Birdmanz
Chieftain
Age of Exploration:
Possible timespan 1492 - 1775
Facts
Since there is only one unfinished project covering this timespan, and i really wanted to play CIV3 during this years, i decided to start a mod.
The main idea is to develop the complex political situation in Europe with the most possible detail, the rest of the world would be only be represented by few important races and tribes like barbarians.
Gameplay
I really loved El Justo work on AoI, btw I'm sending him a PM to check this post for his blessing after i write this.
So i'm planning to do some similar work, as the one done with AoI, what i plan to do is:
-Ban trade for turn speed purposes and game reality.
-There will be lot of ports in the world that will generate merchant shipments.
-This last feature would allow me to build a complex mechanism of trade shipments, the idea is to make something similar to AoI but with a bit more detail (different Resources/Buildings will generate different trade shipments).
-Settlers will be available, adding the Cheezy ideas of ideal city locations.
-Exploration would be hard, as starting ships won't be able to sail to fast).
-Tech tree and units would be developed for each nation when possible.
-Social classes will allow to make each area available to build specific units and buildings.
-To limit culture expansion and deformation of the map, i will try to avoid adding all culture buildings, unless anybody have an idea on how to limit city area grown (which starts up with 10 culture)..
-I deleted all Nations, Buildings , Tech and Units from Standard game, and i decided to add em one by one, by hand, long work, but will have better results..
Needs
Credits & Thanks
Team:
Birdmanz
Thanks to:
El Justo for his ideas!
Rhye for his usefull map! (rhyes_earth_map_180x180_v151_conquests)
Cheezy for the Ideal City Location Idea.
All the other members that are giving time and ideas in this post!
Terrain Graphics were copied from AoI, but I'm not decided yet.
Downloads
Not yet Available.

Possible timespan 1492 - 1775
Facts
Since there is only one unfinished project covering this timespan, and i really wanted to play CIV3 during this years, i decided to start a mod.
The main idea is to develop the complex political situation in Europe with the most possible detail, the rest of the world would be only be represented by few important races and tribes like barbarians.
Gameplay
I really loved El Justo work on AoI, btw I'm sending him a PM to check this post for his blessing after i write this.
So i'm planning to do some similar work, as the one done with AoI, what i plan to do is:
-Ban trade for turn speed purposes and game reality.
-There will be lot of ports in the world that will generate merchant shipments.
-This last feature would allow me to build a complex mechanism of trade shipments, the idea is to make something similar to AoI but with a bit more detail (different Resources/Buildings will generate different trade shipments).
-Settlers will be available, adding the Cheezy ideas of ideal city locations.
-Exploration would be hard, as starting ships won't be able to sail to fast).
-Tech tree and units would be developed for each nation when possible.
-Social classes will allow to make each area available to build specific units and buildings.
-To limit culture expansion and deformation of the map, i will try to avoid adding all culture buildings, unless anybody have an idea on how to limit city area grown (which starts up with 10 culture)..
-I deleted all Nations, Buildings , Tech and Units from Standard game, and i decided to add em one by one, by hand, long work, but will have better results..
Needs
Credits & Thanks
Team:
Birdmanz
Thanks to:
El Justo for his ideas!
Rhye for his usefull map! (rhyes_earth_map_180x180_v151_conquests)
Cheezy for the Ideal City Location Idea.
All the other members that are giving time and ideas in this post!
Terrain Graphics were copied from AoI, but I'm not decided yet.
Downloads
Not yet Available.