r_rolo1
King of myself
After some minimal MM, I clicked enter ... and we took a serious happy hit:
Took my time and some spies to revolt 3 of the offenders to slavery again in this turn, and the other one ( Korea ) in the next one
Too bad that the AP vote to give cities will only work between civs that are in peace IIRC ... as the options were not of my taste, I chose none.
Anyway, progress was being done in the revolt front:
The Aztec cap also revolted some turns later.
Darius made a demand that I refused.... not in the mood to please someone that we will piss off with so many spies fails ( unavoidable ... Firaxis made quite a mess in the espionage departement and one of the biggest one is the fact that spies capture diplo demerit has no upper cap ... ). But the real issue is in the backround:
Notice the red spy sign in the city that is building Eifell ? And the heavy food loss ? Yup, someone ( read, Korea ), poisoned the wells in there. I've been juggling the tiles between that city and the surronding ones to avoid pop loss. Next player still has to take care of that since the effect is still there.
Quite unexpectedly, we got some good news:
To be honest, i would had prefered Timbuktu, but a city that brings some EP stuff for free is nothing to sneeze. BTW the loss of this city make Monty to break out of Mansa and both avaliable to cap to us...
Some of you may have noticed the tech path I followed ... artillery ->combustion after radio. The reason for that was to unlock some arties and to go to flight ( to get planes )->rocketry ( I want nukes and gunships
) . Anyway, we got a broadcast tower in all of our cities ....
As you can see in the backround Rock and roll is queued just behind.
We got another GP ...
Quite surprisingly a GSpy ... still to be used. Quite out of ideas on how to use it effectively...
Our first capital is down, 5 more to go ...
I was also not expecting this one ( Timbuktu has more pressure and is still holding ), but this means a huge advance against monty since it puts both his remaining cities in reach of our armies ...it should not take long to erase him.
Our last turn in this turnset was quite busy ... first, the end of Combustion. I slotted flight after this.
I have let the developments in Korea and Persia out of the report so far ... well, besides no one of our 4 neighbours have got back to Emancipation, we continued to act against the easterners:
The missions to the Korean cap have been expensive in EP due to the high culture in there, but we finally opened a path to the Korean cap to attack it as soon as we have enough culture to have a chance for revolt. All but the most eastern of the Korean cities has culture of ours now.
The situation in Persia is a little bit diferent since we only can attack the versailles city, but we already have quite a revolt risk there
Notice that the persians have infantry as well ...
Just for kicks, the peace deals Mansa and Monty are willing to do with us at this moment:
Ok, not only for kicks, especially in Monty's case. We can clean his units of his cap, acept the deal that reduces him to OCC, and get back to the war 10 turns later. In fact, maybe we could do the same with Mansa after getting some more war sucess and nab 2 or even 3 cities. As time is our enemy in here, we should consider this ...
Finally, EP and tech screens:
The EP weighting is like this because the Korean cap culture spreads are taking more than 1000 EP each ( the city is almost legendary ). In fact I even shutdown the EP to everyone else for 2 or 3 turns in the set and it is possible that we need to do that again ... anyway, I've been spending EP like a madman, as you probably noticed if you seen nocho's save.
The tech screen ... well, to be honest ,I missed that the americans had fission ... and for some reason, are teching Ecology
. We probably will have issues with him in the future if he goes space. That is why I want nukes ... as long as we have sushi, mining and EP buildings we can get our win, even if the world goes to ashes and desert.
Some issues to solve in the next set:
- first, I have made zero corp spread. Our builds in this set were ,spies, spies, more spies, infantry, artileries, Eifell and R&R.
- second, we should start working on Thracian. We will only reach culturally the city in the next turn, but we have already some spies en route ( 2 or 3 ).
- There is a major need for worker action in the areas we gained terrain in the previous 2 turns. We got access to 3 new cities ( the 2 Aztec ones and Walata ) and rails + forts need to be done in the areas in question, besides some changes of improvements.
- We need to get more up-to-date units, especially to the east. BTW, the units need to be reshuffled to the new fronts as soon as avaliable. Some units of the Timbuktu stack could go to Walata...
Roster:
r_rolo1 -just played
Thy_Spellcraft -UP
Brian Shanahan - MIA
lymond - on deck
Thrar - MIA
LKendter
nocho
Spoiler :

Took my time and some spies to revolt 3 of the offenders to slavery again in this turn, and the other one ( Korea ) in the next one
Too bad that the AP vote to give cities will only work between civs that are in peace IIRC ... as the options were not of my taste, I chose none.
Spoiler :

Anyway, progress was being done in the revolt front:
Spoiler :

The Aztec cap also revolted some turns later.
Darius made a demand that I refused.... not in the mood to please someone that we will piss off with so many spies fails ( unavoidable ... Firaxis made quite a mess in the espionage departement and one of the biggest one is the fact that spies capture diplo demerit has no upper cap ... ). But the real issue is in the backround:
Spoiler :

Notice the red spy sign in the city that is building Eifell ? And the heavy food loss ? Yup, someone ( read, Korea ), poisoned the wells in there. I've been juggling the tiles between that city and the surronding ones to avoid pop loss. Next player still has to take care of that since the effect is still there.
Quite unexpectedly, we got some good news:
Spoiler :


To be honest, i would had prefered Timbuktu, but a city that brings some EP stuff for free is nothing to sneeze. BTW the loss of this city make Monty to break out of Mansa and both avaliable to cap to us...
Some of you may have noticed the tech path I followed ... artillery ->combustion after radio. The reason for that was to unlock some arties and to go to flight ( to get planes )->rocketry ( I want nukes and gunships

Spoiler :

As you can see in the backround Rock and roll is queued just behind.
We got another GP ...
Spoiler :

Quite surprisingly a GSpy ... still to be used. Quite out of ideas on how to use it effectively...
Our first capital is down, 5 more to go ...
Spoiler :

I was also not expecting this one ( Timbuktu has more pressure and is still holding ), but this means a huge advance against monty since it puts both his remaining cities in reach of our armies ...it should not take long to erase him.
Our last turn in this turnset was quite busy ... first, the end of Combustion. I slotted flight after this.
Spoiler :

I have let the developments in Korea and Persia out of the report so far ... well, besides no one of our 4 neighbours have got back to Emancipation, we continued to act against the easterners:
Spoiler :


The missions to the Korean cap have been expensive in EP due to the high culture in there, but we finally opened a path to the Korean cap to attack it as soon as we have enough culture to have a chance for revolt. All but the most eastern of the Korean cities has culture of ours now.
The situation in Persia is a little bit diferent since we only can attack the versailles city, but we already have quite a revolt risk there

Just for kicks, the peace deals Mansa and Monty are willing to do with us at this moment:
Spoiler :


Ok, not only for kicks, especially in Monty's case. We can clean his units of his cap, acept the deal that reduces him to OCC, and get back to the war 10 turns later. In fact, maybe we could do the same with Mansa after getting some more war sucess and nab 2 or even 3 cities. As time is our enemy in here, we should consider this ...
Finally, EP and tech screens:
Spoiler :


The EP weighting is like this because the Korean cap culture spreads are taking more than 1000 EP each ( the city is almost legendary ). In fact I even shutdown the EP to everyone else for 2 or 3 turns in the set and it is possible that we need to do that again ... anyway, I've been spending EP like a madman, as you probably noticed if you seen nocho's save.
The tech screen ... well, to be honest ,I missed that the americans had fission ... and for some reason, are teching Ecology

Some issues to solve in the next set:
- first, I have made zero corp spread. Our builds in this set were ,spies, spies, more spies, infantry, artileries, Eifell and R&R.
- second, we should start working on Thracian. We will only reach culturally the city in the next turn, but we have already some spies en route ( 2 or 3 ).
- There is a major need for worker action in the areas we gained terrain in the previous 2 turns. We got access to 3 new cities ( the 2 Aztec ones and Walata ) and rails + forts need to be done in the areas in question, besides some changes of improvements.
- We need to get more up-to-date units, especially to the east. BTW, the units need to be reshuffled to the new fronts as soon as avaliable. Some units of the Timbuktu stack could go to Walata...
Roster:
r_rolo1 -just played
Thy_Spellcraft -UP
Brian Shanahan - MIA
lymond - on deck
Thrar - MIA
LKendter
nocho