pineappledan
Deity
In case people don't want to read 5 months of posts about this, a lovingly curated list of reasons why stealing UBs and UNWs should be removed from Rome:
Spoiler Rome's core competency has never been its ability to steal UBs :
Explanation: Rome gets extra terrain, bonus
for building construction, and keeps all regular buildings that aren't NeverCapture. That's really good. Rome's ability to steal UBs is so peripheral to its core competency that it's not even mentioned in the UA description.
Counterpoint: Rome's the special-est snowflake in all of human history and they deserve to have the best UA.
Counter-Counterpoint: No they aren't, and no they don't.

Counterpoint: Rome's the special-est snowflake in all of human history and they deserve to have the best UA.
Counter-Counterpoint: No they aren't, and no they don't.
Spoiler UB stealing creates an issue with modmodding and future-proofing :
Explanation: Currently, any custom civ or UBs that use lua have to include Rome in their check for valid Civs. As a result, Rome is a fairly significant hit on computing performance
Counterpoint: Modmodders arguing against making more work for themselves isn't a valid argument.
Counter-Counterpoint:
... What the hell?
Counterpoint: Modmodders arguing against making more work for themselves isn't a valid argument.
Counter-Counterpoint:

Spoiler Human players can abuse the mechanic in ways that AI can't :
Explanation: If a human thinks they are about to lose a city to Rome, they can sell their UB so Rome can't get it. With the change to Rome catching NeverCapture buildings, they can also sell defensive buildings before Rome takes the city. AIs don't know to do this, so they don't know that selling their UBs makes the city less valuable to Rome, and they don't know that selling their defense buildings will make recapturing the city easier
Counterpoint: That's fine. It's fun
Counter-Counterpoint: People keep banging on about unfair human advantages in every other aspect of the game. So no; Evidently it's not.
Counterpoint: That's fine. It's fun
Counter-Counterpoint: People keep banging on about unfair human advantages in every other aspect of the game. So no; Evidently it's not.
Spoiler Leader balance discussion cannot happen if UNWs can be stolen :
Explanation: UNWs contain large, global effects that are roughly as powerful as an extra UA. Global, empire-wide effects affect all Roman cities, allowing your core cities to directly benefit from buildings they never built, while still enjoying all the regular benefits of Rome, such as their own UB.
Counterpoint: You make it sound like Rome just gets extra UAs. If you don't want Rome to get these UNWs then don't let Rome conquer you.
Counter-Counterpoint: So what if Rome is on another continent and there's nothing I can do about it? Better yet, if it's such a big problem for Rome to take UNWs, why not make it so Rome can't take UNWs???
Counterpoint: You make it sound like Rome just gets extra UAs. If you don't want Rome to get these UNWs then don't let Rome conquer you.
Counter-Counterpoint: So what if Rome is on another continent and there's nothing I can do about it? Better yet, if it's such a big problem for Rome to take UNWs, why not make it so Rome can't take UNWs???
Spoiler The relative rarity of Rome managing to steal a UNW/Ikanda/Dojo actually makes this whole situation WORSE, not better :
Explanation: If people want VP to be at least somewhat balanced, having a rare interaction like this makes for lolrandom ass pulls, where Rome gets to throttle the game by virtue of who they started next to. If Rome manages to take over a certain neighbor and then gets to leverage the full power of their UNW in addition to Rome's existing kit then game over.
Counterpoint: That's fine. It's a rare occurrence and snowballing is accounted for.
Counter-Counterpoint: Not like this it isn't. You're talking about Rome being able to take over durable, potent and unique abilities; the game isn't designed to help reign that in.
Counterpoint: That's fine. It's a rare occurrence and snowballing is accounted for.
Counter-Counterpoint: Not like this it isn't. You're talking about Rome being able to take over durable, potent and unique abilities; the game isn't designed to help reign that in.
Spoiler You can get >80% of the bonus of a unique barracks/armory replacement by having 1-2 on empire :
Explanation: Aside from the inherent silliness of having Roman troops running around with Bushido and Buffalo Horns promotions, you can funnel most of your relevant military unit production through those cities to get an outsized amount of benefit.
Base VP only has unique promotions on barracks/armory, but what if modmodders add a unique promotion from a building that isn't one of these? Just one more, albeit minor, future-proofing argument.
Counterpoint: Yeah but that's pretty hard to do, since those are often 3rd-string cities.
Counter-Counterpoint: No, it's not hard to do at all. You only need to funnel melee unit production through these cities, not ALL unit production. The recent changes to internal TRs have made this even easier to accomplish. There's tons of workarounds that make it neither difficult nor burdensome to build your melee units in an otherwise smaller city, such as the new Freedom tenet that allows full XP on purchased units.
Base VP only has unique promotions on barracks/armory, but what if modmodders add a unique promotion from a building that isn't one of these? Just one more, albeit minor, future-proofing argument.
Counterpoint: Yeah but that's pretty hard to do, since those are often 3rd-string cities.
Counter-Counterpoint: No, it's not hard to do at all. You only need to funnel melee unit production through these cities, not ALL unit production. The recent changes to internal TRs have made this even easier to accomplish. There's tons of workarounds that make it neither difficult nor burdensome to build your melee units in an otherwise smaller city, such as the new Freedom tenet that allows full XP on purchased units.
Spoiler Why did anyone even WANT this change in the first place? :
Explanation: Rome doesn't get anything exceptional beyond higher building retention and more tiles for conquering a civ with a UI; why was it so important that they get access to every possible unique infrastructure boost if it causes so many problems? If you wan't all the UBs just go futz about in Firetuner.
Counterpoint: Because it's cool and I like it.
Counter-Counterpoint: It's hard to argue against taste, but it's not exactly a strong argument either.
Counterpoint: Because it's cool and I like it.
Counter-Counterpoint: It's hard to argue against taste, but it's not exactly a strong argument either.
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