For those who prefer close management of every aspect of their game, there's also a mode called "free pause", where players can give orders even while paused. I've watched people play in this mode almost like they were in a turn-based game--they give orders to everyone, unpause for a few seconds, pause again, give new orders, etc. It's not necessarily how I'd want to play, but we try to provide as many options as we can imagine so people can customize the game to their heart's content.
Originally posted by smalltalk
I guess, I will give it a try, before judging.
Originally posted by Thunderfall
I think I will buy it, just because it's a Brian Reynolds game. A game by the designer of Civ2 and Alpha Centauri can't be bad.
Originally posted by Thunderfall
I think I will buy it, just because it's a Brian Reynolds game. A game by the designer of Civ2 and Alpha Centauri can't be bad.
Id also highly recommend Tim Trains GameSpy Developer Diary as well. Of course, gamers may not like what Brian and company have created, but they created it and didn't just lend their names to the project.When it comes down to the rules of the game, that code is mostly implemented by me. To a certain extent I can keep my eye on everything. Somebody else can be doing the artificial intelligence, someone else can do the historical research for what kind of unit it is, somebody can be playing the game and giving me reports on balance or what have you. But, in the end, its me doing the code and me and Doug (Brians longtime colleague Doug Kaufman) keeping an eye on the rules. Ultimately all rules changes go through me, so there is a single hand keeping track of whats going on everywhere.
Exactly! I love TBS, and especially the Civ series with all my heart, but it just isn't as challenging, you don't need to think fast and come up with strategies fast during the game, you can just lay back and plan everything ahead, and that is why the "non-cheating" AI )) is so easy to beat. While in an RTS game, especially one such as RoN, you get much more excitment, and the game doesn't (necessarily) last as long either, it also requires quick wits, in addition to the large amount of strategy (even though the strategy in TBS games is on a much larger scale, RoN still provides much more of it than usual RTS games).Originally posted by Grey Fox
There is always the Pause button, and RTS are also a thinkers game, although this time, it's about thinking fast aswell (And learn how to work under pressure )