Russia First Look [Peter]

Free tiles are probably better in the long run then free momuments, Russia may be a better expansionist then Rome.
It will be better on territory expansion, however Rome is getting culture from the go to help with the civics. Russia has to build up that infraestructure (which it can) and catches up with the LUA.

as I said, they seem like both Rome and Russia will create very expansive empires, only in diferent ways.
 
I don't get people that think this is weak... This is CiV Shoshone, but on crack, with bonuses on tiles that are typically fairly bad.

The UD isn't crazy, but it's early game, 50% off, and doesn't count for the cities other districts. Meaning Russia will likely always have a religion to go with it's huge empire.

Overall means, you won't spend much gold to buy tiles, which means more space to play legos with your districts and farms to get good adjacency bonuses.
 
Looks like a fun civ to play as...not my favorite thus far but should be enjoyable. Peter's leader head looks superb and I'm happy to see they kept the black/gold color scheme.

I can certainly see them being fun on a TSL Earth map...:rolleyes:
 
In one of the streams i saw that tundras can not be farmed.. I'm not sure if they could be used for anything at all, so definetly not equivalent to plains
 
Bleh. The extra territory is good, the bonus to tundra is... still awful, since tundra tiles can't have a lot of improvements, like farms.
The rest... the faster production time is helpful for the religious district, but it does basically little else of note.

I think that's where the early religion will help out a lot, tundra also means having a lot of camps, if you do you could go Godess of the hunt, or Religious setlements for even more landgrabbing, or of course Dance of the Aurora to get your religion running fast and grabbing Feed the World and Gurdwaras.


Man I'm beggining to think Russia may be my first playthrough. ;)
 
In one of the streams i saw that tundras can not be farmed.. I'm not sure if they could be used for anything at all, so definetly not equivalent to plains

The flat ones, eventually you will cover with districts.

The Floodplains, hills, and woods tundra will kick ass with Russia's bonus.
 
I think some are missing the point of the Lavra tile-buy. It's not the main bonus (the main bonus is an early, free half-cost religious district that doesn't count towards your district limit), it's just a little added flavour bonus that synergizes with their main bonus. It's not why you build a Lavra, but it's nice to have (though I agree it's underwhelming).

Compare it to the hansa of Germany. It has also all the UD boni but also a very good adjacency bonus. You get 2 production per adjacent commercial district and 1 production for resources instead of mines and quarries. By placing cities not to far one of each other which is very easy to accomplish and placing your 2 industrial districts and 2 commercial districts in a row you'll have for each industrial district an adjacency production bonus of 5 without counting ressources. See how much production you can get with basic district placement ? I think you'll agree that the hansa is just better than the lavra. So if you consider that the lavra is good it means that the hansa is op because the hansa is just better than the lavra and I don't think that many people will argue about that.
 
One question I have about the LUA - do you only get the resource (ie science or culture) from the trade route when you are behind in it or do you get both even if you are just behind in one? If it's the latter it can be very powerful especially at higher difficulties - and you can even be the best in the average of science and culture to reap the benefits - just find trading partners who heavily prioritise one over the other.
 
For those of you that are saying they are terrible understand this. Buying tiles easily uses 500-1000 gold each city early, having 9 free tiles plus more later on is a huge bonus. Russia can focus on nothing but gold and basically use all their gold to buy buildings or units without even producing them and by focusing on gold they will be behind in culture and science which their other benefit comes into place with their trade routes. And that is why I believe their district is a little lackluster compared to others but being reduced cost and not counting towards their district count, same as other unique districts, it will help them expand even more while boosting their faith. I believe once Russia gets their trade routes up they will be extremely strong.
Also wanted to add that their +faith +production in tundra tiles is exceptionally good because no other civs will be settling in tundra. Tundra has been the least sought after land in Civ for awhile leaving all that land for Russia to utilize.
 
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Compare it to the hansa of Germany. It has also all the UD boni but also a very good adjacency bonus. You get 2 production per adjacent commercial district and 1 production for resources instead of mines and quarries. By placing cities not to far one of each other which is very easy to accomplish and placing your 2 industrial districts and 2 commercial districts in a row you'll have for each industrial district an adjacency production bonus of 5 without counting ressources. See how much production you can get with basic district placement ? I think you'll agree that the hansa is just better than the lavra. So if you consider that the lavra is good it means that the hansa is op because the hansa is just better than the lavra and I don't think that many people will argue about that.
You can't compare these on a standalone basis but as a package - Germany also gets a combat bonus against City States and a late game naval unit - this hardly beats some of Russia's abilities and cossacks.
 
And that is why I believe their district is a little lackluster compared to others but being reduced cost and not counting towards their district count, same as other unique districts, it will help them expand even more while boosting their faith. I believe once Russia gets their trade routes up they will be extremely strong.

Also the Lavra comes up much earlier than say the Hansa, thats already a plus, if you are playng the religious game, the Lavra is very useful.
 
Lavra could mean the difference between getting a useful or useless pathernon.

Hansa comes much later then the Lavra and I think people constantly underestimate how much you could save on the free tiles and you often get several from each great person because they have multiple charges.
 
The Lavra's strength is that you can have a cheap holy site in every city without reprecussions. That means every city will also get your religion's unique building, which can be really potent (+2 science or culture in every city can make a difference). Russia will be INSANE at the religious game. Its unique bonus is weak but again, if it got a strong adjescency bonus, i think it might be forreal OP?

The +1 production & Faith on tundra could be powerful but it depends on whether you can plant forests on Tundra and turn them into lumbermills (and i'm not sure if that's possible right now?). Tundra hills and flats with forests and/or resources will be really, really sweet for Russia regardless, however.

Overall, I really like Civ 6 Russia. The bonuses are very true-to-character and with global happiness gone, they'll excel at REX'ing while simultaneously tailoring their religion to their empire's biggest needs and spam it everywhere.
 
So, I think the gameplan with Russia is something like:
Step 1. Expand until you have enough resources for conquesting. Make sure you take advantage of Russia's unique district and have a strong religion too.
Step 2. Use Cossacks to capture valuable neighboring cities. Use Casus Belli as much as possible so that you can still play diplomatically later.
Step 3. Switch to defense. Turtle and improve your enormously wide empire.
Step 4. Win the game via religious or cultural victory.
 
So, I think the gameplan with Russia is something like:
Step 1. Expand until you have enough resources for conquesting. Make sure you take advantage of Russia's unique district and have a strong religion too.
Step 2. Use Cossacks to capture valuable neighboring cities. Use Casus Belli as much as possible so that you can still play diplomatically later.
Step 3. Switch to defense. Turtle and improve your enormously wide empire.
Step 4. Win the game via religious or cultural victory.

Step 1.5: Forward settle as much as you can to bait your enemy into attacking you (to avoid diplo warmongering)
 
So, I think the gameplan with Russia is something like:
Step 1. Expand until you have enough resources for conquesting. Make sure you take advantage of Russia's unique district and have a strong religion too.
Step 2. Use Cossacks to capture valuable neighboring cities. Use Casus Belli as much as possible so that you can still play diplomatically later.
Step 3. Switch to defense. Turtle and improve your enormously wide empire.
Step 4. Win the game via religious or cultural victory.

No I think its far more:

Step 1. Expand
Step 2. Expand
Step 3. Expand
Step 4. Keep Expanding.
 
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