The new beginning
Here's the new starting location:
The settings remain the same. If you can't be bothered to go back to the beginning of the thread, here they are again
- version: PTW, 1.27f
- civilization: Rome
- level: Deity
- map: standard, overcrowded (10 opponents + lone Mongol worker)
- world: continents, 4 billion years old, temperate
Modifications:
- we start with an extra worker
- the Mongols start right next to us with one worker only (to be captured immediately)
- the assimilation chance is 0% everywhere (foreign citizens will keep their nationality forever)
Moreover, i'll be playing what i call the
conqueror variant, that is:
- no intentional city razing (they must be kept unless autorazed)
- no intentional population starving, unless it is necessary to prevent disorder, and in this case the governor must be activated.
- no abandoning cities, unless it is done automatically with 1pop/worker or 2pop/settler.
this means that captured cities will be at constant risk of flip until the enemy is completely assimilated; the risk is increased by the fact that no foreigner will ever turn into a national; of course, i'll have to cope with that.
I'll put a further limitation in what could be called the
honorable variant. Basically, i must use the due diligence to keep my reputation clean for the whole game. This means:
- any action that will break a trade and, by consequence, trash my trade reputation is forbidden; that is: declaring war, disconnecting a resource, interrupting a trade route, destroying a harbor... anything that would have a rep hit as a direct consequence.
- RoP rape is forbidden.
- when a war is declared, no friendly unit must be located in enemy territory (that would count as a RoP rape).
Finally, the
reverse assimilation:
- when possible, foreign nationalities must grow (with the "hybrid" settler tr1ck)
- growing the Mongol nationality is a priority in respect to anything else, short of building an initial core of cities (or else i'd be simply waiting to be crushed by the AS, not much point in it).
Please note: my free time is limited and this game comes after my job, my duties IRL, my social life and my possible partecipation in the Game of the Month competitions. So don't grow impatient if you don't see it updated too often: i
will complete it eventually.
That said, let's the game begin.
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The start moves are the same: we sell Alphabet to Temujin for Pottery + 10 gold, then we capture immediately the Mongol worker, destroying the Mongol AS but giving a bright future to that lost nationality

The captured worker is sent N to reveal more land:
An important choice must be made from the very beginning: settling on the hill will allow us to build at RCP 3.5, but there's an equally interesting alternative, that is settling on the dyes and building at distance 3 from the capital. In both cases, 5 cities could be placed. The 1st option would grant the core cities more room for growth, but the 2nd one would allow us to hook up one luxury from the very beginning and the second one shortly after, without the need of working the tiles. What to choose? Even the genius settler does not have a clear picture...
~~~~~ to be continued ~~~~~