Samurai Blaze PBEM

the mighty army has sent forth its best and bravest soldiers to the capitol of the vile child molestors the Miyoshi.
in the lengthy siege that ensued, the Miyoshi Daimyo has declined our offer of amnesty in return for the criminals led by his son.
after a pair of brave and loyal Bushi have risked, and lost their lives trying to breach the walls, a lowly ashigaru has crept in the dark of the night into the city and opened the gates for our troops.

in the final battle, the Miyoshi lord has been found fleeing north, and was dispatched by involuntary seppuko, helped by a Bushi.
Grand master Hirohito shall be sent back home, given a fiefdom and allowed to rest.

the Miyoshi Nation is NO MORE.

on the horizon the advance forces of the empire have encountered members of an unknown clan - the ODA.
they are orange, and thus fit only to work our fields as slaves.
operation Orange Blossom has begun.

and natuarlly, GPS knutis
 
GPS Blaze

The Miyoshi was not the only clan meeting it's end this year. Daimyo Imagawa Yoshimoto and the Imagawa clan is no more thanks to General Ise Shinkuro and his bushis.

In the north, a Hojo bushi has discovered the position of the Date Daimyo.
 
The Hojo retreat from the sight of the superior Date forces

GPS Blaze

You seen the power-graph lately Blaze? That's what you get when you press the mobilization-button :)
 
Hey,

GPS to Daymio Soul.

You seen the power-graph lately Blaze? That's what you get when you press the mobilization-button :)


That is also the reason the Hojo Clan keeps sending the Date Clan
a Peace Treaty?
:shake:

Originally Posted by arathorn's variant rules for AW
Always War (AW): When you meet an opponent (as soon as they appear on the F2/F4/Shift-D diplomacy screen, you’ve met them), you must declare war on them – THAT turn.(EDIT Removal) Opening the diplomacy window to spy techs, cities, resources, etc. is allowed. Signing peace for even a single turn is prohibited.Arathorn’s comments: Adds about 1.5-2 difficulty levels. Games usually take significantly longer. Once you’re past the “Can I hold my front?” stage and making progress forward, it’s usually won. Approximately doubles the time required to play.



Is that why a Domination victory is a Hollow victory?
You can win without defeating the Date or Mori Clans. :lol:


Blaze Injun
 
That is also the reason the Hojo Clan keeps sending the Date Clan
a Peace Treaty?
:shake:

Originally Posted by arathorn's variant rules for AW
Always War (AW): When you meet an opponent (as soon as they appear on the F2/F4/Shift-D diplomacy screen, you’ve met them), you must declare war on them – THAT turn.(EDIT Removal) Opening the diplomacy window to spy techs, cities, resources, etc. is allowed. Signing peace for even a single turn is prohibited.Arathorn’s comments: Adds about 1.5-2 difficulty levels. Games usually take significantly longer. Once you’re past the “Can I hold my front?” stage and making progress forward, it’s usually won. Approximately doubles the time required to play.


That keeps happening when I check which techs you have. Strange since I never press the send button. There's no rule against checking which resources, luxes and techs your opponent have is there?

Is that why a Domination victory is a Hollow victory?
You can win without defeating the Date or Mori Clans. :lol:


Well, it would be the quickest victory at least.
But don't worry Blaze. When I upgrade those x-bows I'll come and say hello. If not sooner :)
 
Hey,

GPS to Daymio Soul.


Knowing that his left flank will be under attack from
the Hojo SOD. The Date Clan Daymio Blaze moved to
confront his enemy Daymio Knutis.

His Grandmaster Yomoki asking for the Honor of killing
the Daymio. But Daymio Blaze moved forward calling for
the leader. The Hojo sent his bodyguard to die for him.

Grandmaster Daymio Blaze 5/5 vs Hojo Bushi


Blaze Injun
 
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