Scratch the note above... It was a captured city
JEELEN, I've checked and I didn't see that agreement after 1st Punic War. Moreover, there were records that the Carthaginian uses 55 ships to invade Sicily during 2nd Punic War.
Hi there;
Played this great mod for a couple of days and ran into some video error.
Failed to allocate video memory. Try to reduce graphic settings.
Then there is some directory that I can't find:
Main\Civilization4\SDKs\Gamebryo_2\Corelibs\NiDX9Renderer\
NiDX9SourceTextureData.ccp Line:321
Anyone some idea ?
Looks cool!I recently played this scenario as the Parthians, and noticed turn times were always below 30 seconds for the entire game - much lower than on other GEM scenarios. Took me 28 hours to finish with a domination victory in 1588 AD, two cities short of a conquest victory - damn shame, I'd really like to have achieved that.
I never tried with "no barbarians" on. That seems to be an option worth considering. One point thought - even if there are barbarian cities in Canada and Siberia, AI will still send their settlers there to build cities.Some thoughts on the scenario settings: I played with "no vassal states", which is a matter of taste and to my mind helps speed up the game, and "no barbarians", which I believe helps to adress a problem with the AI behaviour. If you leave the barbarians on, they tend to found useless cities in Siberia, Canada and other remote areas, and the AI will occupy itself with conquering these cities, which leaves them with stupidly spread out cities (single greek and indian cities in Siberia and the like) and takes away their performance in their natural regions of interest. In fact, I would recommend "no barbarians" as a standard GEM setting for all scenarios, it will only take away the "random" barbarians, but leave pre-placed barbarian cities intact and working.
Best Regards,
Martin
I never tried with "no barbarians" on. That seems to be an option worth considering. One point thought - even if there are barbarian cities in Canada and Siberia, AI will still send their settlers there to build cities.
Looks cool!
I never tried with "no barbarians" on. That seems to be an option worth considering. One point thought - even if there are barbarian cities in Canada and Siberia, AI will still send their settlers there to build cities.
I played this scenario a couple of times, and noticed that Dacia for some reason manages to found Islam quite early in the game. That's ehm... weird. Dunno if they are very close to researching Divine Right when they start the game or what. Also Christianity is founded in the first couple of turns too. Maybe it's just my luck, or lack of it, haha.