Galacticat42
Drifting through space, lost
figured as much but wasn't 100% if it was from the web or your personal game

figured as much but wasn't 100% if it was from the web or your personal game![]()
Just thought of another thing; If say an opposing civ discovers a planet/moon etc that you have not discovered yet, a spy may steal data to keep you up to date and both civs would be in a race to colonize it. Another thing; planets could potentially have more than one owner, number of colonies able to settle would depend on planet size too. One thing that gets me though is that if two civs declare war, would two colonies on another planet also go to war? or would they show minimal/no aggression to each other because the home planet is so far away? One last thing; should revolutions apply to the colonies?
Do you think indirect techs like "Astrology" should be added since they have to do a lot with planets and the constellations but not science.
Hello,
Remember, to be sure to make techs mesh neatly into 2100 as the final year.
Because there are rare individuals whoplay Time Victory as well.
I don't but need to toss that out.
I am thinking that we should just keep things general and possibly not even reference specific planets. Because if you on a random map you might not be on Earth and if your not on Earth then your probably not even in the same solar system. However there are some constants that make a planet like Earth even exist. One would be that its in the "habitable zone". Another would be the present of a Gas Giant like Jupiter to keep most of the asteroids from hitting the planet (though that might be a cool disaster for the game). The Moon also helped protect us too not to mention the tides would not work without it so its important. So here is my idea for what place in the generic solar system should be available.
- Home Planet's Moon (Ex. Luna)
- Nearest Terrestrial Planet (Ex. Mars)
- Asteroid Belt Mining (Ex Asteroid Belt)
- Gas Giant's Moon (Ex. Europa)
Meteor Impact
It might also be cool to have a meteor impact event that could randomly place a uranium or iron deposit on the game map (not the space menu).
Hello,
Remember, to be sure to make techs mesh neatly into 2100 as the final year.
Because there are rare individuals whoplay Time Victory as well.
I don't but need to toss that out.
Or we could toss out all victories and make our own UBER victory that requires every victory condition to met met before you could win ... or maybe not.![]()
I was thinking of 3 things for Space Race; Instead of racing to Alpha Centauri:
1. race to be the first to colonize another galaxy
2. race to the galactic core (craft must be strong enough to resist the intense gravity)
3. race to the spot of the Big Bang (yes, out in the middle of literally no where)
As of the new victory type, there are quite a few non-victory game-ending conditions.
1. large asteroid destroys home planet (can't load different maps in 1 game)
2. wormhole instability engulfs home planet
3. planet destroyer nuke used on home planet by civ that no longer lives on the home planet
I don't want to go beyond that since the number get insane.
Since distance is the big limitation in the game we should think of the levels of technology. We can think of it like the levels of boats. In the research I have come up with some general canadates. However I am no rocket scientists so many are incomplete on how powerful they are.
* = In use Today.
*Solid-Fuel Rocket = 1 km/s
*Liquid-Fuel Rocket = 5 km/s
Solar Sail = 10 km/s
Mass Driver = 30 km/s
*Ion Thruster = 50 km/s
Magnetic Sail = 200 km/s
VASIMR = 300 km/s
Fusion Rocket = 1,000 km/s
ACNPP = 4,000 km/s
Bussard Ramjet = 20,000 km/s
Antimatter Rocket = 100,000 km/s
Nuclear Photonic Rocket = 300,000 km/s
Looking at most of these, it seems the speed you put down is indeed off. Since there is nearly no drag in space, there is no speed cap except for the solar sails and speed of light for the rest which can be avoided by wormholes / folding space. The problem of each type of propulsion is rather velocity versus weight. These are just rough estimates.
Just use Lightyears for distance, that's what it's there for.
I was basing it off this chart on wiki.
http://en.wikipedia.org/wiki/Spacecraft_propulsion#Table_of_methods
As you can see there are many more types. However which ones should we use? Some get redundant.
Well in that case...
Solid Rocket = 7km/s, 1mN (mega newton = 1,000,000 newtons), very limited fuel, used for moon(s)
Ion Thruster = 600km/s, 1cN (centi-newton) used for solar system traversal
Solar Sails (only be used to reduce inner solar system maintenance)
VASIMR = 900km/s, 1kN settle Alpha Centauri or equivalent
Magnetic Sails (only be used to reduce overall solar system maintenance)
Nuclear Pulse Propulsion = 15,000km/s, 10tN trade with Alpha Centauri more efficiently but cannot settle with since thrust would crush a person.
ACNPP = 62,000km/s, 60tN trading only
Antimatter Rocket = 100,000km/s, 1pN (petaNewton) strictly terrestrial probes, thrust would crush anything not actually attached to the craft.
Neutrino Oscillation Pulse = 9,000tm/s (terameters) Pulse only lasts one second, but must be within a black hole's gravity range to enter a wormhole or craft would self terminate from thrust.
Wormhole traversal (needs Neutrino Oscillation Pulse to enter successfully or craft will be destroyed by the singularity, otherwise wormholes would only be used for fast communications)
Folding Space = fold limited amounts of space at any one time, roughly 1ly - 100ly (light years)(only enough to explore galaxy, game winner)
Space Creasing = fold larger amounts of space at any one time, roughly 1,000ly - 1,000,000,000ly(only enough for intra-galactic trading)
I am thinking that we should just keep things general and possibly not even reference specific planets. Because if you on a random map you might not be on Earth and if your not on Earth then your probably not even in the same solar system. However there are some constants that make a planet like Earth even exist. One would be that its in the "habitable zone". Another would be the present of a Gas Giant like Jupiter to keep most of the asteroids from hitting the planet (though that might be a cool disaster for the game). The Moon also helped protect us too not to mention the tides would not work without it so its important. So here is my idea for what place in the generic solar system should be available.
- Home Planet's Moon (Ex. Luna)
- Nearest Terrestrial Planet (Ex. Mars)
- Asteroid Belt Mining (Ex Asteroid Belt)
- Gas Giant's Moon (Ex. Europa)
Sounds good.
I would also include Space Stations and Space Platforms. Planetary resource extractions would have to include Saturn's Moon Titan as well, which would also make colonies on Jupiter's moon necessary to keep a supply line running.
I think we decided to keep it genetic and random on what planets are in the solar system. This means there is no specific Titan but there could be 1 or more habitable moons around 1 or more gas giants in the solar system. In short what I posted would be the minim solar system 1 home moon, 1 terrestrial planet, 1 asteroid belt, 1 gas giant with 1 moon. Beyond that we should probably decide upon a maxim number too. Like max 2 home moons.