tR1cKy
taking over the world
In the very same turn, 1250 BC, the Zulu snatch a settlement in our island. It's no surprise, the main continent is already filled up and Map Making is known from ages (except by us):
Meanwhile, we complete our core:
In 1150 BC, another Zulu settler pair lands on our island, on the southern tip that is still unsettled, but this time we were prepared. We let the settler land and then use Shaka's aggressive settling posture as a casus belli to start our first war...
...but first, a few quids are spent to spy Mpondo, to determine the right time to attack without being foiled by a poprush that would cause the city to be autorazed. Then, poor fool Shaka is given the bad news:
The first battle is won without casualties on our side. We capture two Zulu slaves and send them immediately to road the game forest. The archer also got promoted elite:
A few turns pass, and then, in 975 BC, we finally complete our quest for Literature, with nobody else having researched it. Thanks also to a war involving Spain against Persia and Ottomans, we manage to trade our way to parity, ending up with all the AA techs except for Polytheism and a complete map of our near continent, the other one being still unknown.
But 975 BC is also the turn in which we have to move to the outskirts of Mpondo. Next turn the city will both grow to size 2 and complete an impi. It's actually an overkill situation, in which the city will be totally unable to poprush.
The plan is executed flawlessly and the city is captured instead of autorazed. As an added bonus, another archer is promoted to elite. Moreover, the impi was killed at the 1st try. That means, no golden age for the Zulus.
Then, we immediately sign peace without taking hard goods, in order to be able to re-declare was as we please. Not that there was much to take anyway (cities were out of question).
At this point the game enters into a new phase. We have secured our island, with the exception of the western tip that will be colonized soon. The city will be exposed to cultural pressure from the Zulu, but by amassing all our free units there we'll be safe from defection. And then, the very same units used to secure the city will be used to launch an invasion into the Zulu mainland.
Moreover, with present knowledge, we are not bound to use archers anymore, but we can complement our military with some catapults and horsemen. Cats will be useful to weaken the impis and, possibly, avoid triggering a Zulu golden age. Legions are still out of question, until we're out of despotism.
In the mainland, we'll focus mostly on improving our core, chopping a few trees and building up the military. A harbor will have to be built somewhere, and a few galleys will be needed to ferry our troops and to attempt a discovery of the other landmass. Nothing else will be built, even markets are of little use at the moment.
---
And now the bad news: this story will be idle for a little while. Too bad i cannot compete in the GotM and, at the same time, go on with it. I'll be back, probably, by the end of this month or a few days after.
Hope you have enjoyed it so far. See you soon!
~~~~~ to be continued ~~~~~
Meanwhile, we complete our core:
In 1150 BC, another Zulu settler pair lands on our island, on the southern tip that is still unsettled, but this time we were prepared. We let the settler land and then use Shaka's aggressive settling posture as a casus belli to start our first war...
...but first, a few quids are spent to spy Mpondo, to determine the right time to attack without being foiled by a poprush that would cause the city to be autorazed. Then, poor fool Shaka is given the bad news:
The first battle is won without casualties on our side. We capture two Zulu slaves and send them immediately to road the game forest. The archer also got promoted elite:
A few turns pass, and then, in 975 BC, we finally complete our quest for Literature, with nobody else having researched it. Thanks also to a war involving Spain against Persia and Ottomans, we manage to trade our way to parity, ending up with all the AA techs except for Polytheism and a complete map of our near continent, the other one being still unknown.
But 975 BC is also the turn in which we have to move to the outskirts of Mpondo. Next turn the city will both grow to size 2 and complete an impi. It's actually an overkill situation, in which the city will be totally unable to poprush.
The plan is executed flawlessly and the city is captured instead of autorazed. As an added bonus, another archer is promoted to elite. Moreover, the impi was killed at the 1st try. That means, no golden age for the Zulus.
Then, we immediately sign peace without taking hard goods, in order to be able to re-declare was as we please. Not that there was much to take anyway (cities were out of question).
At this point the game enters into a new phase. We have secured our island, with the exception of the western tip that will be colonized soon. The city will be exposed to cultural pressure from the Zulu, but by amassing all our free units there we'll be safe from defection. And then, the very same units used to secure the city will be used to launch an invasion into the Zulu mainland.
Moreover, with present knowledge, we are not bound to use archers anymore, but we can complement our military with some catapults and horsemen. Cats will be useful to weaken the impis and, possibly, avoid triggering a Zulu golden age. Legions are still out of question, until we're out of despotism.
In the mainland, we'll focus mostly on improving our core, chopping a few trees and building up the military. A harbor will have to be built somewhere, and a few galleys will be needed to ferry our troops and to attempt a discovery of the other landmass. Nothing else will be built, even markets are of little use at the moment.
---
And now the bad news: this story will be idle for a little while. Too bad i cannot compete in the GotM and, at the same time, go on with it. I'll be back, probably, by the end of this month or a few days after.
Hope you have enjoyed it so far. See you soon!
~~~~~ to be continued ~~~~~