LincolnOfRome
Glutton for Punishment
Wow. You are really in a great position to take the continent very early. I see you are already warring Pacal. That is a few hundred years faster than me.
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I did have a strong start and did have sub-optimal victory date, so some criticism is fair. Strategy involves the movement of forces in battle. In my 100 AD save, I am moving elephants and catapults toward Huyana Capac's capital. Would you have moved your forces differently? How can you tell from my saves that I am handling wars badly?@LincolnOfRomeI can't really see any real strategic focus.
This criticism is a bit more constructive. Avoid wars where you don't have a technological military advantage. Six horsemen at 1000BC is better than ten horsemen at 500BC. If I can get civil service before 1000BC, I could have attacked with elephants and catapults at 500BC rather than 1AD. By quick war, you aren't suggesting macemen and trebs war at 700AD, but rather a war with cuirassiers. With this start, I could have probably have aimed for cuirassiers before 700AD.Rather than start a slow war at 1AD, you'd be better off starting a quick war at 700AD i.e. if you want to go for elepult, go earlier. Alternative is to get cuirs as early as possible, then continue the conquest immediately to the other continent. Win date of say 1500AD is possible.
I had Shaka conquered and all the islands settled before 1700. There is even an unsettled continent on this map that I settled. I thought once the borders popped, I'd have a domination victory. It didn't happen. I was rolling over Justinian's muskets with tanks at the time I got a diplomatic victory. You have to plan on attacking the Justinian's and Saladin's continent if you want a domination victory.If game can be won with just this continent and islands then 1500ad should be easily beatable. 1AD phants rush on immortal would be punished.
For me, no. Moving units is tactics, the decision when to go to war (for example) is strategy. Though I'm not sure if that's very relevant even.Strategy involves the movement of forces in battle.
I have no information on how you handle your wars and I have never claimed that I do.How can you tell from my saves that I am handling wars badly?
I'm not sure if oracling CS is the best way, since it's unclear (to me at least) if that leads to fastest attack date. In general, faster cuir attack leads to faster conquest, though it's not always true.If I can get civil service before 1000BC, I could have attacked with elephants and catapults at 500BC rather than 1AD.
In the broadest context, by strategy I mean "how are you planning to win the game?". Here your chose to oracle CS, investBy strategy, do you mean aiming to be the first at a military technology then?
That's a very clear criticism though not completely fair. I think it is very clear that my overall goal was a military victory (domination or diplomatic).In the broadest context, by strategy I mean "how are you planning to win the game?"
You seem to suggest that I may be producing too many wonders. Gumbolt is playing a very similar game. I think we are both dedicating similar hammers to wonders.Here your chose to oracle CS, investinto several wonders,
I'm answering your question on what do I mean by strategy. There is nothing critical or unfair about that.That's a very clear criticism though not completely fair.
I don't mean only the victory condition, but also a very concrete "how?". Once you know how, then you should try to find the fastest, most reliable way to achieve it.I think it is very clear that my overall goal was a military victory (domination or diplomatic).
No, I am suggesting that your strategy is not coherent, or at least that it could be polished quite a bit. I haven't looked at Gumbolt's game.You seem to suggest that I may be producing too many wonders. Gumbolt is playing a very similar game. I think we are both dedicating similar hammers to wonders.
I can't say much about that, would probably need to see many more saves. In general, I'd say for elepult you need 0-1 stables. Try to play without wonders and you'll get a good feel on whether they support you or slow you down.It is fair to say that I was later in my attacks than I should have been. I may be producing more military forces than are necessary. I think I could also be whipping the smaller cities more. I also might not need barracks and stables everywhere. I can whip an unpromoted war elephant for two population and it will be out a lot sooner. I think if I focus on getting key military techs as soon as possible and getting the war started without delay, my game will be a lot stronger. Using wonders right can support rather than hinder that.
It isn't a question of not having a clear idea of how to achieve it. I knew from the beginning I would have an elepult and cuir/cav attack. Both attacks were too late.I'm answering your question on what do I mean by strategy. There is nothing critical or unfair about that.
I don't mean only the victory condition, but also a very concrete "how?". Once you know how, then you should try to find the fastest, most reliable way to achieve it.
I've played with and without wonders and I am very aware of how much they cost. I think I'm very aware that at 500BC, 200 hammers would have been better spent on catapults than the great lighthouse. It was at least partially responsible for delaying my attack on HC. OTOH, I did eventually build 10 island cities, so it may have helped me tech faster and expand to more islands. The 75 hammers spent on the Oracle was very well spent. It would have taken 30 turns to study CS at that time. 75 hammers will buy you two axemen. I had an additional 10 hammers and 20 research per turn for a thousand years or so in my capital city.I can't say much about that, would probably need to see many more saves. In general, I'd say for elepult you need 0-1 stables. Try to play without wonders and you'll get a good feel on whether they support you or slow you down.
What exactly do you mean by this?I would rather correct things a little each time I play, rather than go back to basics.
And they were late why?It isn't a question of not having a clear idea of how to achieve it. I knew from the beginning I would have an elepult and cuir/cav attack. Both attacks were too late.
I am aware of the cost of wonders and have played games with only granaries or no wonders, etc. I have learned from those games, but I don't want to revisit them.What exactly do you mean by this?
Well, I wasn't suggesting you to do that. I also wouldn't call that basics at all. Basics are things like remembering to use the units you've built i.e. actually executing your strategy.I am aware of the cost of wonders and have played games with only granaries or no wonders, etc. I have learned from those games, but I don't want to revisit them.
That doesn't sound quite as bad as lacking "any real strategic focus," because one must have a strategy first to even attempt to execute it. I think you've implied that you believe I'm not even at the basic level yet.i.e. actually executing your strategy.