[to_xp]Gekko
QCT junkie
did anyone else get killed at turn 5 by the sailor's dirge? pretty sure it happened to some of you... this should spawn a bit later, otherwise you're doomed sorry if this has been mentioned before
It hasn't happened to me, but I have seen it happen to the AI.
I have one worse though. I lost the game due to frostlings spawning next to my capitol on turn one. Yeah that's right, one whole turn of play and game over.
My settler and warrior started so far apart that I couldn't have moved him into the city before that even if I tried.
It hasn't happened to me, but I have seen it happen to the AI.
I have one worse though. I lost the game due to frostlings spawning next to my capitol on turn one. Yeah that's right, one whole turn of play and game over.
My settler and warrior started so far apart that I couldn't have moved him into the city before that even if I tried.
Sailor's Horde is a GREAT idea, I really like the idea that it gives Pearls (as the dragon's horde gives gems+gold). Instead of giving enchantment like DH, the Sailor's Horde could give automatic fair winds to ships. This would make it quite valuable, but quite less so than the DH.
[to_xp]Gekko;7288634 said:I like the idea of the sailor's dirge dropping some kind, it makes sense as a reward for overcoming its evilness