1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Ruins

Discussion in 'Civ3 - Graphics Modpacks' started by Pounder, Jul 29, 2004.

  1. striq

    striq Lost at sea

    Joined:
    Apr 29, 2004
    Messages:
    344
    Location:
    Racine
    Yes, i was wondering about more debris and lo-rise foundation walls extending out a bit.
     
  2. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,698
    Location:
    Your territory
  3. Bjornlo

    Bjornlo Deity

    Joined:
    Dec 22, 2004
    Messages:
    3,701
    Location:
    Hjørungavåg
    Reminds me of photos of germany in WW2.
     
  4. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

    Joined:
    Jan 30, 2002
    Messages:
    5,071
    Location:
    Monaco di Baviera!


    Quite good already, tho they'd need to have debris mountains- bricks don't just dissappear.


     
  5. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,698
    Location:
    Your territory
  6. striq

    striq Lost at sea

    Joined:
    Apr 29, 2004
    Messages:
    344
    Location:
    Racine
     
  7. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

    Joined:
    Jan 30, 2002
    Messages:
    5,071
    Location:
    Monaco di Baviera!
    Yep, looks even better- you are getting there with huge, perfectionistic steps :D me likez !!!
     
  8. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,698
    Location:
    Your territory
  9. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,698
    Location:
    Your territory
  10. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,698
    Location:
    Your territory
  11. Snorken

    Snorken Emperor

    Joined:
    May 10, 2004
    Messages:
    1,378
    Location:
    Sweden
    Oooo... Very nice ruins, Pounder! :)
     
  12. recon1591

    recon1591 King

    Joined:
    May 4, 2002
    Messages:
    820
    Location:
    wilmington, n.c.
    Pounder,

    I put u're new Ruins into SOE and razed a city to see how it looks. And Oh how sweet it does look. Great Job on this 1 mate.
     
  13. la_dav

    la_dav King

    Joined:
    Nov 4, 2004
    Messages:
    833
    Location:
    China Shanghai
    Our country player like these surely!
     
  14. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,698
    Location:
    Your territory
  15. striq

    striq Lost at sea

    Joined:
    Apr 29, 2004
    Messages:
    344
    Location:
    Racine
    these are great! I like how you kept some areas bare, I think that is more realistic. They even blend well! All in all great graphics.
     
  16. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,698
    Location:
    Your territory
  17. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,698
    Location:
    Your territory
  18. Palantir30

    Palantir30 Warlord

    Joined:
    Jan 28, 2005
    Messages:
    241
    I think for that scenario only you'd want the Pollution to use that nice new Ruins graphic, and require a LOT of worker time to clear.
     
  19. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,698
    Location:
    Your territory
  20. Palantir30

    Palantir30 Warlord

    Joined:
    Jan 28, 2005
    Messages:
    241
    Ah- good point. Crater damage has to be worker-cleaned. Overlay craters with these ruins instead then?
     

Share This Page