Scenario: 200BC on GEM

Just notice Potlemy has Monuments instead of his unique building Obelisk's

Gone try this scenario too :P
 
Now that I've got a computer that can run GEM well (sweet art thou, 4 gigs of RAM), I've played about 500 turns into this scenario as Carthage and I love it. I do have a few concerns about Inca and (especailly) the Lapita; in all of those 500 turns, the latter have not done *anything*. They're still hiding out in their little city with all the units they startred with. The Inca are in a similar postion. Perhaps something could be done to make them both a little more active?
 
JEELEN, I've checked and I didn't see that agreement after 1st Punic War. Moreover, there were records that the Carthaginian uses 55 ships to invade Sicily during 2nd Punic War.

I think I was confused with the end of the 2nd Punic War, sorry!:blush: (I've tried the Romans a little longer and managed to capture Libya, Massilia, Saguntum and Carthago Nova, then made peace with the Celts. With my last save I was hesitating between peace/subjugation of what remains of Carthage.)

I would like to second a modification of the Parthian and Incan start, though (Inca might be Nazca - or Chimu - instead as well, as they both preceded the Incas.)
 
Hi there;

Played this great mod for a couple of days and ran into some video error.
Failed to allocate video memory. Try to reduce graphic settings.

Then there is some directory that I can't find:

Main\Civilization4\SDKs\Gamebryo_2\Corelibs\NiDX9Renderer\
NiDX9SourceTextureData.ccp Line:321

Anyone some idea ?
 
Playing a game as the Incans, not having any trouble expanding to take all of south america. Just placing the last few cities as the AI has begun sending out ships with settlers to unsettled areas. Han is up to 15 vassals! The fought rome, kicked its butt and once they capitulated all of their vassals follwed suit.

I'm starting to catch up with the crappier Euroasian Civs in tech so hopefully I can trade my way through. That might be for nothing though if Han vassalizes a few more civs, it will be everyone versus me.
 
I recently played this scenario as the Parthians, and noticed turn times were always below 30 seconds for the entire game - much lower than on other GEM scenarios. Took me 28 hours to finish with a domination victory in 1588 AD, two cities short of a conquest victory - damn shame, I'd really like to have achieved that.

Some thoughts on the scenario settings: I played with "no vassal states", which is a matter of taste and to my mind helps speed up the game, and "no barbarians", which I believe helps to adress a problem with the AI behaviour. If you leave the barbarians on, they tend to found useless cities in Siberia, Canada and other remote areas, and the AI will occupy itself with conquering these cities, which leaves them with stupidly spread out cities (single greek and indian cities in Siberia and the like) and takes away their performance in their natural regions of interest. In fact, I would recommend "no barbarians" as a standard GEM setting for all scenarios, it will only take away the "random" barbarians, but leave pre-placed barbarian cities intact and working.

Best Regards,
Martin
 

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I recently played this scenario as the Parthians, and noticed turn times were always below 30 seconds for the entire game - much lower than on other GEM scenarios. Took me 28 hours to finish with a domination victory in 1588 AD, two cities short of a conquest victory - damn shame, I'd really like to have achieved that.
Looks cool!

Some thoughts on the scenario settings: I played with "no vassal states", which is a matter of taste and to my mind helps speed up the game, and "no barbarians", which I believe helps to adress a problem with the AI behaviour. If you leave the barbarians on, they tend to found useless cities in Siberia, Canada and other remote areas, and the AI will occupy itself with conquering these cities, which leaves them with stupidly spread out cities (single greek and indian cities in Siberia and the like) and takes away their performance in their natural regions of interest. In fact, I would recommend "no barbarians" as a standard GEM setting for all scenarios, it will only take away the "random" barbarians, but leave pre-placed barbarian cities intact and working.

Best Regards,
Martin
I never tried with "no barbarians" on. That seems to be an option worth considering. One point thought - even if there are barbarian cities in Canada and Siberia, AI will still send their settlers there to build cities.
 
I never tried with "no barbarians" on. That seems to be an option worth considering. One point thought - even if there are barbarian cities in Canada and Siberia, AI will still send their settlers there to build cities.

Ace of Spades definitely has a point there. Time between turns is a key issue with GEM. (Also, AI may send Settlers, but not invading armies to kill off barb cities as they generally tend to - I noticed the same issue with some of my scenarios.) I would recommend adding a suggestion of the No Barb option to any GEM scenario with regards to this.
 
Looks cool!

Yes, I have to say that the Parthians are a really interesting choice for a civ to play with if you like conquest. You start out with two cities and lots of promoted immortals, and your first goal is to conquer the Seleucids. Once you've done that, you can basically just keep conquering small civs on your borders (Bactria, Armenia, Scythia) and the continue into Northen Africa, Europe, India and China. If I remember correctly, I was at peace for at most 10 turns during the whole game.

I never tried with "no barbarians" on. That seems to be an option worth considering. One point thought - even if there are barbarian cities in Canada and Siberia, AI will still send their settlers there to build cities.

That is correct, but colonization seems to be done mostly by civs in the area then. In my game, the Gojoseon colonized Manchuria, the Han colonized Siberia, and the Wu Sun colonized the region around the Urals, while the Veneti and Teutons colonized Scandinavia. At least the territories looked somewhat coherent, there was no patchwork of cities, except for Indonesia and Australia - as you can see on the screenshots, one of the last AI cities left in my game is a Chu city in Australia. Another thing is that the AI priority for founding cities in the mentioned (northern) regions is rather low, since the land yields few ressources - however, if the barbarians found a city there (and they do not seem to care about low yields), it seems the AI will conquer them regardless of their uselessness as a matter of principle.

By the way, the Mauryans were the strongest AI by far in this game (last time, when I played with Rome, it was the Han, so there seems to be a good variation). They conquered all of Indochina and Indonesia, and were able to keep up with me in tech for quite some time, although they unfortunately skipped on the military techs (Rifling, Engineering).

Best Regards,
Martin
 
I played this scenario a couple of times, and noticed that Dacia for some reason manages to found Islam quite early in the game. That's ehm... weird. Dunno if they are very close to researching Divine Right when they start the game or what. Also Christianity is founded in the first couple of turns too. Maybe it's just my luck, or lack of it, haha.

Has anyone else noticed this? I have converted the 200BC scenario to work with Rise of Mankind 2.81 with New Dawn Modmod and I too notice that in 5 starts both Islam and Christianity are founded in 180BC despite the founding Civ's not having the required tech?
 
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