OK. Here goes.
71: preflight check.
Looks like we still have the two

for another 24 turns.
Still, a nice boost. Would have been a real PITA if hadn't have got to it but still had the
All looks OK. Not sure why we're still building warior in memphis though. I'd have put hammers into barracks or something. Oh well.
Humm. our tech rate it really poor. Still down at 10

a turn. We have to slot pottery in before getting the religious techs. I think any kind of oracle slingshot it off now too. There's no way we can get the base stuff researched in time. 27 turns before completing priesthood. then another 30 to get writing. If we go for war against the dutch, we'll be well down in tech against Alex. Unless we can keep him out of metals, which I doubt. So, we'll probably then have a period of rebuilding our economy and not be able to take alex until at least cats, maybe macemen.
Anyway, back to the game.
72: 2225BC
Road the horses, we can build chariots now.
I guess we'll chop them out of the trees we have close to memphis and thebes.
73: 2200BC
Sent one worker into the forests near memphis to chop, and the other off to the corn so we can work corn + horses.
74: 2175BC
[chop]
[dig]
75: 2150BC
mm thebes so that we work the mine. Growth in 11, we'll need to keep an eye on it. Send the new worker to mine the hill. 1N
Ooo. There's a barbarian uprising somewhere. I really hope they are nowhere near us...
76: 2125BC
[dig dig]
77: 2100BC.
Looks like our target has got writing now.
So, signing open boarders and sending our first chariot out there to explore may be a good idea.
78: 2075BC
Zzzz
79: 2050BC
First war chariot is out. And, there's a barb on the way in just the one though.
I'm going to sign open boarders with Willem. We'll only be bound by it for 10 turns and we'll gain some intel. Hope that's not a
I sent the worker over to the marble to hook that up.
80: 2025BC
Chariot #2 out now. It can go an deal with that incoming barb. Oh, it's gone back to the fog. I'll send the chariot north up the road then.
We're only at +1

for cruel oppression now, so I MM thebes to grow in 3. I didn't know the 2

would go in parts, or we'd be aimed to grow this turn. Check back here to make sure it works the mine
81: 2000BC
Farm built, but no need to road it yet. We're no where near the health cap. The road to Willem will be helpful though. The road should probably go 1NW of the lake though, because then it skips the jungle , but I'll leave that to someone else to decide.
There's a barb hanging around to the east now too. Still a long way away.
When we do take Willem's land, the phants will help the economy I think.
Well, that about wraps it up Not too many pics, sorry. not much happened. .
Some thoughts. If we hadn't signed open borders, we could grab two workers now. Doh.
The coper is easy to disconnect it we want to, so we should put a chariot over there.
I didn't think I'd set snaky continents, but it looks quite snaky... If we get the chance to chop out the oracle, then metal casting could be an option for colossus, but I tend to only do that on financial.
Just some thoughts.
Roster
1: Simon_c <-- Juts Played
2: S.ilver ** Up now **
3: Madtown <-- Up on deck.
4: playshogi
5: tiberion02
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