Ruleset Discussion

I'm not sure about that - unless you are suggesting that screenshots other than map shots are allowed. Otherwise, I think all screenshots should wait until MapMaking.
 
fe3333au said:
pardon my memory :old: At what stage in the game can you trade rival contact details with other teams?
You're acting like me old man.:old: I'm not sure there's a required tech in c3c vs. vanilla.

I'd prefer maps be available as soon map making is researched. There's value in diplo.
 
:lol: Howdy Whomp :wavey:

Should the Printing Press pre-requisite be changed to an earlier technology?

Maybe Writing or whatever tech enables Embassies ???
 
I'm ok with it being writing. Or, if we want it in the middle ages, education (since that's what education is, sharing information).

Or even keeping it at printing press. In an all humans game, knowledge is power and being the only civ to be able to trade that stuff is pretty powerful.

I assume lying to each other when sharing things is actively frowned upon?
 
I assume lying to each other when sharing things is actively frowned upon?

Last game it sort of was, but now, I think we're going to let teams toy with each other a bit more. ;) Makes it a bit more interesting.
 
I don't really like the idea of a quitting team deciding who wins by giving someone lots of cities.

Do you think we'll have a team quit that still has lots of cities? Last game three teams played on despite knowing they would lose. It never crossed TNT's mind to give away lots of cities. There was talk of abandoning our cities and calling it a day but even that was nixed and the team continued to play.

I'm not really in favor of calling anything an exploit in a game where all humans are playing. It's one thing to ban exploits when playing against the AI (who will give you an RoP and then allow you to stockpile a SoD next to their capital). It's another to ban them when we're all playing against humans who a) know how to counter said exploits and b) also know how to use the same exploits. We are all on a level playing field if we simply allow what the Civ III game allows. Why make a bunch of rules that hinder things? The rules are programmed into the game. Let's play it.

BTW, I do not call things like replaying the save or zooming out to get spoiler info exploits. i call that sort of thing cheating.
 
:agree: I couldn't have said it better than what donsig just did.
 
1.0 - Game Information
1.1 - The Save
All teams are required to play the save within 24 hours, unless they request an extension in the Turn Tracker thread. After playing the save, they must send it to the next team via email. Additionally, the turnplayer must post in the Turn Tracker thread to indicate the save has been sent. The next team's 24 hours begins after said post.

1.2 - Battle Logs
Teams are required to send a battle log to the team(s) they attack during their turn, indicating what units attacked, and what the result was. This includes bombardments as well. A sample line could read: "4HP Rifleman attacks 3HP Mustketman - Rifleman wins, still 4HP".

1.3 - Punishment
The game administrators are responsible for handing out punishment after a violation of a rule. Punishment may be limited to one single player or the team, but it will not be overly harsh or cruel. It could include forced anarchy, forced payment of gold, removal from the team forum for a period of time, or other actions. If a team feels it is unfair, they may appeal the decision.

1.4 - Clarifications
If a team would like to ask the administrator's approval for an action they want to undertake to see if it is against the rules or not, they may PM the administrators and get their interpretation. It is advised that if a team is in doubt, they ask the administrators and get a clarification.

1.5 - Refugees
After a team has been eliminated from the game, its members may apply to become members of another team still active. They are free to share any information they have with their new team.

2.0 - Banned Exploits
2.1 - Coordinated Capturing of Units
It is prohibited for teams to capture and recapture each turn units such as workers, catapults, and other non-combat units for the intent of using them twice in a turn against another team.

2.2 - Leader Sacrifices
Teams are not allowed to intentionally provide another team with units for the purpose of generating a Military Great Leader.

2.3 - Map Trading
Screenshots and maps (verbal or visual) cannot be traded between teams until INSERT TECHNOLOGY DECIDED UPON is researched. After that, teams are free to trade screenshots as a normal trade item.

2.4 - City Trading
Teams are not permitted to trade cities with the intent of teleporting units. Also, teams cannot rename cities and trade them as if they were a technology or resource (for example, renaming a city "Horses").

2.5 - Reloading
Reloading the save because of unfavorable outcomes or events is not allowed. If you are playing the save and the game crashes on you, it is permitted to load the save again, but please notify the administrators as well.

2.6 - Save Manipulation
Using any utility for the purpose of altering the game save or a game event is prohibited.

2.7 - Misleading Renaming
Teams cannot intentionally try to rename cities as technologies or resources, nor can they rename units to try and pass them off as another unit type to confuse the opponent.

2.8 - Ships' Visibility
It is not allowed to use up all of a ship's movement points and then press Fortify All, which will fortify not only the units in the boat, but also the boat itself, giving increased visibility on the next turn.

2.9 - Double Tile Usage
Scrolling through the city screens in the pre-turn for the purpose of shifting tiles around so that two cities can use the same tile in one turn is prohibited.

2.10 - Auto Go-To
Units can get double movement (as the second turn of movement happens earlier than it should) if the auto go-to command is used for distances over 1 turn. Do not use go-to commands for over 1 turn of distance.

------------------------------

Please provide your comments on 2.3: (do we want to allow directions? If so, how do we differentiate between verbal map & directions?)

Anything else I've missed? Anything people are really unhappy about? There's a lot of stuff in this thread, so I might've forgotten something.
 
Ginger_Ale said:
2.8 - Ships' Visibility
It is not allowed to use up all of a ship's movement points and then press Fortify All, which will fortify not only the units in the boat, but also the boat itself, giving increased visibility on the next turn.

I've never heard of this, what actually happens? :confused:
 
I've never heard of this, what actually happens? :confused:
It gives you increased line of sight.

Do we even need a rule for false wars? I trust that no one would do this but...
 
well, if lying is ok, then it may make sense to keep contacts where they are - it makes for more strategy. Do you go for printing press and have better, more accurate information that you can trade around?

I dunno.
 
How though?
By fortifying the boat.

well, if lying is ok, then it may make sense to keep contacts where they are - it makes for more strategy. Do you go for printing press and have better, more accurate information that you can trade around?

I dunno.
Misinformation, yes but I wouldn't say lying is ever ok. Reputation and honor does matter imo.

We can't give actual contact in the diplo screen till printing press however giving a team directions to another civ seems ok. I'd be surprised if full contact wasn't made before the end of the AA.
 
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