Turn 0: Founded city, started warrior, sent Worker NW to pop goodie hut
Set Science to 20% - 50 turns 'till IW. (Can't get any better, even at 100%)
Turn 1: Worker NW again, goodie hut popped - Pottery tech.
Turn 2: Sent worker NE to Sugar
Turn 3: Started road
Turn 5: Finished road, sent worker to SE wheat of City
Turn 6: Started irrigation
Turn 7: Pop increase
Moved lux slider to 30% (Any less and we had an unhappy citizen - civil disorder baaad.)
Turn 8: Warrior popped out, started exploring. Set capital to build warrior again.
Set Lux to 10% - all that's needed now.
Turn 9: Worker finished irrigating.
Set him to road.
Turn 10: Spearmen from Byzantines made contact
No trading was done.
Turn 11: Met the Iroquois. They had pottery.
Talked to the Byzantines again, traded Alphabet for Pottery + 18 gold.
Met the Iroquois again, and as they were about to met the Byzantines, traded them Bronze Working (Which the Byzantines had) for 10 gold. (I figured 10 gold was better then...nothing

.).
Found a goodie hut with warrior.
Worker finished with road, moved him NE to Wheat
Turn 12: Warrior finished. Set the main city to build a settler.
Turn 13: Pop growth. Set lux slider to 30% to prevent civil disorder.
Turn 14: Moved warrior, found another civilization!
Turn 15: Made contact with the Sumerians! Traded Ceremonial Burial for Alphabet + 46 gold - We now have a monopoly on Masonry with all 3 civilizations that we've met.
Finished irrigating wheat, started roading it.
Turn 17: Finished roading wheat, moved to Sugar and began to mine it
Popped the goodie hut, found barbarians.
Warrior attacked by barbarians - warrior won (No health loss).
Turn 18: Saw fortified barbarians, just moved away with the warrior and started to explore.
Attacked again by barbs, won (No heath loss).
Turn 19: Found a goodie hut AND furs in the same area.
Turn 20: Nothing.
(Edit)
Well, we've got an early tech lead. I'd like to see where the next player takes this

.