You're right, this was a fun game, despite the loss. As for changing the mod, I don't think putting cottages back in will solve the problems. We got extremely lucky with this game map. We had a pennisula to ourselves that was defensible with a choke point city. With this map, our Workers were able to roam free without protection and build any improvement. On a different map, the AI would have been constantly pillaging everything we build.ruff_hi said:Thanks all for a fun game. Anyone want to play again - we are now open to discussing this variant and taking suggestions on changes.
Possible Changes:
- Put cottages back
- Make it so that Always War means everyone is at war with everyone
Personally, I think you need to fiddle with the civics choices rather than cottages. The civics were too much of a no-brainer during this game. Have a couple of civics choices for 50% city maintenance or no distance maintenance. Up the free unit support to various levels depending on what civic you choose. Maybe something with war weariness also. Check out the Desert War mod that comes with the game for some interesting ideas about civics.
I also think you should put specialist back in so that the AI can kick off a golden age. As part of our variant, we should not be allowed to kick off a golden age.