SCENARIO: Age of Exploration (1492)

The idea to introduce Social Classes was somehow to be able to mod this differences.

In the case of Poland-Lithuania, that are united now, only Krakow have an Elite Society (Capital City), Warzawa have a Craftsman and the rest (Even Vilnius that was Lithuania Capital) will have Farmer.

I didn't decided yet the exact map of population distribution, but for you to have an idea, whole America will be farmers, except for Capital of empires like Tenochtitlan that will have Elite.

Some places in the Caribbean will even have Slave.
 
Hello Birdmanz
First I want to bring to your attention what I said in my last post:
Actually you are wrong. By 1500 Muscovy was a huge country, far bigger then Poland-Lithuania.
It Extended from the Ural Mountains in the East, to the upper Dnepr River in the West.
Reaching the Kola Peninsula near Finland in the North, and down the Volga River almost to the Caspian Sea in the South.
So if Lithuania-Poland is larger you probably :rolleyes: shortchanged Russia.

Also I was surfing the Internet and found some stuff that maybe useful for the Mod:
Areas Colonized by the Portuguese before 1492.

Madeiras Island, 1419 A.D
Azores Islands, 1431 A.D
Guinea-Bissau, 1446 A.D
Cape Verde Islands, 1462 A.D
Sao Tome and Prinipe, 1485 A.D
 
Also you can add Prussia to the game. The Hohenzollern family got there first holdings, The Duchy of Brandenburg in 1415. This was to form the nucleus of the Prussian Kingdom they would later build.
 
Hello Birdmanz
First I want to bring to your attention what I said in my last post:

So if Lithuania-Poland is larger you probably :rolleyes: shortchanged Russia.

Also I was surfing the Internet and found some stuff that maybe useful for the Mod:
Areas Colonized by the Portuguese before 1492.

Madeiras Island, 1419 A.D
Azores Islands, 1431 A.D
Guinea-Bissau, 1446 A.D
Cape Verde Islands, 1462 A.D
Sao Tome and Prinipe, 1485 A.D

Thanks!
Except for Guinea-Bissau the isles are already in the map with Portuguese Colonies. (I will put all cities and ports in the spoiler post at the first page of the thread, you have some atm, but i was lazy to put the rest)

About Poland and Russia, remember i started working on the Rhye map with bigger Europe, so don't be amazed, on the other hand, i kinda modded what Muscovy was at this point, but you have to got something in count, even when Muscovy was big, mostly of the territory, previously Novgorod was nearly unpopulated and its represented with no cities, i have plenty of more space to add cities to Russia, it starts with 9 cities atm while France have 8 for example.

About Prussia, the only city i have ingame for Brandburg is Berlin, wich will make em pretty big, and besides that i didnt managed to add Allenstein, or Koenigsberg.
Besides in that Area, Riga, Tallin and Vibsy are now part of the Hanse, wich wasn't a country but still was the force in charge behind those areas.
Do you think i should find space for 1 more city and add Brandenburg?
 
You could, or you can just give them East Prussia. Yes, I know they only got it in 1618. But I think this can be safely ignored for the sake of more interesting game play.
 
Still 2 Tag free, unless we need more depth in other part, I'm planning in adding another American Nation, ideas?..

Was just reading the front post again, and realized you have no Southeast Asian nation. That's a big gap in the map and not fair to the great kingdoms that expanded there. Plus it's personal ;) Please consider a Ayutthaya/Siam which could include the Khmers as well. I do not dare also requesting an Annam or some of these great Sultanates although it would be.... oh well :rolleyes:
 
Was just reading the front post again, and realized you have no Southeast Asian nation. That's a big gap in the map and not fair to the great kingdoms that expanded there. Plus it's personal ;) Please consider a Ayutthaya/Siam which could include the Khmers as well. I do not dare also requesting an Annam or some of these great Sultanates although it would be.... oh well :rolleyes:

Thats what i call Buddhist Nation :)

Its gonna be a series of Buddhist ports in the area, what do you think?

I have free tags to assign but wanna give more depth to America maybe..

RedwallFortress said:
Let me think what to do with Prussia, i can redraw the map a bit still..
 
In the era the mod will cover, some places of the world wasn't explored by Europeans or had a big empire on it.

Thats why some places like Inland Africa, Central North America and Amazon Jungle might be closed by making it unaccessible.

Also some nations not relevant in this era will be represented as ports only, like the Muslim ports scattered around the globe up to Indonesia or the Buddhist ports.

While I'm trying to give the more depth i can to most places, the medium size of the map (180x180 won't allow more depth in some areas) and the 31 Country Tag limit won't let me..
 
Fair enough. Buddhist ports would be only in Southeast Asia then, with independent muslim ports accross in Malaysia/Indonesia (and maybe Eastern Africa)? Fine, although I really think Siam was big enough to justify its inclusion as a nation on the map. They remained independant throughout their history and would nicely split continental Southeast Asia in three parts:

Buddhist ports (Burma/Mon) - colonized by the English>< Siam - never colonized>< Buddhist ports (Cambodia/Annam/Champa) - colonized by the French

Ultimately, it's up the map indeed. I have no idea how big your SE Asia is.
 
Fair enough. Buddhist ports would be only in Southeast Asia then, with independent muslim ports accross in Malaysia/Indonesia (and maybe Eastern Africa)? Fine, although I really think Siam was big enough to justify its inclusion as a nation on the map. They remained independant throughout their history and would nicely split continental Southeast Asia in three parts:

Buddhist ports (Burma/Mon) - colonized by the English>< Siam - never colonized>< Buddhist ports (Cambodia/Annam/Champa) - colonized by the French

Ultimately, it's up the map indeed. I have no idea how big your SE Asia is.

I already set up most muslim ports, i might be forgetting some of em here and there, but even Malacca is here.

About Siam/Thai, well lets see how things develop with free nation tags, and im sure we can add it, The problem of adding another nation is adding more units, and besides i wanted to give some nations a tech tree to follow up, its gonna be hard to decide what to do with so many nations/cultures..
But I'm sure Siam might deserve a place if we can handle the country tag!
 
You could probably remove Naples or Genoa, if not both to free civ tags. There are already to many weak Civs in that area, and nether Naples nor Genoa was what you can call very "politically active" after 1492. In fact, both soon lost their independence when the King Charles of France invaded Italy in 1494.
 
I agree with Redwall fortress.

Didn't they both start the scenario under Spanish rule? You could try that, but maybe pre-placing a few French Hidden-Nationality units nearby? (So as the AI, the French will "attack" Italy, and not Spain, but the human will have to attack Spain if they want to use these units right away). However, AI behavior may mean that you need to tweak a few things for this (as always ;))
 
Spain ruled Naples as a protectorate from 1442. The French briefly held it after 1494, but they where soon driven out again. Milan was ruled first by French then Spanish in this period, but I am not quite sure if Genoa was also under their control.
 
Genoa kinda remained independent somehow, first they were under protectorate of Milan, then they passed into French protectorate or Austrian (even in this Situations they rule remained very independent), but they weren't annexed or added to any country until the era of Napoleon i guess (they did lost Corsica near the end of the Scenario, i think they revolted and they were annexed by France then)..

About Napoli, i already gave em up to Spain, check the Spoiler Thread please, thats were i keep updating things to keep track of em.

For now i will leave Genoa as i think they are an important nation in commercial aspects of Europa in that era, and besides there is always good to play a small nation and take it to glory and fame.

So far i have 2 country tag left, and im planning to add Prussia if possible and then separate the American nations in 3 Again if possible..

For now i have no other idea or countries that would be left adding except for Siam/Thai.. So lets see how it develops..
 
What about the country I mentioned before? Have you given any thought about adding Morocco to the game? I have many more example of their importance in this period.
 
What about the country I mentioned before? Have you given any thought about adding Morocco to the game? I have many more example of their importance in this period.

Yes i forgot, well we might need a minor Muslim, either Morocco or some country in the Middle east, but if you add in one place you have to take from another, and we cleaned up Europe a lot already..
 
If you have the Ottomans, Persians and Mughals, then I think you'll only need the Muslim States in the Middle East :)

I'd say go with Morocco!

I'm unsure if you should be adding Prussia, because I'm sure Europe is already way too crowded!
 
Morocco was by no means a minor Civ in this period.
Not only did it have the largest and strongest navy among the Barbary States, but it was also fiercely expansionist on land. It was in constant struggle for leadership against the other Barbary States, Spain, Portugal, and later the Ottoman Turks.
In 1578, the Moroccans defeated the Portuguese at the battle of Alcácer Quibir. They killed the young Portuguese King Sebastian I and destroyed most of his army. Some year later, in 1590 the Moroccans made use of their superior gunpowder weapons to invade and destroy the neighboring Songhai Empire of West Africa.
 
I will decide what to do with political situation later, and will post modification on the spoiler, let me see how i can handle all your requirements! :)

On the other hand i need some help right now so i can publish a playable alpha as soon as possible, no later than next week..

I would need ideas for units, names and if they were made already the link to the download so i can put it on the scenario.

What i would need is mostly:

In the Muslim group i will like at least to start with some basic units for all, later we can develop personalized units, if you can right now sure do it!
Pikeman (what was the name and unit of Muslim Pikeman?)
Cog (Transport Ship)
Galleys (Sea Combat Ship with no ocean crossing capabilities)
Only the Ottomans would be able to have Carracks (Ocean Combat ship)
Worker Unit (i have some cool models i got from the forum)
They won't have any settlers, not even the Ottoman.

This is what i need more urgent, but i will also need to define the same for China and Japan.

American are easy to set up, i will do it.

I will also need units for India, Buddhist and Africa, but they are not a high priority ATM.

Then i will have to make personalized units for most countries.

Also i will need help in Tech Tree Design, maybe you can suggest some path to take.

I was planning in making a Generalized Tech tree for all civs, but im sure that wont help, since there are many differences to be modded.

So maybe the best way will be to make a European Tech Tree, with 2 eras, Medieval and Exploration, then make an Asian Tech tree for Japan, China and Buddhist, maybe with different paths for each one, and then make another Tree for Muslim (but i think Muslim development can go with the same tree of the europeans), so maybe we will have another era for India, Africa and American Civs.. What do you suggest?

Atm im working in Buldings and Shipment Mechanics.

Thanks a lot for your support!
 
After a lot of tips from cubsfan6506 and tests made by us.
I finally decided it would be hard to mod Russian and European Colonization in a different way unless i change some aspects.

What i would love to do, and i think its a great idea is this.

Make Deserts, Mountains, Jungle and Tundra impassable by most units, this will in a way represent the tactical reality of this era, i don't bet an European Army would have ventured in depth desert for anything, yes maybe a group of explorers would.
Only wheeled units will be able to pass certain areas, giving an advantage to non European nations to defend themselves (for an instance Mounted camel units will be able to pass trough desert).

Also to represent Russian Colonization im planning to make the Russian Settler a wheeled Unit (not many units will be wheeled in this game)..
By doing this i wont need a special Russian settleable location, as the places in deep Russia wont be accesible by european settlers, and i will have vulcan free.

Also i think i would use Vulcan as impassable mountains, that wount be able to be passed by any units, this will be mostly to totally cut off Europe from the rest of the world like AOI.

I'm sure making this changes will benefit the gameplay a lot, as it will make need for more realistic invasion plannings.
 
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