Salt

Several points --

(1) On saltpeter -- it's found in manure piles, which are presumably ubiquitous ...

(2) Salt -- (a) was traded on a 1:1 basis for gold in sub-Saharan Africa during the Middle Ages and (b) was an absolute necessity for Christianity -- "meatless Fridays" meant fish instead, and salting was the only preservative around.

-Oz
 
Finite Monkey said:
Isn't the English word Salary derived from "Sal" or salt or something like that because the latin speaking romans would pay their soldiers with it?

Yes, that shows how important it was back then! Before refrigeration, salt was a critical element. However, it can be lumped in with 'spices' from an effective standpoint even though they are different morphologically.

Breunor
 
sliganian said:
At the very least, having Salt should enable the French Fry Wonder, increasing Happiness but decreasing Health in all of your cities. ;)

Funny. More like the Golden Arches from McDonald.

Seriously, we have enough resources as it is.
 
Salt would be a good resource.

But would it contribute to health or to happiness?

Oh well, they can't include everything.
 
It is implicitly included in the game already,

Tell me why each ocean tile generates 2 golds (and three if financial). You may say commerce. Doing business with who, where? Say you have one city at the coast, your other cities are inland. So what give these cities gold from the sea tiles?

But I wish the game can put more emphasis on that. Salt can be a more valuable commodity than gold in ancient time. I also believe the game needs to increase the gold production in sea or oceanic tiles later in the game. The advantage of cottage over sea is just a bit too much.
 
How about making it a strategic resource (like stone or marble) that reduces either unit production cost or unit upkeep? This way it would represent the capacity to preserve food and bring it along to war, instead of having to purchase/salvage food on the way.
 
Salt should only be a Middle Ages or earlier resource. Modern technology including smoking, refrigerators, ice boxes (literal), etc precluded the need for salt as a preservative. Plus, now we make salt rather than reclaim it from nature.

Not to mention that salt in those times was not really gathered from the ocean. Most salt "centers" were inland. Salt mines and the Salt Flats come to mind. I have a book of ancient history taht includes a map of the Old World with locations of salt production, and most of them are inland.

Same with saltpeter, these are resources that SHOULD be included on a mod of the Middles Ages or earlier. Much like tin should be added in for a Bronze Age scenario...
 
gettingfat said:
It is implicitly included in the game already,

Tell me why each ocean tile generates 2 golds (and three if financial). You may say commerce. Doing business with who, where? Say you have one city at the coast, your other cities are inland. So what give these cities gold from the sea tiles?

But I wish the game can put more emphasis on that. Salt can be a more valuable commodity than gold in ancient time. I also believe the game needs to increase the gold production in sea or oceanic tiles later in the game. The advantage of cottage over sea is just a bit too much.

I don't think salt was derived from the oceans in ancient times, although I'm not positive.

Breunor
 
People should watch the movie Himalaya. It is set in Nepal and was filmed using native village people who still live the traditional life. Basically they can't grow nearly enough wheat to last through the harsh winter so they have to buy it from the lower regions. They have no money and no valuables but the one they do have is salt. Salt is so valuable that they make dangerous trips to the salt plains (the movie starts with the leader of the caravan dying in an accident) mine salt into large bags and then make another dangerous trip through the Himalayas and blizzards to the low-lands to trade the bags of salt for bags of grain. It really makes you appreciate the value of salt.
 
Kamamura said:
Why is it missing among the resources?

It was so important throughout the history, it was used as a currency, wars were fought for it...

yes, that's very strange that this VERY important resource is missing (a lot of the cIV resources are less important than salt, so i modded it in the game (first only with spice icon - now i use the salt resources from greenmod))

i'm sure that salt is in the next cIV expansion...
 
Research: McDonalds
Requires: Salt
Allows: Fat People
 
Should be possible to have a resource that becomes obsolete. Doesn't whale do that?

I would like to mod in more resources, I really think they're a fun part of the game :) Think I shall add tea, coffee, salt (which obsoletes) and slaves (which obsolete too).

But I have never added a resource yet so I'll need to figure out how to do it...
 
It would be cool to have a 'slave' resource appear when you raze a city, bit like R:TW.

I don't see why salt should go obsolete :D

nacl.gif
 
balthamael said:
Research: McDonalds
Requires: Salt
Allows: Fat People

Perhaps the presence of salt as a resource should be allowed to create Heart Disease, which is only cured by the presence of a building called The Graveyard.
 
gettingfat said:
Tell me why each ocean tile generates 2 golds (and three if financial). You may say commerce. Doing business with who, where? Say you have one city at the coast, your other cities are inland. So what give these cities gold from the sea tiles?
Tourism! ;)
 
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