Hello, followers! Sorry for the delay, but real life has taken a heavy toll recently. Well, let me just say that the awaiting is over
But before the actual update, some answer:
@Dumanios: yes, it is
@MTB4884: thank you, bud! I scored a domination victory in 480 AD, not sure if it's enough for gold, but the score is fairly high. In game 119 i finally achieved the gold after having lost it for a mere 13 points in game 118.
I still have to put myself on par with your story. If you kept your usual pace, then there should be a fair amount of new stuff to read. But now i'm just too tired for it.
@Overseer: thanks! How's that i didn't think of it by myself? I certainly will follow your advice. And, by the way, thank you for following!
@CELTIC: i do my best, as usual
hope to never disappoint you and the rest of my audience.
Now, on with the update:
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It's 340 AD and we're at a crucial point. Our capital, Genius City, is producing
13 shields per turn and is
14 shields short of completing the Heroic Epic. Bad micromanagement? Not at all, this is exactly what i want and i followed the production in the city carefully with the precise intent of achieving this result.
Before the turn ends, the spare leader is used to rush the
Palace in Damascus, our designated new capital.
On the war front, we see once again two long-time friends: Lazyass and Turd, once two wimpsy regular warriors, are now two battle-hardened legionary units, winners of many battles and sporting elite status. They are leading the advance on the last Celtic stronghold, cheering and yelling at an enemy that, soon, will be no more:
But the proud Celts are not going down without offering a fierce resistance till the very end: in the interturn their former capital, Entremont, revolts against the occupants:
At the same time, the palace is built in Damascus, which becomes our new capital. Now here's the important stuff: Genius City is now
1 shield short of building Heroic Epic. Even with total corruption, it will still complete its building next turn:
I enter into Damascus, cycle through the cities and reallocate population on the fly, to avoid civil disorder in some of the former core cities - and also switch immediately to Forbidden Palace, to be safe from any memory lapse.
Still in the same interturn, we get notice of Persia starting building Smith's. Apparently they're not that far from entering into the Industrials
Now it's time to assess the pesky Celts once for all. Firstly, Entremont must be recaptured. On the mountain, catapults shell the defender to 2/3 but the elite mace fails to finish it off. Fortunately, the legionary does not suffer the same fate and the city is owned:
That's all for now, but a further update will follow quite soon. Stay tuned folks!
~~~~~ to be continued ~~~~~