from the northpole, - for counterclockwise) you would probably have a 99.99% chance to discover the moon. If the moon orbit was vertical you'd have a 99.98% chance to discover the moon (more effective at further distances) since not all of Jupiter's and Saturn's moons were discovered by the naked eye. But telescopes can easily raise that percentage for further moons.

Meteor Impact

It might also be cool to have a meteor impact event that could randomly place a uranium or iron deposit on the game map (not the space menu).

Nice idea, but instead of just putting down a raw resource i was thinking along the lines of a crater with tektites, you can either set up a tourist improvement on it for commerce or put a mine on it to turn it into a usable resource.

Hello,

Remember, to be sure to make techs mesh neatly into 2100 as the final year.

Because there are rare individuals who :eek: play Time Victory as well.

I don't but need to toss that out :).

I can easily just make the time victory go on for another 1,000 years.

EDIT: just fyi I was thinking of making a new RoM in Space modmod thread when the first alpha versions come out as to keep all the updates on the first post.
 
Or we could toss out all victories and make our own UBER victory that requires every victory condition to met met before you could win ... or maybe not. :P

Well in the way of new victory conditions, time will be extended maybe 1 thousand years extra, space race must be remade, conquest must be achieved before an enemy colony is launched or else you'll have to hunt down every colony and launch a dozen inter-galactic nukes at it or a planet destroyer. Domination would be nearly impossible if too much of the galaxy is colonized, religious victory would be already redundant this late in the game... Diplomatic would stay the same, but I was thinking of adding some UN resolutions pertaining to assaults from space, etc.

I was thinking of 3 things for Space Race; Instead of racing to Alpha Centauri:
1. race to be the first to colonize another galaxy
2. race to the galactic core (craft must be strong enough to resist the intense gravity)
3. race to the spot of the Big Bang (yes, out in the middle of literally no where)

As of the new victory type, there are quite a few non-victory game-ending conditions.
1. large asteroid destroys home planet (can't load different maps in 1 game)
2. wormhole instability engulfs home planet
3. planet destroyer nuke used on home planet by civ that no longer lives on the home planet
 
I was thinking of 3 things for Space Race; Instead of racing to Alpha Centauri:
1. race to be the first to colonize another galaxy
2. race to the galactic core (craft must be strong enough to resist the intense gravity)
3. race to the spot of the Big Bang (yes, out in the middle of literally no where)

I like the idea of reaching the galactic core. I think we should just keep it limited to 1 galaxy. Its more than enough room to spread to. However if we did this you know that the time scale of the game would greatly be extended since its an extremely great distance to travel to.

As of the new victory type, there are quite a few non-victory game-ending conditions.
1. large asteroid destroys home planet (can't load different maps in 1 game)
2. wormhole instability engulfs home planet
3. planet destroyer nuke used on home planet by civ that no longer lives on the home planet

#1 I like it. :D

#2 I think it should be turning your home sun into a black hole. Note the super Nova would kill the planet before the blackhole took effect.

#3 Yeah the "Planet Buster" is a good idea.

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Since distance is the big limitation in the game we should think of the levels of technology. We can think of it like the levels of boats. In the research I have come up with some general canadates. However I am no rocket scientists so many are incomplete on how powerful they are.

* = In use Today.

*Solid-Fuel Rocket = 1 km/s

*Liquid-Fuel Rocket = 5 km/s

Solar Sail = 10 km/s

Mass Driver = 30 km/s

*Ion Thruster = 50 km/s

Magnetic Sail = 200 km/s

VASIMR = 300 km/s

Fusion Rocket = 1,000 km/s

ACNPP = 4,000 km/s

Bussard Ramjet = 20,000 km/s

Antimatter Rocket = 100,000 km/s

Nuclear Photonic Rocket = 300,000 km/s

-----

For reference here s the distance of objects in space.

Sun = 146,450,304 km away from Earth.
Moon = 384,403 km away from Earth.
Mars = 57,936,384 away at the closest from Earth.
Asteroid Belt = 144,840,960 away from Earth.
Jupiter = 628,743,036 km away at the closest from Earth.
Pluto = 5,901,464,448 km away on average from Earth.
Alpha Centauri = 44,000,000,000,000 km away from Earth.

I don't want to go beyond that since the number get insane.
 
Picking up the Dr. Tipler-Vision to build a system of self-replicating Von-Neumann-probes colonizing the whole universe (which I mentioned earlier): this would require a very intense and complicated industry-science program and draws be a real economy-space-time-über-victory in my opinion (win=maybe when the first probe reaches the next galaxy or something). Sadly, most noone knows about this sci-fi-metaphysical theory, RoM could help to educate here a it and pull the borders of the game a bit further...
 
Since distance is the big limitation in the game we should think of the levels of technology. We can think of it like the levels of boats. In the research I have come up with some general canadates. However I am no rocket scientists so many are incomplete on how powerful they are.

* = In use Today.

*Solid-Fuel Rocket = 1 km/s

*Liquid-Fuel Rocket = 5 km/s

Solar Sail = 10 km/s

Mass Driver = 30 km/s

*Ion Thruster = 50 km/s

Magnetic Sail = 200 km/s

VASIMR = 300 km/s

Fusion Rocket = 1,000 km/s

ACNPP = 4,000 km/s

Bussard Ramjet = 20,000 km/s

Antimatter Rocket = 100,000 km/s

Nuclear Photonic Rocket = 300,000 km/s

Looking at most of these, it seems the speed you put down is indeed off. Since there is nearly no drag in space, there is no speed cap except for the solar sails and speed of light for the rest which can be avoided by wormholes / folding space. The problem of each type of propulsion is rather velocity versus weight. These are just rough estimates.

Solid Fuel Rocket = 210 m/s/s (meter per second per second) plus fuel restrictions, say 100 tons

Liquid Fuel Rocket = 320 m/s/s plus fuel restrictions also about 100 tons

Solar Sail = 2km/s/s with a 400-600 km/s speed cap but can only be used within solar system

Mass Driver = 20km/s/s with a cap of 20-40 km/s, only usable for cargo

Ion Thruster = 640m/s/s with 50 ton fuel restriction, but extremely efficient

Magnetic Sail = Solar Sail but with a different name.

VASIMR = 840m/s/s with 50 ton fuel restriction

Fusion Rocket = 2km/s/s with 50 ton fuel restriction

ACNPP = 64km/s/s with 10 ton fuel restriction, extremely efficient

Bussard Ramjet = 1m/s/s/s (exponentially increases speed)

Antimatter Rocket = 120km/s/s with 2 ton fuel restriction

Nuclear Photonic Rocket = 240km/s/s with 3,000,000 km/s speed cap

*Neutrino Oscillation Pulse = km/s/s depends on how many muon neutrinos have been filled in, 1 ton (907kg) = 907km/s when manually oscillated to electron neutrinos. If oscillated all in the same direction that hit a special surface to catch these electron neutrinos, it could propel the craft to near light speed with enough neutrinos since neutrinos are not massless. Only good for large but lightweight crafts. Oscillated at 1 ton per second.
(* = made up yet possible for far future)
 
Looking at most of these, it seems the speed you put down is indeed off. Since there is nearly no drag in space, there is no speed cap except for the solar sails and speed of light for the rest which can be avoided by wormholes / folding space. The problem of each type of propulsion is rather velocity versus weight. These are just rough estimates.

I was basing it off this chart on wiki.

http://en.wikipedia.org/wiki/Spacecraft_propulsion#Table_of_methods

As you can see there are many more types. However which ones should we use? Some get redundant.
 
Just use Lightyears for distance, that's what it's there for.

Yes, miles are for Earth, or a minor bit of it anyway:mischief:. AU = ave. distance from Sun to Earth (about 8 light minutes) for planets outside the Mars orbit. Light years and parsecs for the stars!

Are you going Earth centric or Sol centric? I have a map of the known universe which is about the same size as the RoM tech tree. It uses a logarithmic style scale. So the ancient era would corrilate to the local system, the classic to the near neighbour stars, then the rest of the galaxy, then the neighbouring galaxies, then the universe!

So would a tech-tree style "screen" be feasible with each planet being a button on the tree? :)
 
I was basing it off this chart on wiki.

http://en.wikipedia.org/wiki/Spacecraft_propulsion#Table_of_methods

As you can see there are many more types. However which ones should we use? Some get redundant.

Well in that case...

Solid Rocket = 7km/s, 1mN (mega newton = 1,000,000 newtons), very limited fuel, used for moon(s)

Ion Thruster = 600km/s, 1cN (centi-newton) used for solar system traversal

Solar Sails (only be used to reduce inner solar system maintenance)

VASIMR = 900km/s, 1kN settle Alpha Centauri or equivalent

Magnetic Sails (only be used to reduce overall solar system maintenance)

Nuclear Pulse Propulsion = 15,000km/s, 10tN trade with Alpha Centauri more efficiently but cannot settle with since thrust would crush a person.

ACNPP = 62,000km/s, 60tN trading only

Antimatter Rocket = 100,000km/s, 1pN (petaNewton) strictly terrestrial probes, thrust would crush anything not actually attached to the craft.

Neutrino Oscillation Pulse = 9,000tm/s (terameters) Pulse only lasts one second, but must be within a black hole's gravity range to enter a wormhole or craft would self terminate from thrust.

Wormhole traversal (needs Neutrino Oscillation Pulse to enter successfully or craft will be destroyed by the singularity, otherwise wormholes would only be used for fast communications)

Folding Space = fold limited amounts of space at any one time, roughly 1ly - 100ly (light years)(only enough to explore galaxy, game winner)

Space Creasing = fold larger amounts of space at any one time, roughly 1,000ly - 1,000,000,000ly(only enough for intra-galactic trading)
 
Well in that case...

Solid Rocket = 7km/s, 1mN (mega newton = 1,000,000 newtons), very limited fuel, used for moon(s)

Ion Thruster = 600km/s, 1cN (centi-newton) used for solar system traversal

Solar Sails (only be used to reduce inner solar system maintenance)

VASIMR = 900km/s, 1kN settle Alpha Centauri or equivalent

Magnetic Sails (only be used to reduce overall solar system maintenance)

Nuclear Pulse Propulsion = 15,000km/s, 10tN trade with Alpha Centauri more efficiently but cannot settle with since thrust would crush a person.

ACNPP = 62,000km/s, 60tN trading only

Antimatter Rocket = 100,000km/s, 1pN (petaNewton) strictly terrestrial probes, thrust would crush anything not actually attached to the craft.

Neutrino Oscillation Pulse = 9,000tm/s (terameters) Pulse only lasts one second, but must be within a black hole's gravity range to enter a wormhole or craft would self terminate from thrust.

Wormhole traversal (needs Neutrino Oscillation Pulse to enter successfully or craft will be destroyed by the singularity, otherwise wormholes would only be used for fast communications)

Folding Space = fold limited amounts of space at any one time, roughly 1ly - 100ly (light years)(only enough to explore galaxy, game winner)

Space Creasing = fold larger amounts of space at any one time, roughly 1,000ly - 1,000,000,000ly(only enough for intra-galactic trading)

Looking good. I would also add a liquid fuel rocket between Solid Rocket and Ion Thruster sicne its still withing the late modern to early trans-human period. Such as solid rocket would be rocketry and advanced rocketry would be liquid fuel rockets.
 
I am thinking that we should just keep things general and possibly not even reference specific planets. Because if you on a random map you might not be on Earth and if your not on Earth then your probably not even in the same solar system. However there are some constants that make a planet like Earth even exist. One would be that its in the "habitable zone". Another would be the present of a Gas Giant like Jupiter to keep most of the asteroids from hitting the planet (though that might be a cool disaster for the game). The Moon also helped protect us too not to mention the tides would not work without it so its important. So here is my idea for what place in the generic solar system should be available.

- Home Planet's Moon (Ex. Luna)
- Nearest Terrestrial Planet (Ex. Mars)
- Asteroid Belt Mining (Ex Asteroid Belt)
- Gas Giant's Moon (Ex. Europa)

Sounds good.

I would also include Space Stations and Space Platforms. Planetary resource extractions would have to include Saturn's Moon Titan as well, which would also make colonies on Jupiter's moon necessary to keep a supply line running.
 
Sounds good.

I would also include Space Stations and Space Platforms. Planetary resource extractions would have to include Saturn's Moon Titan as well, which would also make colonies on Jupiter's moon necessary to keep a supply line running.

I think we decided to keep it genetic and random on what planets are in the solar system. This means there is no specific Titan but there could be 1 or more habitable moons around 1 or more gas giants in the solar system. In short what I posted would be the minim solar system 1 home moon, 1 terrestrial planet, 1 asteroid belt, 1 gas giant with 1 moon. Beyond that we should probably decide upon a maxim number too. Like max 2 home moons.
 
I think we decided to keep it genetic and random on what planets are in the solar system. This means there is no specific Titan but there could be 1 or more habitable moons around 1 or more gas giants in the solar system. In short what I posted would be the minim solar system 1 home moon, 1 terrestrial planet, 1 asteroid belt, 1 gas giant with 1 moon. Beyond that we should probably decide upon a maxim number too. Like max 2 home moons.

That's the basic gist of a generic solar system, but I was thinking more random probability. This is what I've thought up of the basic layout:
Inner Solar System:
percent decides distance - mercury would be a 15%, mars would be a 85%
0%-12% = no planet zone
13%-30% = too hot, planets have 0 moons
31%-45% = habitable but needs terraforming, planets have 0-1 moons
46%-68% = habitable zone, home world is automatically here, planets have 1-2 moons
69%-88% = habitable but needs terraforming, planets have 0-2 moons
89%-100% = too cold & high chance of asteroid bombardment, planets have 0-2 moons
2-5 planets (excluding home planet)

Asteroid Belt

Outer Solar System:
percent decides distance from belt - Jupiter would be a 20%, Pluto would be a 94%
0%-10% = too close to belt
11%-91% = gas giants
92%-100% = large asteroids
1-5 gas giants
2-20 moons
0%-30% = too close, radiation and heat
31%-60% = habitable, temp relies on distance
61%-100% = too cold
0-3 large asteroids

Asteroid Sphere


I was also thinking of applying BUG's auto naming system to the planets but giving it's discoverer/owner a chance to rename it.

@ Generalstaff
The space stations, platforms, etc would be added by you or an AI so no need to add it to premade spacial objects.
 
@Civ Fuehrer

This looks great! What should we do about other star systems solar systems? Unlike ours they could have anything from gas planets in the inner solar system to binary stars to even all asteroids.

Depending upon the type of star would determine what type of habitable zone there would be when colonizing other star systems.

zone_habitable.gif
 
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