1740AD (380):
Preflight check. Hmm my numbered text documents say this is my ninth turnset. Oh how time flies.
It looks like the next little while will be used for gearing up for the main purpose of this game! Modern War! Ok, let's take a survey of the empire.
Avaris is junk, as previously mentioned several times. It's building a bank with a base commerce of 12. I'm hard pressed to figure out what to make of this. At our current gold rate, that's an extra 2 gold per turn when the bank finishes. But it's already more than halfway done, so I'll let it finish. Gonna put it on perma spies afterwards though.
Giza's drydock is almost done, and boy we have lots of production options here. There is also a cottage built here that could be a watermill. With State Property, Workshops pay for themselves, and watermills are better than farms until Biology shows up (which is soonish). Gonna run that cottage over with a worker when I can find one.
Thebes Levee is almost done. Monster science in this town. I note Aristotle is sleeping in the town. Hit F1 and note a GP is due in Amsterdam in 9 turns. Massive GPP pollution though, and the best chance is for a Prophet. IMO, the best Corporations need an Engineer or a Merchant to found (Mining and Sushi). The Scientist Corps are useless, because they're only good if you lack the resource. We don't need Standard Ethanol for sure (I count 5 oil resources in our territory, and there's also the icy island with an oil), and I seriously doubt that we are without Aluminum, as our continent spans all latitudes, with some awful icy regions. Both those corps are basically useless, and just going to waste our cash, so Aristotle gets settled in Thebes.
Ramesses is a production town, building a grocer. Nuff said, switch to a worker due to our chronic workforce shortages.
Abydos is building a Galleon, and I must've missed the memo that said we were invading people with Galleons... Hit F5 and notice the handy military adviser says we have no Galleons, so this must be an oversight. The place is low on health, so order up a cheap aqueduct.
Damn, security bureau at Elephantine is expensive. Good production yet still takes 8 turns. But security bureaus make it so we don't need a spy in garrison, so that's always good.
Akhetatan is building a spy and has no security bureau. Order one up first, because that is extra EPs and serves the same purpose in defense.
Navajo is building a caravel... switch to security bureau.
The lumbermills at Pithom were a good idea, but perhaps we didn't need so many. The city won't get large enough to use them all before we have to switch them into forest preserves (funny that you can preserve a forest that you lumbermilled

).
Cleaned up the specs a bit so there is less GPP pollution in our major cities. It probably doesn't matter now though.
1742AD (381):
lol, did we forget that Izzy was a good trading partner? We now have to find a new trading partner for cows, and we lost 8gpt.
In other news, Izzy popped a Great Prophet, and a forest popped near Avaris onto a Tundra hill, making it marginally better. Also, our EPs are pouring in and we have an advantage on everyone now.
Ok, go to Charlie and get 10gpt for that sugar we were trading with Izzy. Liz also has Cows, so get that from her for corn.
Asyut finished its library and is missing a harbor, so go for that.
I notice Liz is researching Assembly Line also. Then I look at the foreign adviser and relax a bit. We are up so many techs on everyone that it's not even funny.
1744AD (382):
Ramesses finishes its worker, but still doesn't need a grocer, so I go for a security bureau first.
Consulting the Civilopedia (yes I still need to use it), I note that only lumbermills, mines, and quarries will benefit from rails, so no need to road over watermills. Worker goes to do other stuff.
Wow, England has a Frigate. Gonna keep those privateers away from that.
Thebes Levee is done, so ordering an Intelligence Agency before we get to the units.
Giza Drydock is done, and this city is gravy. Order a Levee.
Lisht Drydock is done, and it's nowhere near caps, and can't use commerce buildings, so order up a rifleman.
1746AD (383):
Workboat is done in Athens, so re-net the clams. Also, someone gets a great spy, but I didn't look fast enough (and stupid event logger has been crashing me).
Clean up a bunch of enemy ships with Privateers. First Strike Privateers are rocking! It's nice to take no damage.
1748AD (384):
Nada. Didn't even sink a ship.
1750AD (385):
We can build the Pentagon! Which we obviously want!
Next tech is a toughie. Facism gives a free GG, which is not that great, and Liz is already researching it (3 turns, we would also take 3 turns, so not sure who would get it). However, I'm drooling over all the other techs.
Railroads gives... well... railroads! Also unlocks Mining Inc, which would rock, except we won't get it unless we can magically summon a Great Engineer from somewhere. Finally unlocks Machine Guns, which are just uber considering all the collateral damage that gets used. They make excellent second stream defenders when everything else has been beat to hell by siege.
Biology boosts farms and lets us build the national park.
Electricity gives shelters for bombing and nuking, which aren't too useful since we are taking the fight to the enemy. Broadway is probably not necessary, so the best it gives is gold boost to waterwheels. But it's needed to unlock industrialism.
Artillery is gravy and gives artillery, but we are not going to war just yet, and we need more other units than just artillery.
So railroad wins out! In 6 turns! The sooner we're hooked up with rails, the better. NE done in 2 turns at Pithom, but we need a forge badly, as well as espionage buildings to run spies!
Kahun's Courthouse finished, so we dial up a forge there too.
1752AD (386):
Abydos finished the Aqueduct and wants to go back to the Galleon. I scoff and order a factory.
Giza is done its Levee, and can now start the Pentagon, but I order a 1 turn Aqueduct first, because it's about to hit it's health limit.
Athribis finally gets Islam.
Edfu's Forge is done, so switch the free spec over, and order up a harbor.
1754AD (387):
Aztecs apparently make good truffles. I've never seen that Random Event before...
Giza Aqueduct is done. I pause... Drooling over the factory. Ok, dial a 4 turn Factory, and THEN we'll do Pentagon (actually someone else will). If we miss it, my fault for the BS.
Busiris is done it's courthouse, but it sucks. So we'll just use it to build spies.
1756AD (388):
Damnit. Between turns, De Gaulle sunk two of our privateers with Frigates! Ok, should ran before. Last Privateer flees, along with the other privateer group.
Thebes IA is done, go for a Factory, because factories are keen.
Elephantine also goes for a factory, but we'll have to watch this town as it'll hit the health cap when we get oil hooked up.
Sparta Security Bureau is done, and we have plenty of health here, so a Factory too!
Avaris bank is done O.o. Ok, Factory will take 22 turns, which sucks, but infantry will take 13 turns, so this city needs help to contribute. Factory again.
Pithom done the NE, order a Forge because it needs some production help.
Heliopolis also goes for a factory. Problematic health as well though, will cottage the farm to stop its growth.
1758AD (389):
Ramesses is back to wanting its grocer. I'll let it build this time, because the extra health will be needed to run the factory.
Athens Grocer is done, order an Islamic temple, because that got demolished by our buddy De Gaulle.
Byblos Bureau -> Aqueduct needed before factory.
1760AD (390):
NICE!
Morton heads straight for Memphis to found Mining Inc next turn when Railroad is discovered (I guess we switch to Free Market too). I guess we did magically get a Great Engineer! Mining Inc will give us 15 extra hammers per city, which is just SICK, in far too many ways. (Giza has a base hammer production of 45. 15 extra base hammers! EVERYWHERE we spam Mining Inc!)
Lisht Infantry is done, of course order a Factory.
Navajo also dials up a Factory.
Akhetaten goes for an Aqueduct first due to, again, lousy health.
Hieraconpolis finishes a grocer, but is pretty bleh. Could use a factory too (who DOESN'T want a factory?

), but needs more health first, so Aqueduct it is.
Asyut lacks production, so factory. Probably not a good idea, but we can change it since this is the pass off turn.
Railroads in NEXT TURN! I'm sold on Mining Inc, I think the benefits are just too good (15 hammers!), but we will take major hits almost everywhere switching out of state property. Distance maintenance returns, and we lose the food from the workshops and waterwheels, which means more farms to compensate (so Biology is DEFINITELY the next tech). But really, all of the pales in comparison to 15 more hammers for every city. Having Memphis maxed out on commerce buildings will also ensure that we are not losing that much money to the corporation.
ROSTER
1: Simon_c
2: S.ilver <-- Just Played --
3: Madtown **UP NOW**
4: Quotey <-- On Deck --
5: Mighty Dwarf