Discussion in 'Civ3 - Graphics Modpacks' started by Pounder, Jul 29, 2004.
Yes, i was wondering about more debris and lo-rise foundation walls extending out a bit.
How do these look.
These are much larger.
In fact the second picture shows that if you get a couple beside each other they blend together nicely. I have had games where I have had 2 or 3 ruins biside each other.
Reminds me of photos of germany in WW2.
Quite good already, tho they'd need to have debris mountains- bricks don't just dissappear.
Yep, looks even better- you are getting there with huge, perfectionistic steps me likez !!!
Thanks for the comments.
I forgot to show if you happen to get a couple destroyed cities adjacent to each other.
This may be the final version, modified the debris.
Unless someone has a further suggestion.
Posted Extended High Rise Ruins on post #69
Oooo... Very nice ruins, Pounder!
I put u're new Ruins into SOE and razed a city to see how it looks. And Oh how sweet it does look. Great Job on this 1 mate.
Our country player like these surely!
I am on a bit of a ruins kick right now.
Here is a version that should be good for any Era.
these are great! I like how you kept some areas bare, I think that is more realistic. They even blend well! All in all great graphics.
I am currently playing the Warhammer 2 mod and they don't look to bad there either.
This will be a hard start, not only because there will be the fog of war, there will also be a lot hidden due to the disaster and disbris that we will be starting from, mind you you could ask for status once you discover the territory.
It could be made even harder by adding pollution and barbarian camps.
I think for that scenario only you'd want the Pollution to use that nice new Ruins graphic, and require a LOT of worker time to clear.
I thought of that, but then I thought that I would be introducing global warming right at the beginning of the game, which would not be good.
Ah- good point. Crater damage has to be worker-cleaned. Overlay craters with these ruins instead then?
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