1550AD (330):
Preflight check. First stop the worker at the quarry. Taking a look at Madtown's city specialization list. Looks good. Amsterdam needs some cottages cleared in favour of workshops, but I'll leave the two developed ones for now to help our economy, although our research rate is pretty awesome right now. Will clear out the cottages at Alexandria right now though. Athens has some farms that should ideally be cottaged now that we have Emancipation. Sparta needs to be retooled and have all those windmills knocked down in favour of mines, and the cottages need to be farmed over, but that's the only option because Alex goofed trying to make it commerce because it lacks the food to work massed cottages. Giza needs a single cottage replaced, but that's about it. Abydos is confusing due to the bad land, but I don't think we should be relying on it for commerce. I think we can workshop that cottage and get some decent, if not spectacular, production out of it. Avaris is, as said, complete junk, and I don't even think it will work as a canal. I've heard somewhere that canal cities need water access, but we'll see. Catch a citizen spec at Buto, so make him a priest because we have a temple.
I note that our economy is probably set to crash in 4 turns when the Colossus goes obsolete.
1555AD (331):
A bunch of our cities get border pops, and Liz gets a Great Prophet. Also see that Monty's city near us also popped.
Notice that a missionary finished, so I hit the religious advisor, and he tells me that all our cities have Islam in them already. Ok, so I guess this is strictly for sending out to our rivals. Load him on the nearby caravel.
Also note 2 settlers in Navajo, and nothing worthwhile for them to do. One goes for the northern city site. The other guy gets fortified because any other city we settle is junk.
Note that the cottage was just built (?) at Abydos. Whatever, that city is not really important, so workers head north for Sparta to fix the place.
Thebes finished it's missionary, and I notice it lacks a market while making 40 gpt at 30% commerce, so dial one up.
Memphis is done it's theatre, and there is nothing much worthwhile, so I dial up a security bureau. Laugh at the modern looking building in 1555AD.
Theatre done in Athens, and it's missing a monument, but it goes obsolete in 3 turns, so who cares. City is commerce heavy, so I dial up a bank. It will want a university and a grocer, but +50% wins when we're about to crap out in 3 turns.
Byblos finished the courthouse to save us some cash. However, the city is growing fast and will get pissed in two growths, also does not have great health. Dial up a forge, because the place has plenty of food, but will need to watch it.
Amsterdam is about to finish another Islamic Missionary, which is not really necessary. It also has an almost finished Trireme in the queue after it, which will be worthless in 3 turns. Hopefully it changes. Stick in a security bureau.
1560AD (332):
Liz uses the prophet to FINALLY build the Temple of Solomon.
Note that we wanted Edfu for production, but instead of building a farm on the corn, we built a cottage. Go and build that farm this turn.
Realize around now that the sleeping workboat in Navajo should've been shadowing the Galley going to the ice island.
1565AD (333):
Athens pays its maintenance for itself this turn, and De Gaulle changes to Nationhood, Mercantilism and Theocracy. Scary stuff. Babylon also gets a Great Prophet.
Found Kahun on the marked spot in the north.
Helio finished the grocer and now lacks stuff to do so it dials up a security bureau.
Kahun goes for a granary first.
1570AD (334):
Astro comes in and we drop from +7 gpt to -12 gpt. Not actually as bad as I anticipated.
We also get the Harbormaster Quest.
Unsure if this means newly built from now on, or existing. We already have 4 caravels, so I'll see if we can build a few more harbors.
Navajo is done building... something... I dial up an observatory, because it will probably never need an aqueduct.
Abydos Lighthouse is done, I can dial a 9 turn forge or go for a 5 turn harbor. Let's try to help the quest with the harbor, since this city is pretty junky anyways.
Ok, with Astro in, we have some choices. Corporation will obsolete the Great Lighthouse in 3 turns, so we don't want that yet. Scientific Method nukes the Great Library and all our monasteries, while making us fail our quest too. Military tradition is out there already and not particularly pressing either, because we aren't looking to war with that kind of stuff. So it's either parts or chemistry. Chem boosts our workshops, while parts unlocks lumbermills, and boosts our watermills (and those junky windmills that are getting replaced at Sparta), so Parts wins.
1575AD (335):
Thebes pops a Great Scientist, which is expected. He can bulb method (no), or he can send Thebes' skyrocketing beakers even higher with an Academy. Make the Academy and the beakers jump by around 40 in Thebes. Sweet.
Found junk city Athribis on Alex's exile colony island.
Sparta's grocer is done. Science is good, so dial up an observatory.
Pi-Ramesses finished... a university, despite crappy commerce. I must've been

to have missed this one. Ok, go for a harbor.
Athribis is pretty awful, so I go for a lighthouse first. I think the Whales should bring us some hammers once the border pops.
1580AD (336):
We get the parrots special event in one of Pithom's jungles.
AP let's us cause some mayhem. We can order a boycott of Hammurabi or Darius. Heheh.
Choose Hammurabi because he is third, and Darius probably will get dogpiled later. Vote yes, and since we have 418 votes, SOMEONE is about to get screwed by the AP
Missionary makes it to Persia. We may or may not want to use him on a city, because I've just realized, thanks to the boycott vote, that we can do nasty things to people who can't vote in the AP.
Alexandria university is done, but it's at its health limit, so dial up an aqueduct.
1585AD (337):
Awesome.
Akhetaten is done its Temple (I think?), so goes for a cheap 3 turn harbor.
Hieraconopolis is done a monastery, but is basically junk. A forge will help it's ailing production.
Asyut also done a monastery, but still needs a lighthouse.
Busiris is hilariously bad, with 8 workable tiles in its fat cross (6 if you give overlap to other cities). Slow growing, so start a granary which will be done ages before this thing grows.
1590AD (338):
Replaceable Parts done this turn. Chem for the workshop bonus is keen, and cheaper than Rifling, so it wins. Should probably take Rifling next though.
So the forts at Avaris finished this turn and confirmed that the city needs coastal access. So Avaris is even junkier than before. Send the workers to build a fort between the two silvers, because that should work.
Memphis security bureau is done. It will get the chop from the forest clearing in about 6 turns. I dials a 4 turn jail for extra espionage (jails are the next security bureaus!).
1595AD (339):
Abydos finishes it's harbor and our quest.
We get our choice of bonus, and it's either combat 1 to all naval units, navigation 1 to all naval units, or all harbors getting +1 gpt. Free combat 1 is tempting, but really doesn't compare to the cash, so I go for that. Time for more harbor spam.
Another random event that gives us no choice nukes a cottage north of Memphis.
I was probably going to farm that cottage anyways, so whatever.
Junk ice island city got it's border pop this turn, so we net the whales. So, this city will forever and always be a two hammer city >.<
Forge done at Byblos, order a harbor to keep up with the health.
Abydos starts on... uh... A forge.
1600AD (340):
Wow, our income jumped from 2gpt to 25 this turn. From the sidebar, we finished a grocer, a bank, and two harbors. Money!!!
Ok, the Grocer was in Thebes, where commerce is awesome, so do the logical thing and dial up an observatory. The bank came into Athens, which also goes for an observatory. Pi-Ramesses was one harbor, but it has bad commerce, so nothing is pressing. It's also growing slow, so happiness is not pressing either. Dial up a barracks. Last harbor at Akhetaten, which is also not great on the commerce front, but this time is growing decently, and will need some health soon, so a grocer is on the way.
Chem is due next turn, and we can see inside of two of Liz's cities, due to high EPs. Should probably send a spy over there and try and lift Military Tradition. Liz is offering Scientific Method, but at a bad rate.
Roster
1: Simon_c
2: S.ilver <-- Just Played --
3: Madtown **UP NOW**
4: playshogi <-- On Deck --
5: tiberion02 >>Skip<<
Note: I will need to request a skip for next turn, because exams are rolling around.