Birdmanz
Chieftain
First of all i have to define how to difference Port Cities from Main Cities, like El Justo did on AOI with Colonialism and Industrialism.
I have 3 kind of paths i can take to difference each city using resources:
1) The most viable is to add different kind of society development (or Classes), this will allow to build several buildings depending on the lvl of development, also some buildings won't be allowed on the higher lvl of development, like plantations, slavery buildings, etc.
2) Use Nationality for each city, allowing you to build personalized unit of other nations if you stole their cities, but this won't allow me to separate ports from main cities.
3) Use Religion for each city, allowing several personalized buildings for each kind of culture, again this won't allow to separate ports from main cities.
For case 1 i even have unfinished graphics and classes defined.
Second I'm planning to do Manufactures, yes buildings that will produce a shipment after several turns.
To do this i plan to ask for at least 2 buildings of Plantation for the raws materials needed to produce this Manufacture.
Since oversea trade will be disabled in favor of turn speed, i didn't came up with a better way to represent manufactures.
If i implement case 1 in the City development thing, i will be able to build manufactures only in the cities that allow me, while plantations would be available in others.
What do you think?
Note:
Classes defined for Society Development are this:
Elite (Capitals and a lot of Aristocracy, Nobility and Clergy).
Craftsman (Important workforce and culture).
Merchant (Trade center with multi culture population).
Farmers (Agrarian population).
Slaves (Plantations and Enslaved populations).
This will affect all the civilizations, and what they can build in each city, so even when nations like the Safavid or the Mughals and Ottoman will start with more cities than many Europeans, their city development will be lower, so they will suffer from this at the long time, kinda marking their decline.
One big question still on my head, how to mod important ports, i have developed a Port Resource, but don't know if I'm gonna implement this.
Some art i was doing:
I have 3 kind of paths i can take to difference each city using resources:
1) The most viable is to add different kind of society development (or Classes), this will allow to build several buildings depending on the lvl of development, also some buildings won't be allowed on the higher lvl of development, like plantations, slavery buildings, etc.
2) Use Nationality for each city, allowing you to build personalized unit of other nations if you stole their cities, but this won't allow me to separate ports from main cities.
3) Use Religion for each city, allowing several personalized buildings for each kind of culture, again this won't allow to separate ports from main cities.
For case 1 i even have unfinished graphics and classes defined.
Second I'm planning to do Manufactures, yes buildings that will produce a shipment after several turns.
To do this i plan to ask for at least 2 buildings of Plantation for the raws materials needed to produce this Manufacture.
Since oversea trade will be disabled in favor of turn speed, i didn't came up with a better way to represent manufactures.
If i implement case 1 in the City development thing, i will be able to build manufactures only in the cities that allow me, while plantations would be available in others.
What do you think?
Note:
Classes defined for Society Development are this:
Elite (Capitals and a lot of Aristocracy, Nobility and Clergy).
Craftsman (Important workforce and culture).
Merchant (Trade center with multi culture population).
Farmers (Agrarian population).
Slaves (Plantations and Enslaved populations).
This will affect all the civilizations, and what they can build in each city, so even when nations like the Safavid or the Mughals and Ottoman will start with more cities than many Europeans, their city development will be lower, so they will suffer from this at the long time, kinda marking their decline.
One big question still on my head, how to mod important ports, i have developed a Port Resource, but don't know if I'm gonna implement this.
Some art i was doing:
