Hoping for some talking but I guess not.
Save
Turn -2:
Since there was no decision I send the GM to the captial to settle, send the settler to site 8
Turn -1:
Monarchy -> Polytheism in 1
Amsterdam Settler -> Barrack
Send settler to site 6
Find Incas and Budiesm capital
Turn 0:
Poly -> Construction in 6
Turn 1:
The Hague Tri -> Barrack
City site 2 was so good that the Incas settled there
IBT:
Incas ask us to stop trading with Germany, say no
Turn 2:
Uthrech Barrack -> ToA
Turn 3:
Amsterdam Bar -> Axe
Found Nijmegen at site 6, start lighthouse
Turn 5:
Found Massertricth at site 8, we are now in first place again
Turn 6:
Const -> Calender in 6
Rotterdam Granary -> lighthouse
Turn 7:
Exploring eastern boat meets Korea, is last in score, has monotheism no good trades possible, has founded confusionism
China loses a city to barbarians
Rush settler for 2 pop in The Hague
Turn 8:
The Hague Settler -> Catipult
Settler heads to site 4
Turn 9:
Buddism found its way to our capital
Our land:
Notes:
Please finish turnsets
ToA is due in 10 turns, it will be faster because marble is almost hooked up
After playing the turnset I don't think we need war yet (our f9 stats are great) but just in case I built a few military during my turn
We have a much higher gdp then everyone else, lightwise production and food are really high, the only thing we are lacking on the f9 screen is solders
We have a monopoly on a few techs right now, the only tech we need currently is calender (due in 1) and monotheism (2 turn tech)
Currency should be next to take advantage of those trade routes
Trying to get our boats to circle the world, hopfully the side track of the west one to explore that island won't cost us that
Save
Turn -2:

Since there was no decision I send the GM to the captial to settle, send the settler to site 8
Turn -1:
Monarchy -> Polytheism in 1
Amsterdam Settler -> Barrack
Send settler to site 6
Find Incas and Budiesm capital
Turn 0:
Poly -> Construction in 6
Turn 1:
The Hague Tri -> Barrack
City site 2 was so good that the Incas settled there
IBT:
Incas ask us to stop trading with Germany, say no
Turn 2:
Uthrech Barrack -> ToA
Turn 3:
Amsterdam Bar -> Axe
Found Nijmegen at site 6, start lighthouse
Turn 5:
Found Massertricth at site 8, we are now in first place again
Turn 6:
Const -> Calender in 6
Rotterdam Granary -> lighthouse
Turn 7:
Exploring eastern boat meets Korea, is last in score, has monotheism no good trades possible, has founded confusionism
China loses a city to barbarians
Rush settler for 2 pop in The Hague
Turn 8:
The Hague Settler -> Catipult
Settler heads to site 4
Turn 9:
Buddism found its way to our capital
Our land:
Spoiler :
Notes:
Please finish turnsets
ToA is due in 10 turns, it will be faster because marble is almost hooked up
After playing the turnset I don't think we need war yet (our f9 stats are great) but just in case I built a few military during my turn
We have a much higher gdp then everyone else, lightwise production and food are really high, the only thing we are lacking on the f9 screen is solders
We have a monopoly on a few techs right now, the only tech we need currently is calender (due in 1) and monotheism (2 turn tech)
Currency should be next to take advantage of those trade routes
Trying to get our boats to circle the world, hopfully the side track of the west one to explore that island won't cost us that