sylvanllewelyn
Perma-newb
- Joined
- Oct 19, 2006
- Messages
- 1,709
Always wondered why the human player is the first to land. I thought that according to canon, Brasila was the first to launch. Too bad, because it's also considered the weakest sponsor.
Inspired by S.o.S. 1 and S.o.S. 2, I've decided to create my own.
The theme is to choose the worst starting conditions and see what happens. Not worst by my own standards, but by popular vote
http://forums.civfanatics.com/showthread.php?t=538736
http://forums.civfanatics.com/showthread.php?t=538414
http://forums.civfanatics.com/showthread.php?t=538328
http://forums.civfanatics.com/showthread.php?t=538490
Brasilia: +10% strength in melee, +5 hp when healing
Refugees: +2 food per city
Fusion Reactor: 100 energy at the start
Raw Materials: Capital starts with a clinic
Map: equatorial, because why not, never tried it.
Start position:
Save is attached. Spoiler: this is more difficult than I imagined. Good luck.
Shadow game:
Inspired by S.o.S. 1 and S.o.S. 2, I've decided to create my own.
The theme is to choose the worst starting conditions and see what happens. Not worst by my own standards, but by popular vote
http://forums.civfanatics.com/showthread.php?t=538736
http://forums.civfanatics.com/showthread.php?t=538414
http://forums.civfanatics.com/showthread.php?t=538328
http://forums.civfanatics.com/showthread.php?t=538490
Brasilia: +10% strength in melee, +5 hp when healing
Refugees: +2 food per city
Fusion Reactor: 100 energy at the start
Raw Materials: Capital starts with a clinic
Map: equatorial, because why not, never tried it.
Start position:
Spoiler :
http://1drv.ms/1A5ELyz
Save is attached. Spoiler: this is more difficult than I imagined. Good luck.
Shadow game:
Spoiler :
Turn 241 Transcendence Victory. But let's start from the beginning.
http://1drv.ms/1DvRSLL
http://1drv.ms/1MoPTwV
I had tons of fun with Apollo challenge 2. But many said it was too hard and I did not agree that victory conditions should be explicitly specified. I wanted it induced.
Equatorial maps are like pangaea but smaller, forcing war upon the player. It's richer than Taigan because most people seem to enjoy "more stuff" rather than less, even though I disagree. Lots of outlying islands, so even when you take the capital, the perma-war bug will hit you because you cannot find that last city to finish someone off. The idea is to exacerbate the cascading diplomatic effect resulting in "Always War". I then tried a few maps until I got the "right" geopolitical situation. I actually did not want ARC because they don't hold grudges. PAC is great, they don't build cities and just spam units in your .
Question: why did hydroponics receive more votes than arsenal or raw materials? Is hydroponics even a "thing"?
http://1drv.ms/1DvRSLL
http://1drv.ms/1MoPTwV
I had tons of fun with Apollo challenge 2. But many said it was too hard and I did not agree that victory conditions should be explicitly specified. I wanted it induced.
Equatorial maps are like pangaea but smaller, forcing war upon the player. It's richer than Taigan because most people seem to enjoy "more stuff" rather than less, even though I disagree. Lots of outlying islands, so even when you take the capital, the perma-war bug will hit you because you cannot find that last city to finish someone off. The idea is to exacerbate the cascading diplomatic effect resulting in "Always War". I then tried a few maps until I got the "right" geopolitical situation. I actually did not want ARC because they don't hold grudges. PAC is great, they don't build cities and just spam units in your .
Question: why did hydroponics receive more votes than arsenal or raw materials? Is hydroponics even a "thing"?