1816AD (418):
Preflight check. We're off on turns, because Quotey stopped to get everyone's opinion on the GE. Madtown hasn't chimed in yet, but myself and Simon think it would be best used on Three Gorges (in 20 or so turns when we get plastic). Going to send him on a walk down to Giza.
Our next GP will almost certainly be a scientist from Thebes, and there's not a whole lot we can do about that sadly. Maybe he can bulb something for us, or is there somewhere needing an Academy? One after that will be born in Pithom, which is currently lacking enough buildings for its specs and cannot employ merchants. A grocer is under construction, so we will be remedying that problem.
I peer around the map and do some minor adjustments to the cities, like switching tiles, firing priests when there are free engineer spots... etc. Everything looks pretty good, except for a few spots.
We've got Buto, which is at negative 4 health, building Public Transportation. Normally, this would make sense... except the city has no aqueduct, no harbor, and no grocer, all which finish faster and offer the same or more health boost. I dial up a 5 turn harbor for the 3 health bonus, and move a citizen in as an engineer, since the city would otherwise grow and become stagnant with a whopping 5 unhealthiness next turn. Slight starvation, but that will disappear in 5 turns.
Helio gets all its scientists reassigned as spies, because the yard is there, and there's no academy.
Alexandria is building a settler. I guess it's for the canal city up north?
Going to reroute the Exec going to Athens. He's now heading north to get on a boat to Athribis.
1818AD (419):
Destroyer done at Giza. It's polluting thanks to the Coal Plant, but there's nothing else we can do for it. Order an Artillery due to massive overflow. We can build Broadway for laughs, but it's otherwise pretty useless to us.
Memo from Quotey says mass troops in Elephantine, so that's what I start doing.
Mining Inc expands to Asyut.
Thebes dials a machine gun, while Memphis continues building Mining Inc Execs. Order up another Machine gun in Helio, and another transport in Elephantine.
Edfu's factory is done, and it's polluting everywhere, so go for an Aqueduct. We are lacking a barracks here to, so we'll need that before units.
Hit F5 and see we have no machine guns. I don't know about you guys, but machine guns are crucial towards most of my invasion plans. Get a half a dozen and stick the drill line on them, and they should be able to hold off the enemy rush. Drill line also unlocks pinch and formation, making machine guns pretty nasty stack defenders (just watch out for marines, but that's what pinch is for!).
We also lack artillery, while having a good amount of infantry.
Save the game here, because I need to be off for now.
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Load up the game and hit enter.
1820AD (420):
Dial up Industrialism. Health is beginning to become a problem in several places, so medicine and refrigeration are necessary soon too (refrigeration also lets our invaders get where they are going faster).
Expand Mining Inc to Athribis. Forge drops from 84 turns to 9 turns

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Dial up a round of artillery almost everywhere, except Abydos, which goes for a 1 turn Colleseum, because I wasn't watching it and it got unhappy. MM it to stop growth.
1822AD (421):
Expand Mining Inc to Pi-Ram. I notice that our gold drops, so the corp IS costing us money. That means I clearly screwed up in the math, so let me look at my previous calculations.
Uh, ok... it looks like the corp screen already takes into account the courthouse discount. So Pi-Ram is -10 gold. But that doesn't make much sense, because we should still be making 2 gold (12 extra gold at Memphis), but instead are losing 2 gold. Strange...
Another round of building units in the top production cities. Mostly artillery, but a few MGs. And a 1 turn carrier at Amsterdam.
Alexandria is in a bit of a food pickle because it's still unhealthy even with public transport. It's at one food growth no matter what I do, and it's also at the happy cap. So I dial up an airport to stagnant it once it finishes.
Same deal with Athens, but use a drydock because we are lacking one.
Abydos orders a barracks, because it doesn't have one yet

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1824AD (422):
A bunch of cities are celebrating "We love the prime minister" day this turn, saving us about 60 gold and putting us in the black for this turn. Yay.
I fortify the settler up north with some knights, because I really don't want to pay for extra city maintenance right now.
1826AD (423):
Liz wants Flight for free... Uh... no. She also completes Broadway this turn. In London. Definitely want to keep that city...
Pithom is done its grocer and needs a courthouse badly, bleeding 20 maintenance.
1828AD (424):
Izzy now wants Military Science. Again, no.
Cut science down to 60%, when I realize that it will cost almost 2 grand to upgrade our 4 CR3 units sitting in Giza...
Building more units...
1830AD (425):
More units...
1832AD (426):
Izzy wants open borders. Take it. Izzy is not the first target, more likely that Charlie is.
Infrastructure mostly in our smaller cities this turn...
1834AD (427):
Zzz...
1836AD (428):
Darius wants artillery and will give us peanuts. Take a hike.
We've got 3 sources of Aluminum.
We have some choices for tech, none of which are particularly urgent except Medicine and Refrigeration. Supermarkets are cheaper than Hospitals, Refrigeration is cheaper than Medicine, and +1 naval movement is good. Refrigeration wins (up for debate and changeable).
Mining Inc makes money working in Bursis. Yay.
There are suddenly pissed off citizens everywhere, and I realize that Industrialism obsoletes Ivory

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Pithom courthouse is done, 4 more unassigned specs to go! Cheapest next building is a Jail for 2 more spy specs.
Some screens which I will leave everyone to think about.
Our Naval Stack
Our Army
Power Graph
Relations
Tech Situation
Stopping here because I feel like I'll make more

if I make up Quotey's 2 turns.
I think we have more than enough troops to begin taking out Charlie. I'm very concerned about our economic situation though, because Liz and Hammurabi are teching very well.
Note that Izzy has a defensive pact with Charlie, so she'll declare war on us as soon as we declare on Charlie (or Charlie declares on us if we declare on Izzy).
Liz and Darius will give us a DP for nothing, so I think we should take one or both, right before we land in HRE. Izzy should declare war on us, causing Darius and Liz to declare war on her (which will cause Charlie to declare war on both of them, and then Hammurabi will declare war on Charlie. Golden!).
I also think we need to start switching over to a cottage economy, because our tech rate is starting to slow in relation to the top teching AIs, and won't be helped when we declare war on them. Although, I'm not too well versed in this topic, so feel free to give me a good smack if that's the wrong idea.
Mass Razing also doesn't seem like a bad idea anymore. I don't think I want to retool those cities too much, and our continent has shown to have a huge production capacity, especially with Mining Inc (which adds enough to our upkeep as it is). We should, however, do some recon and find the cities which have wonders we want to keep.
ROSTER
2: S.ilver <-- Just Played --
3: Madtown ** Playing now **
1: Simon_c <-- Up on deck --
4: Quotey