I have no capital of my own, so I shall describe a few of the NPC capitals.
Karolund
Capital: Karolby
Story about a place that is not here
Long, long time ago, there was a place. You arrived at this city through the sea, into a bay overlooked by a massive tower whose hideous strength dwarfs that of even mountains. The smell of the sea and fish overpowers the senses upon arrival, as is the norm for every other city, but here you notice an irregularity. There are no shantys, no boastful shouts, no laughter, no haggling of goods. All goods are handled by an overseer in bronze, and the only words you overhear are commands to the slaves, issuance of rewards, and administration of punishments.
Slaves and guards alike wordlessly walk through its streets, straight and carved of granite with immaculate precision by an unknown builder. Even the buildings to the side are massive and, you suspect, mostly empty. After all, for a city of such size, the streets are simply too empty--all you see are the occasional slaves and guards as they make their routine, endlessly cleaning and repairing the every day damage.
The builders of this ancient place valued aestheticism as a matter of faith, not practicality. Hark! Gaze upon its walls, covered in black obsidian and cloth and granite, in eternal mourning over a God that only they remember. Look upon its many temples, directing worship to the only God in the world that is incapable of hearing prayers. The temples are open, their many aisles and places of meditation empty, what few voices that can spare the time sing until their voices go hoarse. Only mortal ears hear their cries.
You arrive at the market place. Ah, here's some normalcy! There are sounds of laughter, of haggling, of boasting. Tall men and women--for the founders of the city cared not for bounds of the sexes--walk along the streets of its tiered bazaar, joking, crying, laughing, and dealing as they make their way. But there's something wrong. The boasting is done by men and women to people they need not prove themselves to. Your guide laughs at your every joke and observations, even the ones you personally found to be in bad taste. The merchants haggle, but instead of the thrill of the bargain, there's a tiredness to the voices--as if they simply bargain because it is what they are supposed to do, rather than it being something that they are wise to do. It is all a show, put on for your benefit.
For you see, there are no free men and women in this accursed place, for every freemen, guard, and lords upon the tower are the same lot as the lowest of the low--that of a slave. It is a place without soul.
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A Story about a Place that is Here and Used to be.
Karolby is not the Place that is Not Here. It may be named after the King now, but it used to go by a different name. Long long time ago, this place was called Askam, named by people who cared for the aestheticism of the soul. In Askam was a place called Outpost 332, named by two people who did not.
The two people who ran Outpost 332 are people with long memories from the Place that is Not Here. They are a martial people, always clad in armor of bronze and silver no matter how outlandish this makes them look. One of them looks over the frozen seas upon a shorter tower than the one in Place that is Not Here, and another awaits at a harbor that is, once again, smaller than the Place that is Not Here. The sounds of other, unimportant ships arriving upon its shores annoy the two guards, for the ships are full of boastful, laughing people who need not fake their smiles and joy upon catching so much fish to others.
There is not much for them to do but wait. They wait, and they occasionally receive instructions. Instructions are followed to the letter, and the two return to their position to await further instructions. Years pass, and the two are now fixtures upon the town: an odd man and an equally odd woman in odd armor doing odd things like doing nothing for most of the day but stare into the sea. Angaguks tell the people to leave them alone, so the people obey.
One day, this injunction is ignored. As one of the guards stands on the harbor, a young maiden runs up to the man and tries to hand him a wreath of flowers. The father, warned by the shouts of the angaguks in time, roughly pull her away from the bewildered guard. A crime has been committed, but no punishment is meted. The guard plucks a flower from the wreath and sticks it upon his helmet to the astonishment of the onlookers and disapproval of the angaguks and the remaining guard upon the tower.
Things change from then on. People start joking to the guard upon the harbor, and perhaps for the first time in years, he responds with a joke of his own. His laughter is forced, faked, perhaps, and the joke is old and stale. Over time, he improves, jokes and laughter appear more genuine although it still seems unnatural. A flower almost constantly appears comically stuck upon his helmet. The other guard--a woman--eventually joins in, shouting down her equally bad jokes and laughter from atop her short tower (for she still refuses to leave it most of the time). Angaguks disapprove strenuously, but eventually they too simply accept that this is the way that things are to be in the Place that is Here.
Eventually, the two guards are invited to a feast at harvest day, which they pretend-grudgingly accept to the exasperation of the angaguks. Here, they are offered cider, bread, and other meager tasting provisions that are far inferior to the extravagant feasts they once enjoyed in the walls of the Place that is Not Here. Here, the male guard also finds himself wed to the maiden that started such a 'moral deterioration.' All is good, although the pair never manage to have a child of their own.
One day, a damaged ship sails in from the frozen sea, launched from the Place that is Not Here. Inside is a man who is very much like the two guards of Outpost 332. He shouts warnings of an impending, unstoppable attack and instructs the two to bring this message elsewhere. Outpost 332 is also to be destroyed in order to prevent the information stored within from falling to the hands of the enemy. Young maiden, now a wife, begs the guards to not to leave--to remain and strip off their armor and to hide among its people as they flee to their hidden shelters and places in the woods.
The guard does not listen. They leave each other, wife for the townspeoples hidden shelters and places and the soldier for the forests with his comrades. The invaders' ships arrive, long oars stroking the surface of the water with perfect rhythm as they crash upon the harbor and disembark troops, but finds nothing but a burning tower and a charred box once full of letters. They leave, and the townspeople return. The wife stands in the place of the guard upon its shores and await her husband's return, but he never returns to Askam, and never reconstructs Outpost 332.
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A Story about a Place That is Here Now
Karolby is a beautiful place, overlooking a large natural harbor where King Karo's followers landed in their thousands years ago. From a tall place, you can peer over its walls to see its apple groves, the wheat farms, and somewhere beyond, a field of endless forests.
There are no temples nor churches in Karolby, for King Karo has no need for such spiritual superstitions. Instead, there are many taverns and halls, for King Karo is kind to adventurers and travelers and prone to excess (not so true recently, but used to be the case). Some time ago, the harbors were busy with traders from Astoria and colonists from Vjalheim, intent on making profit upon the subjugation of the Petreans by King Karo.
Aside from the wheat farms and apple groves, very little of Askam remains. The harbor has been expanded to include more of the natural bay, and palisades have been erected around the town itself. Its old town hall has been replaced by a palace, and its many temples and houses have been torn down to gather the materials for the new smithies and Ringan longhouses. Nevertheless, it is still a place of trade, of bargain, of adventure, of sighs, and of life.
The plague has done little to change this. Outsiders are more guarded against, the streets are emptier, and one of the fields have been replaced by a large grave--but the place still largely remains to be a place of life and adventure.
Askam is gone now, and so is the Place that is Not Here. In the end, the Place that is Not Here's seemingly impregnable walls, the hideous strength of its towers, and its monolithic temples did not last longer than Askam and, while Askam remains to be a place of life, Place that is Not Here have by now reverted fully into a frozen wasteland upon which nothing can live.
There is a vitality to the land itself that cannot be found in the Place that is Not Here--despite its rationally organized streets, its canals, and palatial temples and marketplaces, it simply could not compete with Askam's apple groves, streams, and chaotic streets.
There is a man in bronze and silver armor, walking alone along the harbor at night, occasionally drawing glances for how outlandish she looks in unfamiliar armor. There's no reason for him to be there--he has not been ordered to patrol the harbor nor is it part of his directive, but he feels as if he must be there nonetheless for reasons he does not know or does not want to admit. He stands upon the spot that another soldier from ages ago did when he awaited orders from the Place That Is Not Here. He stands upon the very spot that a wife of another soldier did years ago when she awaited for her husband's return. There, in the distance, he sees a woman approach.
For an instant, it can all be restored. Everything, from the Place that is Not Here to Askam can all be restored. He can reject his purpose--that to kill or protect--and strip away his armor to live in peace. He can help erect taller walls, raise a beacon into the sky for all to see, and sing his praise to the gods with all the life and soul that he can muster. The chances are so slim, so infinitesimally slim that it is unbelievable, but perhaps if mortal souls can reincarnate endlessly, there's.... The moment passes, and the woman passes by with only a sideway glance, and the man wonders why he chose to stood at the harbor at all following only a gut feeling.
He walks off into the night, seeking the next instruction and contract--for the final fate of a soldier and a villain without a state nor family of his own is that of a mercenary.