Okay, so rest of T0 plan would be:
1) Move 2 settlers to turquoise and 1 to red (it'll go NE, with the idea NNW next turn and settle red subsequent; however, if we find something even more magnificent up north we'd have more flexibility than moving it NW now)
2) Workers; haven't talked about them yet. I'd be inclined to move the western one SE and pasture turqoisepig (EDIT) cow next turn. Maybe move eastern one 2NW on the forest and start chopping, red would be settled on time to receive the chop (even with serfdom which I suppose means a 2 turn chop) which goes to worker.
3) Civics: for sure rep, bureau, serfdom, merc. To leave or not to leave OR is the question...
My main doubt is whether to make red the capital or not. I think it's definitely a better bureau capital than turquoise. If we do take the 2-turn anarchy now, we "gain" the flexibility of not having to settle turquoise next turn as a city in anarchy doesn't yield anything anyway. And then red can be the capital just when we're out of anarchy with a full set of civics. Btw, if turquoise is postponed a turn, first worker can do chopping before pasturing.
And also, what about FR instead of OR? OR obviously is near useless without a religion, but do we really want a religion with all our adversaries in different religions? Is 25% building bonus worth it for an extra turn of anarchy (from converting to religion), waiting for religion spreads (or spending hammers on missionaries) and annoyed neighbours, when we already get 4 building upon founding a city? Open question, I'm undecided, really.
1) Move 2 settlers to turquoise and 1 to red (it'll go NE, with the idea NNW next turn and settle red subsequent; however, if we find something even more magnificent up north we'd have more flexibility than moving it NW now)
2) Workers; haven't talked about them yet. I'd be inclined to move the western one SE and pasture turqoise
3) Civics: for sure rep, bureau, serfdom, merc. To leave or not to leave OR is the question...
My main doubt is whether to make red the capital or not. I think it's definitely a better bureau capital than turquoise. If we do take the 2-turn anarchy now, we "gain" the flexibility of not having to settle turquoise next turn as a city in anarchy doesn't yield anything anyway. And then red can be the capital just when we're out of anarchy with a full set of civics. Btw, if turquoise is postponed a turn, first worker can do chopping before pasturing.
And also, what about FR instead of OR? OR obviously is near useless without a religion, but do we really want a religion with all our adversaries in different religions? Is 25% building bonus worth it for an extra turn of anarchy (from converting to religion), waiting for religion spreads (or spending hammers on missionaries) and annoyed neighbours, when we already get 4 building upon founding a city? Open question, I'm undecided, really.