RoM in Space!

The new solar systems would take a very long time to get to which would mean time between your home planet and them would be a long time. Such isolation could lead to possibly the beginning of new species. Ones adapted to space, ones adapted to each of the planet colonies, etc.

I mean this really becomes the limit on how complex you want to get and how far can we imagine into the future.

I mean I am sure we can fully fill out all the home solar system exploration and colonization but beyond that I am not sure. Because it eventually just becomes un-realsitic fantasy.


Maybe here comes the Omega-Point-Theory of Dr. Tipler in place. It is the most spaced out theory I ever read. Can't say I believe it or anything. It's just mind-blowing stuff... the perfect last mission to achieve in RoM transhuman aera!

http://en.wikipedia.org/wiki/Omega_Point_(Tipler)

http://en.wikipedia.org/wiki/Self-replicating_spacecraft
 
Maybe here comes the Omega-Point-Theory of Dr. Tipler in place. It is the most spaced out theory I ever read. Can't say I believe it or anything. It's just mind-blowing stuff... the perfect last mission to achieve in RoM transhuman aera!

http://en.wikipedia.org/wiki/Omega_Point_(Tipler)

I'm assuming you are trying to make a joke here :).

Actually, even if you were serious, it would require pushing forward the last year needed for Time victory even further into, like, 3000 CE or something like that.
 
I'm assuming you are trying to make a joke here :).

Actually, even if you were serious, it would require pushing forward the last year needed for Time victory even further into, like, 3000 CE or something like that.

Nope would be a new victory type (and btw. I never play with 'time victory' checkmark):
The Omega Point, beginning and end at the same time, the state between truth and lie, reality and illusion, the last frontier of lifes metaphysical extravaganza.
Would be a religious-economic-cultural-scientific-domination-conquest victory, to be honest. The Über-Sieg, as Nietzsche would have said, wanting to mock a latter-day american geek.

And, indeed, Nietzsche pointed out something similar as well, and although being paralyzed by it, he was fascinated by reflecting the idea of eternal return, which the hourglas 'omega point' also provides.

http://en.wikipedia.org/wiki/Eternal_return#Friedrich_Nietzsche
 
What about faster than light travel? Far into future (like last 25 or so years before the game finishes if you are playing with Time victory?

I mentioned it a little here. However travel like in Star Trek or Star Wars would be impossible if we want to keep things realistic. Our best bet is if you can use wormholes to traverse long distances through space quickly. If not the universe is going to be a very big place where getting anywhere beyond your own solar system will take generations (which i suspect might be how it really will be).

I mean we most likely will not find aliens in our general area of the universe. Sure there might be some bacteria or even some fauna or flora but intelligent aliens? They are probably really far out there. Even to get there we would need to invoke sci-fi modes of transportation such as folding spaces or wormholes since warp drive or light speed is impossible.

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Maybe here comes the Omega-Point-Theory of Dr. Tipler in place. It is the most spaced out theory I ever read. Can't say I believe it or anything. It's just mind-blowing stuff... the perfect last mission to achieve in RoM transhuman aera!

http://en.wikipedia.org/wiki/Omega_Point_(Tipler)

http://en.wikipedia.org/wiki/Self-replicating_spacecraft

Awesome! Those blow my mind. Thansk for sharing them! :D
 
Ahem warp speed in Star Trek works by folding space around it allowing it to transverse distances beyond if it just used impulse.

Wait if that was true then why do they show it as them moving through space? If it was really folding space you would instantly appear in the new place in space. Which would look like teleportion.

http://en.wikipedia.org/wiki/Holtzman_effect
 
Well they fold space to make them move faster while using their conventional engines aka impulse. Warp is basically when they jump into warp that is when they start folding space and moving.
 
Wait if that was true then why do they show it as them moving through space? If it was really folding space you would instantly appear in the new place in space. Which would look like teleportion.

http://en.wikipedia.org/wiki/Holtzman_effect

Also I read somewhere that the long streaks thingies out of the window is just visual effects given by ship's computer. And convenient for TV/movie viewers to visualize.

Remember Star Trek is a visual medium based entertainment. If the warp speed is to be shown realistically, I extremely doubt that it owuld be a pretty sight nor even near to real thing anyway. Better a pretty sight than esoteric sight, imo.
 
As I understand it you would have 2 ways to fold space.

1. You fold the space so there is a wormhole "tunnel" in which you can take a shorter distance between 2 points in space. Such as like in "Stargate" or "Farscape".

wormhole1.jpg


2. Its the same idea except there is no wormhole to "travel" through" basically both opening of what were the wormholes touch and you just appear in the new point in space without actually taking time to travel there like say the wormhole idea is. Image the picture above but with no space between the 2 surfaces.
 
Well I can tell you right now that possibly the most action anyone is going to see in the way of space travel is how many turns your craft will take to get to a specified location depending on distance the latest tech and what parts have been attached to the craft. Whether it be rocket propulsion, Ion thruster, a singularity controller or space creasing you'll only see the amount of turns it takes to get your newly built craft to get from point A to point B.
 
Well I can tell you right now that possibly the most action anyone is going to see in the way of space travel is how many turns your craft will take to get to a specified location depending on distance the latest tech and what parts have been attached to the craft. Whether it be rocket propulsion, Ion thruster, a singularity controller or space creasing you'll only see the amount of turns it takes to get your newly built craft to get from point A to point B.

Yeah. We ares discussing what it would actually look like, not how it would be applied in game.
 
I am very sad to say that MAD may be in worse shape than I had imagined to be even updated to BTS 3.19 and as some of you may know MAD is one of my goals and is a little higher in my priorities than RoMiS. As a result of this, I am going to delay MAD work indefinitely until I know exactly what I am doing. This means that it is now last on my priorities and RoMiS is one step closer to being started on. So work will begin on this modmod right after I finish adding the iSpread XML tag for ANM. So, in order to get working on RoMiS as soon as I complete the XML tag, may I suggest to start pumping out ideas on how this mod will work.:)

I've been thinking about this; The screen will open to a spacial background, planet tabs on the right (like in Hydromancerx's second SS, post 1). Only events through the game will give you planets to look at and explore. For example in the ancient era the event will say someone looked into the sky and saw the moon, you will now have the moon as a tab with absolutely no information about it when you click on the tab. After you get telescopes you can get an event saying you discovered Mars. Mars will now be a tab on the screen. You make satellites that can triangulate and calculate how far the moon is; distance will now be available on the moon tab. Send a rover and it will take X turns to get to the moon(probably not even one) you will get another event saying the landing was successful or not successful (probability depends on tech/safety measures taken/safety equipment added/etc) then over a series of turns more and more data will become available through random events caused by your rover. Later you may choose to put a base on the moon (maintenance depends on water level on that moon, if there is sufficient levels, maintenance will be nearly 0, if there isn't sufficient levels, the maintenance will be extremely expensive, increases exponentially depending on travel ways and distance.)
 
The five planets Mecruy, Venus, mars, Jupiter and Saturn were known of to the ancients and used in astrology. So much so that they would know where abouts in the sky they would appear for some while into the future with some accuracy. These were very complex calculations since they take into account the movement (and sometimes rotation) of the earth as well as the movement of the planet. Copernicus & Kepler came up with a simplified set of rules for calculating orbits by moving the Sun to the "centre" of the solar system. Well actually to one of the focii of the elipse I suppose :)

Phases of the moon were well understood by classical times. Probably by ancient times but written stuff comes from classical. The moon affected calendars probably before the seasons did.

Galelio may have discovered the four big moons of Jupiter but youngsters can see them with their naked eye if they are far away from light pollution from human habitation or the moon.

Space probes to the various planets should take turns to get there and then supply information. Sometimes it is possible to do many planets with one mission with year between each planet. Note probes do not land but fly by. Landers are another issue.

Discovery of Neptune, The asteroids (originaly thought of as planets until there were too many of them) Uranus and Pluto required telescopes. Extra terestral planets "only" requires telescopes and computers now.

Ammeture astronamers still find new stuff that surprises the proffessionals.
 
I've been thinking about this; The screen will open to a spacial background, planet tabs on the right (like in Hydromancerx's second SS, post 1). Only events through the game will give you planets to look at and explore. For example in the ancient era the event will say someone looked into the sky and saw the moon, you will now have the moon as a tab with absolutely no information about it when you click on the tab. After you get telescopes you can get an event saying you discovered Mars. Mars will now be a tab on the screen. You make satellites that can triangulate and calculate how far the moon is; distance will now be available on the moon tab. Send a rover and it will take X turns to get to the moon(probably not even one) you will get another event saying the landing was successful or not successful (probability depends on tech/safety measures taken/safety equipment added/etc) then over a series of turns more and more data will become available through random events caused by your rover. Later you may choose to put a base on the moon (maintenance depends on water level on that moon, if there is sufficient levels, maintenance will be nearly 0, if there isn't sufficient levels, the maintenance will be extremely expensive, increases exponentially depending on travel ways and distance.)

I like these ideas. Which in turn gave me some ideas....

* = New Tech

Mysticism
Effect: Reveals Sun and Moon Tabs in Space Menu.
Why: Because they are both key to mysticism and all other religions.

*Stargazing (Req Sailing, Mysticism)
Effect: Reveals Mercury, Venus, Mars, Jupiter and Saturn Tabs in Space Menu.
Why: Because those are the planets you can see with your naked eye if you know where to look.

Astronomy [Observatory] (Add Stargazing Req)
Effect:Reveals Neptune, Uranus, Europa, Titan, Ceres and Asteroid Belt Tabs in Space Menu.
Why: These were discovered through telescopes, mainly in Galileo's time.

Not sure what to do but Pluto and other things beyond Neptune.

Radar [Radio Telescope]
Effect:Reveals ??? Tabs in Space Menu.
Why: ???

Space Flight [Hubble Space Telescope]
Effect:Reveals ??? Tabs in Space Menu.
Why: ???

Useful Wiki Links
http://en.wikipedia.org/wiki/Space_colonization
http://en.wikipedia.org/wiki/Colonization_of_the_Moon
http://en.wikipedia.org/wiki/Colonization_of_Mars
http://en.wikipedia.org/wiki/Colonization_of_the_asteroids
http://en.wikipedia.org/wiki/Colonization_of_the_outer_Solar_System
 
Let's not also forget about two key techs for this concept: Interstellar Travel and Space Colonies. The latter is going to be the most important tech for this idea, allow construction of the majority of Space Colonies.

This mod is likely to require some more future techs requiring Space Colonies. Examples: Space Tourism, Planetary Nationalism, Interplanetary Terraforming, etc.
 
Let's not also forget about two key techs for this concept: Interstellar Travel and Space Colonies. The latter is going to be the most important tech for this idea, allow construction of the majority of Space Colonies.

This mod is likely to require some more future techs requiring Space Colonies. Examples: Space Tourism, Planetary Nationalism, Interplanetary Terraforming, etc.

I was thinking of redoing the space techs, since they're near the end of the tree it won't be too difficult to move them and make space. I was thinking of making the (prototype at the moment) Ion Thruster a tech of it's own along with bio waste recycling, singularity stabilization, stargazing(near the beginning), etc.
 
I was thinking of redoing the space techs, since they're near the end of the tree it won't be too difficult to move them and make space. I was thinking of making the (prototype at the moment) Ion Thruster a tech of it's own along with bio waste recycling, singularity stabilization, stargazing(near the beginning), etc.

I think that's a good idea. Also don't forget about things like "Solar Sailing", "Mass Driver Launching" or "Colony Arcologies". There are tons of space techs that just were not needed before.
 
Sure thing, this is RoM in Space, not Science of Space in RoM. Could you upload an image (any file format will do: jpg, gif, psd, dds, etc.) of a background? no 'tabs' included like your other concept ss though.
 
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