nccrush001
Chieftain
- Joined
- Mar 7, 2015
- Messages
- 38
Any way to route or waypoint newly-built units from a city?
The same way you route every other unit once built? Not sure I'm understanding you right.
Civ. isn't an RTS game, real-time waypoints aren't something I think would be considered.
(add to that the fact you can't queue units, which further makes such a waypoint redundant)
Most games would have some way to, for instance, left click on a city, then right click on a tile and have units automatically sent there once built (usually indicated by a "flag" or some indicator being placed on that tile).
The concept has nothing (necessarily) to do with "real-time." The ability to do this would be useful regardless of real-time or turn-based.
1. You can queue units.
2. It would be useful regardless of the ability to queue units or not queue them.
Anyone know whether such an ability exists?
Thanks.
Queuing was always possible, but it's somewhat hidden and deactivated by default.
I didn't say the concept would be useless however, so please don't act like I did. I simply consider it a bit redundant personally.
Never played an RTS in competitive multiplayer, have you? When missing to build the next unit for a few seconds because you were occupied micromanaging your units that are fighting becomes a real problem on the long run that's a whole different story than playing against an AI (or even playing campaigns) where stuff like that just doesn't matter as much.I've said it above too, in general terms, yes. But the way Ryika puts it is too cathegorical, i think; it can be possible to play RTS without any building queue - if memory serves, Warcraft 2 didn't have it, right? And still it was quite playable - to say the least.![]()
no. there is no rally point mechanic in civ5/be that I am aware of.Any way to route or waypoint newly-built units from a city?
the need for a unit queue is inversely proportional to the time a unit is built.I've said it above too, in general terms, yes. But the way Ryika puts it is too cathegorical, i think; it can be possible to play RTS without any building queue - if memory serves, Warcraft 2 didn't have it, right? And still it was quite playable - to say the least.![]()
nope. keep in mind that the unit traveling to a rally point will take some turns to get there. by then, troop positioning will change.Keep in mind that rally point make no sense in a 1 UPT game, since only one military unit can occupy the rally point tile.
If it doesn't, rally point can and should still work, with new units considering their arrival to rally point complete as soon as they enter any tile which is minimum possible (at the time) distance to the "proper rally tile".Unless it doesn't.
Nope. The rally point is still a point, a single tile. It is behaviour of units in certain circumstance i describe.Then you are describing a "rally region" not a rally point.