Well, PBEM has the advantage of no OOSs so any mod could be played. But Greek has a MAC

suicide

so it gets out of question. Isn't there a way to simulate windows on a mac? I've heard ppl saying this (my knowledge on MACs is 0)
The disadvantage of PBEM is that it'll take forever if we play different players, so a classic MP with everybody logged is a good option, but has the drawback that everyone must be logged at the same time.
I've heard there is a way where the game keeps hosted and from time to time the turn is automatically passed and everyone may do their turn by logging, doing it and wait for next turn to log again. I don't know the name of this but Sullla has some games like this (if you think I'm someone to team against, just take a look at Sullla's civ 4 games, specially one he had to survive 6 people declaring war on him). It seems a better choice if we are capable of doing it.
@DKVM RFCE is a bad choice because:
1- It has to be in Single Player, so everyone will play the same civ;
2- Because of that it has to be a PBEM (what will make the game last really long);
3- Greek can't play it.
So for Greek to be able to play we will do it ol' BtS Style, we may choose a specific map or a random map.
And we need to decide if we are able to do that game that is kept hosted or if we will sync times for everyone to join together and play the game. What do you have to say ppl?
And I'm up to anything (take your civs, your leaders, your handicaps, anything).
So as this should become a story I think the bigger the map the better, and AIs of course.
And I recommend unofficial Teams instead of true teams, because if we do true teams many of the game mechanics will behave differently: In a team both have the same tech tree, and every tech researched by one is applied to both. To make this fair, research is cut for every player in a team by the total team number, so it actually is bad because in a team of 2 one of the teammates may want to make a religion, while the other wants cottages, and then instead of each researching what is wanted and then exchange between then, both will research separately with half the capability and so in double total time and maybe the one who researched the religious tech won't get the religion because his teammate got it (anything may happen), as both completed at the same time.
So instead of defining teams ingame we should do that here outside of the game (what even opens the possibility of team changing during the game, something I quite like

)
And another thing: Handicaps. In multiple players MP game, each may choose his own difficulty. So while I may play on Deity, others may play on Monarch, Prince, Noble, Settler, anything. The AI is influenced by this, but I have no idea how. If you want to know the differences between handicaps go to Caterpillar's thread to check my post.