SC03 - Oscillating War for Dummies

Umm... Jericho? Are you there?

In fact, it's been three weeks since anyone other than me or Bede played this one. Should I start getting worried?
 
Despite Heavy Losses, we have completed our genocide of the Malinese.

I have set research to Iron Working at severe financial loss, in an attempt to help our workers do something in the northern cities.

I have a palace being produced just to waste shields...Otherwise producing workers...

There are alot of barbs everywhere

I have no clue what to do next

Enjoy!
 
Roster check

Bede - up to whack a few barbs, bust more fog, get some more settlers out
Maquis - Skipped
s/w - it's now tuesday night so you got skipped
Maksim - getting bummed by a lack of action.
JH - up - killed him this time!
 
Concentrated on busting fog and finding barbarian holdfasts. Found one in the east and one in the west so the survivors of the Mali campaign and any new troops are moving towards them. Iron Working came in and started to whack down the jungle for cottages and mined the Gems at outcasts and train swords for barbarian town whacking.

We can't afford our army of soldiers and workers much longer. The only good thing is we are the biggest on the planet, even though we are ignorant and musclebound. Archers are good defenders aginst those pesky barbarian axes so I trained a few as town protectors and moved the garrisons out into the fog. They are still coming hot and heavy from the forested southlands though. Tried to get a few cottages working at The Capitol and Paradise.

The Chariots do a good job against barbarian axes in the open, they are not so good on town defenders, as we already know.

Set the research path to Currency, not that we will get there with the current economy before the game ends.

We need to get the citizens on commerce generating fields and find and capture barbarian towns to stay viable. So the army needs to stay in the fog to find the towns and point the way for the barb farmers.

And Peter of Russia wanders onto the Timbuktoo Road from the east.

Have a slightly bettter picture of who is where: Japan to the SW, Inca almost due east of Thebes, Russia east of Inca and a purple splotch east of Inca.


Spoiler for the details :

Turn 149 (780 AD)
War Chariot promoted: Shock
Axeman promoted: Shock
The Outcasts finishes: Worker
Paradise finishes: Worker
Timbuktu grows: 4

IBT:

Turn 150 (800 AD)
Contact made: Russian Empire
Axeman promoted: City Raider II
The Outcasts begins: Axeman
Paradise begins: Axeman
The Capital finishes: Worker
Timbuktu finishes: Granary

IBT:
Taoism founded in a distant land

Turn 151 (820 AD)
Axeman promoted: Combat I
The Capital begins: Archer
Timbuktu begins: Archer
Axeman promoted: Woodsman I
Paradise finishes: Axeman
Memphis grows: 2

IBT:
While defending, War Chariot defeats (5.00/5): Barbarian Axeman
While defending, Archer defeats (3.00/3): Barbarian Archer

Turn 152 (840 AD)
Heliopolis founded
Axeman promoted: Woodsman I
Axeman promoted: Woodsman I
Paradise begins: Axeman
Heliopolis begins: Granary
While attacking, War Chariot defeats (0.80/5): Barbarian Warrior
Tech learned: Iron Working
The Capital finishes: Archer

IBT:
While defending, Axeman defeats (3.05/5): Barbarian Axeman
While defending, Archer defeats (2.52/3): Barbarian Archer
While defending, Axeman defeats (5.00/5): Barbarian Archer

Turn 153 (860 AD)
Research begun: Writing
Research begun: Mathematics
Axeman promoted: Woodsman II
Spearman promoted: Cover
War Chariot promoted: Shock
Axeman promoted: Woodsman I
Archer promoted: Guerilla I
Archer promoted: Guerilla I
The Capital begins: Spearman
While attacking, War Chariot defeats (4.15/5): Barbarian Archer
Axeman promoted: City Raider I
Timbuktu grows: 3
Timbuktu finishes: Archer

IBT:
While defending, Axeman defeats (3.60/5): Barbarian Axeman
While defending, Axeman defeats (2.60/5): Barbarian Axeman
While defending, Archer defeats (2.31/3): Barbarian Archer

Turn 154 (880 AD)
Axeman promoted: City Raider II
War Chariot promoted: Shock
Archer promoted: Guerilla I
Timbuktu begins: Work Boat
While attacking, Axeman defeats (1.75/5): Barbarian Warrior
The Capital finishes: Spearman
The Outcasts finishes: Axeman
Paradise finishes: Axeman
Thebes grows: 6

IBT:

Turn 155 (900 AD)
Axeman promoted: Combat I
While attacking, Axeman loses to: Barbarian Archer (1.68/3)
Axeman promoted: Combat I
Spearman promoted: Combat I
While attacking, War Chariot defeats (3.40/5): Barbarian Axeman
Axeman promoted: City Raider I
The Capital begins: Axeman
The Outcasts begins: Axeman
Paradise begins: Axeman
Paradise grows: 6

IBT:
While defending, Axeman defeats (1.55/5): Barbarian Axeman
While defending, Axeman defeats (2.80/5): Barbarian Archer

Turn 156 (920 AD)
Axeman promoted: Woodsman II
Timbuktu grows: 4
Heliopolis's borders expand

IBT:

Turn 157 (940 AD)
The Capital grows: 7
The Capital finishes: Axeman
Timbuktu finishes: Work Boat

IBT:
While defending, War Chariot defeats (1.50/5): Barbarian Archer
While defending, War Chariot loses to: Barbarian Archer (1.62/3)

Turn 158 (960 AD)
While attacking, War Chariot defeats (3.00/5): Barbarian Archer
Axeman promoted: City Raider I
The Capital begins: Swordsman
Timbuktu begins: Archer
Paradise finishes: Axeman
Timbuktu's borders expand

IBT:
While defending, Axeman defeats (5.00/5): Barbarian Axeman
While defending, Axeman defeats (4.35/5): Barbarian Archer

Turn 159 (980 AD)
Axeman promoted: Woodsman I
While attacking, War Chariot defeats (1.60/5): Barbarian Archer
War Chariot promoted: Combat II
Axeman promoted: City Raider I
Paradise begins: Walls
While attacking, War Chariot defeats (4.35/5): Barbarian Warrior
The Capital finishes: Swordsman
Thebes finishes: Palace and kills our economy. I had gotten to -3 with enough to carry us for a while. The Capitol gets unhappy
Timbuktu grows: 5
Memphis grows: 3

IBT:

Turn 160 (1000 AD)
While attacking, Axeman defeats (4.65/5): Barbarian Warrior
Tribal village west of the new rivertown gives lots of gold - Need that
The Capital begins: Swordsman
Swordsman promoted: Combat I
Thebes begins: Walls
The Capital begins: Palace
While attacking, Axeman defeats (2.95/5): Barbarian Warrior on the move west against the barbarian town.


Roster check

Maquis - up
s/w - on deck
 
Bede, have we got the option to get Code Of Laws?

Also, I think it might be worthwhile to disband some, if not most, of our army - during my turnset, that was the biggest drain on our economy.
 
Need to get Writing before anything. And I disbanded some troops but ended up training replacements.

What will really help is capturing and razing those barbarian towns, and for that we need military.
 
Sorry for the delay there, I was up in a couple other SGs and did not get to this one.

Turns played, and no real good news...

Met Gahndi, and he ended up taking one of the barb cities to the east. Oh well...

I had one unsuccessful attempt at taking the barb city to the west of Thebes... I guess 7 units against their 3 archers were not enough! :(

I have some more axes en route, hopefully they can take the city soon.

Bad news is, we are nearly broke, and have not yet been able to research Writing. Not sure how long the next player can keep the economy afloat...

Here's the save: (good luck!!)
 
Roster check

s/w - up, can you save the bacon
Maksim - getting bummed by a lack of action.
JH - up - killed him this time!
Bede - whacked a few barbs, busted more fog
Maquis - Made a new friend!
 
sc03_1190ad.jpg
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ok.
managed to lose that blasted autolog.
the short and curly is that we are at 3g, with a -4gpt at 0 science.
done that by limiting growth in exchange for coins.
killed a lots of barbs, lost some troops too.
barbtown has 4 swords and 2 axes (enroute)
we have a couple of settlers abuilding.

and ofcourse i had to forget that turn 180 is NOT my 10th.
enjoy your extra turn :D
 
Roster check


Maksim - up, raid that town for coin!
JH - up - killed him this time!
Bede - whacked a few barbs, busted more fog
Maquis - Made a new friend!
s/w - spent the bacon
 
They called him mad but he did not foam at the mouth. They called him a prophet but he did not believe in gods. They called him a wise man but he just shrugged and claimed to be simply a curious one. He was the first scientist of our nation, and he led us for a century.

When the reins of power came into his hands, the kingdom was in disarray – no money was put away for research yet there was no money in the treasury either. With but three gold coins in the bank, and losing four coins each turn at zero science rate, soon the armies would desert and the workers would strike. Something had to be done, and he was the man to do it.

Before starting his rule, he ruthlessly ordered many scouts in foreign lands to commit suicide, as the treasury could not afford to pay them. He then traveled all over empire, correcting the governors’ choices for worked tiles. Instead of working hills and mines, they were ordered to send people to cottages, so that one day mighty towns would stand in their places.

Everywhere he saw disorder and disarray, brought by the carelessness of his predecessors. Finally, as he visited the city of Memphis, anger overcame him. He ordered the artists to make a sketch of the city (see picture one) and delivered a caustic speech at the next meeting of the council of elders:

What is wrong with this picture, I ask you? A better question would be – what is right with it? Ignore, for the moment, the threat of the barbarians from the southwest, who are about to destroy most of our workforce. What is that workforce doing there in the first place? Judging by their positions, they are providing manure for all the farms in the land!

Who ordered the cottages to be built away from the river? The river is nature's gift to us, providing for easier transport and therefore, commerce. Ignoring these benefits is a criminal offense in these difficult times!

Where are the armed forces? Why isn’t there a single axeman defending this fair city? Granted, a sword was being built here before we changed it to granary, but swords are notoriously weak against axes.

I could go on and on, about how all of our forces seem to be city raider swords, about how after some micromanagement we can get Writing in 3 turns with a small surplus, rather than in 27 while bleeding cash but there is no point. Drastic times require drastic measures...


With these words said, he donned his black robes, and unleashed a Force Storm on the unsuspecting councilors, until he was the only one left standing. He had a vision, and all who would cross his path would die – for a better tomorrow.

His reign began.

1200 AD – There’s a reload here. I moved an Axe incorrectly, and we would have lost Memphis if I didn’t reload.

1210 AD – Barbarians’ city burns. It’s in a perfect location, and it’s got some nice improvements already, but we can’t afford it. So I burn it and kill all the workers we get in the name of PROFIT! And SCIENCE!

1220 AD – Writing comes in. Start researching Code of Laws (18 turns at 30% at deficit that will eat the 180 gold we got from the sacked city). From now on, our cities will be building and whipping Libraries. As soon as they begin approaching happiness limits, I hire scientists, which further reduce the time needed for Code Of Laws

1240 AD – Who turned on “Avoid Growth” in Paradise, and why didn’t I know?

1280 AD – Why was there a worker fortified in Timbuktu?

1300 AD – Code of Laws comes in next turn. At least three cities will be ready to produce Courthouses straight away, others slightly later. Memphis should whip its Granary soon, and join them.

Afterwards, suggest going for Monarchy to revolt into Hereditary Rule so we can have some happiness. On the other hand, we could go Math/Currency for some trade routes.

I unfortified our armies so the next player knows where they are, but I recommend not using them yet. Our workers are busy in most places.

Although I have built a couple of settlers, think carefully before building additional cities – can our economy survive it? In fact, think carefully, period. :) We are already above unit limit, and moving a force to war will drain whatever money we have.

Our cities are mostly set to either high food/scientists combo, or cottages. Suggest keeping some scientists for Great People points – we’ll want an academy or two.

Where do we want to build Forbidden Palace? Perhaps Timbuktu or Heliopolis would be good choices.

We need to get Construction for lots of suicide catapults, and then it’s fighting time once more!

And in the year 1300 AD, the leader of the nation pulled down the hood of his robe, baring to the world the face of a tired old man, sat upon his gilded jewel-encrusted throne, and finally rested...
 

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I knew you could pull the chestnuts out of the fire.

Roster check

JH - up, stay the course, keep the faith.
Bede - whacked a few barbs, busted more fog
Maquis - Made a new friend!
s/w - spent the bacon
Maksim - got us back on the path to righteous behavior
 
sorry for the cash flow problem, i did work at it for 30 minutes, going from -21gpt to -3 gpt.
those workers were busy building cottages everywhere i could find,
cant recall if i did (i dont like governors AT ALL)
what i did do is opt for cash tiles instead of gold, at the cost of growth, atleast for a while while we regroup.
i should have disbanded a few scouts as you did.
next time ill think about it.
 
Due to work commitments, I'm unable to play until May 29th. Should my turn come up in the meantime, please skip me.
 
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