SBB : storyboard builder

So, how do you find the tool?

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well since that didnt work, i am guessing it is because i am running win98. While here you say it wont work with 98 yet, thunderfall anounced it would on the front page. I was thinking possibly you had already fixed it to run on 98.

I will wait :( Although I hear it is really really good.

Jason
 
Steph, the file server problem is already fixed (see forum annoucenment).
 
There does need to be a scrollbar or some other way of scrolling down - the munit storyboardbuilder isn't really usable, since I can't even see all the windows!
 
Thanks Plexus that's the DLL file error it gave me too... Now I'm off to test it out :)
 
Originally posted by zulu9812
There does need to be a scrollbar or some other way of scrolling down - the munit storyboardbuilder isn't really usable, since I can't even see all the windows!

What screen resolution are you using? 800x600?
 
Yep - I can see the whole screen with 1.01 :b

However, I ran into a problem. I used FLICSter to export the run flc of the new Imperial Legion and used that storyboard to make a run flc for the munit - just 6 legionaries, in a tight 3-deep column, all moving as one. I exported that as the bmp. I then saved the bmp as a pcx (ocerwriting the one I'd exported with FLICSter) and tried to use FLICSTer to view the XFM file, but I got the "Error: 9 Subscript out of range" error. Any idea where I went wrong? I noticed that the bmp exported by SBB didn't have any gridlines.

Incidentally, I think the drop-down boxes for background and size are a bit fiddly and could do with being bigger.
 
did you make the colors 256, zulu?

I also have a problem with a unit i am making. I am making an munit for the Modern Infantry by Balou. When i make the fortify animation, it gets all messed up. Take a look at it and let me know what you see. Import it 3 times with the wedge of 3, and view the animation.
 

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Originally posted by Civanator
did you make the colors 256, zulu?

aah - no I didn't. Steph, you might want to have the SBB export as a 256 colour bmp (which I assumed it did), rather than the user having to do it himself. Just a thought.
 
btw - how feasible is it for unit to have different formations for different animations? I know it's possible with the tool, but do ppl think it will look good? And how to get a smooth changeover? Any ideas?
 
mmm...this was wierd

SSB_Legion_1.gif


As you can see, i selected 6 identical run animations to form the new storyboard. Even with no formation selected, it automatically goes to the 3-deep column

SSB_Legion_2.gif


Here, you can see that I subsequently selected the 2 lines of 3 formation, and it messed the preview up

SSB_Legion_3.gif


Finally, you can see that once I selected the 2 lines of 3 formation, I couldn't then change it to another formation. Somehow, I am able to select either the 2 lines of 3 formation on it's own, or the 2 lines of 3 formation and one other formation. And that really screws the preview up.
 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!

I'm trying to make a squad of aB-52 with F-14s as escorts, and this is what I get!
And worst yet, after I'm done with this, I try and re-do it by starting the creator again, AND NOTHING SHOWS UP THAT TIME!
We need your help Kryten or Steph! SHOW US THE WAY!
 

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  • munit creator.gif
    munit creator.gif
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