1350AD (290):
Preflight check. I'm not sure why we're building more units in some of our cities, as we are way over free upkeep. We also don't need so many units since we're not going to war for a while anyways... I dial up a university in Thebes, and an Aqueduct in Elephantine. Amsterdam also gets a university, and I look in it's GPP pool. One due in 2 turns, and it's likely to be a prophet, although the pool is contaminated by anything and everything.
I'm also not a fan of the whip, and since I won't be using it at all during my turn, I use our spiritual trait to revolt to Serfdom, saving us 5 gold, and perhaps helping build improvements faster (although we are fairly saturated with workers).
I also dial up Charlie and do the following trade.
I hope this isn't too much

, but my reasoning is Charlie is Christian, and pretty far behind his counterparts Izzy and Liz. I also don't want to manually research that stuff if everyone else has it.
1355AD (291):
Ok, scratch what I said about Amsterdam. It was one turn too slow. We get a GE in Memphis. This would be awesome if we had DR and could rush the Minaret, but Darius "don't want to start trading away this technology just yet" which means he's building it I assume. I will skip him every turn until we get a wonder we want, just so that we don't forget he's there. As well, I moved NOTHING and we got the circumnavigation bonus this turn. I think we get it because of having 1 tile from each longitude. Therefore it is safe to trade our map now. Let's see what we can get for it.
Ok, it seems our world map is fairly worthless to the AI, no one wants it.
Monastery in Sparta, for the obvious extra beakers and hammers. University in Memphis.
Units moved back into borders to cut down on costs. Notice that there is no actual road connecting Thebes to Giza, making all the marching troops have to wade across the river O.o
Simon listed Giza as a production city, but someone built a windmill, farms, and cottages, so not sure what to make of it. I too like the riverside ironworks idea, so I'm going to work on mining and preserving forests. However, our lack of roads is starting to slow the workers down, so going to lay down a few more as I go (not excessive though).
1360AD (292):
Memphis celebrates we love the prime minister day. Yay!
Persians got a Great Prophet, and the French got the gladiator random event.
Found Monty's homeland, and it looks like he founded Buddhism (lol!), but got it taken away from him.
1365AD (293):
Memphis celebrates we love the prime minister day. Again! They must really love us in Memphis.
Hmm... the log shows it as happening in the previous years. I guess that makes sense from an upkeep paying perspective.
1370AD (294):
Phil done this turn. We can build (and rush) Angkor Wat, but it seems like a waste, so I won't consider it. Set tech to Liberalism in 9.
Missionary unloaded into De Gaulle land, where he will take a look around.
1375AD (295):
Islam spreads in York. LMAO. Liz is spreading our religion for us. Thanks Liz!
Athens finishes its library and will grow in 4 turns to the happy cap, so I dial up a forge since we have extra health. Probably follow up with a market before looking at the university.
1380AD (296):
Damnit. I wasn't watching and Elephantine completed its build and finished the crossbowman last turn >.<. Dial up a University, although note that Angkor Wat only takes Elephantine 13 turns to do by itself.
I wake up and realize I traded for Calendar on the first turn, so pull workers to construct a plantation for an extra happy.
1385AD (297):
Izzy really likes spreading Islam for us. Now it's in Nottingham. If she saturates her cities, ask her to convert!
Sparta finished its Monastery, so dial up a university because all the free specs make us nice beakers. Giza's granary is done, so go for a monastery.
1390AD (298):
Charlie wants to have open borders with us. He must've been happy with the trade I gave him earlier. Agree.
Islam is in Hastings now. WTH is Liz doing, spamming missionaries? In other news, Liz already has Nationalism and Guilds, but lacks Education which she wants badly. Obviously won't give it to her.
Right, units amassed to take Kushans. Lowest XP cat gets Barrage and goes in. It gets owned, but does damage the top archer, along with the collateral. Next cat has Combat 1 for some odd reason, so I send it in. It dies too, but no big loss, because combat promotions on cats aren't too useful.
Sending in CR3 swords now. They go 2 for 2, and there are only 2 archers left. 2 CR3 Axes go in and go 2 for 2 as well, last one going flawless and burning the town.
Ok, check back on the plantation workers and they are done, but the city screen says we now have 2 sugars. I was confused, until I realized that Elephantine is BUILT on a sugar

. I guess I wasted my time, but the plantation produces one more gold than the farmed sugar, with the same food, so going to replace all sugar farms with plantations, at least until biology.
Byblos Lighthouse is done, so order up a Monastery. Normally I'd do a Granary, but 2 food resources ensures quick growth right now, while we lack hammers.
1395AD (299):
Islam spreads in Canterbury. I swear, what's with Liz???
Alexandria Market done, but it doesn't have a library??? Order one up. Temple done in Pi-Ramesses, so order up a Monastery.
Thebes finished... something... this turn (probably a university), and is back on its crossbow, which we don't need, so I switch it to a settler so we can do some backfilling.
1400AD (300):
Memphis university is done, order up another settler there. Courts in Akhetaten are done, so order up a granary, as this town has some nice mines to work.
Missionary is basically done scouting out De Gaulle land, and we may want to spread Islam in one of his cities before he cuts open borders (he's down to annoyed).
Monty appears to have been pushed into the Arctic by De Gaulle and Hammurabi.
ROSTER
1: Simon_c
2: S.ilver <-- Just Played --
3: Madtown **UP NOW**
4: playshogi <-- On Deck --
5: tiberion02 >>Skip<<