Scenario Project: The Persian Empire

By making them separate Small Wonders, presumably.

Making the corruption code work for multiple FP-like Small Wonders is apparently a major motivation for the corruption changes in C3C, and thus the attendant bugs. As said, it should work from Jan 10th.
 
Wouldn't you have to have only a limited amount of these able to be built?
 
Just noticed this thread, great idea. I did my phd on ancient history specialising on Macedonia and the Persian empire so if u still need any background info let me know what u want and i'll try and help u out
 
The reason I suggested Communal corruption for City States was that since the "other" Greeks really represent a bunch of indep states, it doesn't make too much sense to have higher corruption in outlaying cities than in central ones.
The reason I gave Oligarchy Communal corruption was because they have to be able to create a big empire(conquering Persia). I could also have given them Minimal, but that way their starting cities wouldn't get any corruption at all. :)
Re: Satrapies: It seems that with the next BETA patch (promised for Jan 10th) FP-type wonders are finally going to work as they should. With the currenty BETA patch, a Satrapy outside western Iran is going to have minimal impact, and let's not talk about release C3C.
Yes I know, thats also why I havent really begun talking about buildings yet. I want to be sure they fix it in the next patch, before I actually realize the idea.
Wouldn't you have to have only a limited amount of these able to be built?
You can add as many as you want:)
Just noticed this thread, great idea. I did my phd on ancient history specialising on Macedonia and the Persian empire so if u still need any background info let me know what u want and i'll try and help u out
Its always apreciatet when people stick around the thread:)
 
Originally posted by Yoda Power
Xen-Im probably going to make Persia the only playable nation:p

That's mean :mad: :p :D :D :D

just kidding... but I would love to play as a Greek faction and crush Persia (as in RL too :goodjob: )

But keep us posted about your progres.

Ideas for the Greek unit line up:

You could use several of Kryten's (I think they are Kryten's) hoplite variants, and also some units of the time could be Akondistes (javelineers), Cretan Archers, Rhodian slingers, Thessalian Cavalry, Thireoforoi (Shield-bearers), rompheoforoiand some naval units as pendikondoros, pendiris (quinquereme) and siege/artillery units like gastraphetes (that could be a alternative archer unit too, a primitive crossbowman) hellepolis.

Very good idea, hope we'll be able to play it soon.
 
Actually I decided to make some of the greeks and macedonians playable, dunno if I already mentioned that.

Progress has and will be a little slow due to two reasons:

1. I got sick, and couldn't really do anything.

2. I have to make some hw before school starts(Jan 5.).
 
Man, I was just thinking about why they didn't include a Greek vs. Persian conflict in Conquests. This is real awesome work your doing. Keep it up man!!!!:goodjob: :goodjob: :goodjob:
 
I got loaded with homework today, and I wont be able to work on this before next week. So dont worry when theres no updates;)
 
(thread hijacking)

Originally posted by Punkymonkey
Man, I was just thinking about why they didn't include a Greek vs. Persian conflict in Conquests. This is real awesome work your doing. Keep it up man!!!!:goodjob: :goodjob: :goodjob:

Didn't they? Rise of Rome poses such an (interesting) challenge. Playing as Macedon, you are facing the endless hordes of the Persian Empire.

I got C3C a week ago and RoR is the only scenario I have had time to play - as Macedon I am leading the Greek Hoplites, Phalanxes (modded them in) and Companions (modded them in too :) ) against the zillions Persian Immortals and Spearmen (and fewer but still numerous heavy cavs and Nubian mercs)... With the help of Carthage, we are close to annihilate Persia (by 1 AD, nevertheless... Demigod is tough to play on with this conquest) but then Hannibal and his countless elephants (lots of stacks of 12+ elephants on each) and gazillions of galleys (changed their names to triremes ...actually, quinquireme for Carthago and Trireme for Macedon) shall turn their face to the Greek empire... no good.

I have about 100 companions, 100 hoplites, 80 phalanxes, 50 F.Cats and 70+ triremes and, save Persia, I have the weakest military of the remaining civs!!!

Carthago delenda est!

Rome is almost absent from this game (they have conquered a good deal of Central Europe and annihilated the Celts, but they couldn't get a single city from Carthago and even lost a couple to them.

All in all, a scenario that could - with a fair dose of tweaking, addition of units and fiddling with the tech tree - become a hugely great Mod on it's own.

(end of hijacking)

And I bet Yoda shall make an extremely good Mod :goodjob:
 
Didn't they? Rise of Rome poses such an (interesting) challenge. Playing as Macedon, you are facing the endless hordes of the Persian Empire.

Do you know that it is almost complete fiction?

Persia at this time would have been Parthia, and they certainly wouldn't have used Imortals (their army would be Archers and Horse Archers, more or less). Also, there were 3 Greek kingdoms at this time, Macedon, Seleuca, and Egypt (Egypt is a Greek kingdom at this time, and definately wouldn't have War Chariots).

But, as for tweaking it. Eventually, I plan to add a bunch of stuff to the mod (The addition of Seleucia (playable) and Iberia (non-playable), Balaeric Slingers and Numidian Cavalry for Carthage (technically available for everyone, but the resources are in Carthage), Velites for Rome, Companion Cavalry and Peltasts for Macedonia, Barbarian Cavalry for Gaul (Now playable), Goth, and Iberia, Horse Archers for Parthia and Scythia, Cataphracts for Parthia and Seleucia, and a few Elephants imported from Asia for both Macedon and Seleucia).

Sorry about the thread jack, Yoda :o
I guess I got a bit carried away.
 
Originally posted by Louis XXIV


Do you know that it is almost complete fiction?

Persia at this time would have been Parthia, and they certainly wouldn't have used Imortals (their army would be Archers and Horse Archers, more or less). Also, there were 3 Greek kingdoms at this time, Macedon, Seleuca, and Egypt (Egypt is a Greek kingdom at this time, and definately wouldn't have War Chariots).

But, as for tweaking it. Eventually, I plan to add a bunch of stuff to the mod (The addition of Seleucia (playable) and Iberia (non-playable), Balaeric Slingers and Numidian Cavalry for Carthage (technically available for everyone, but the resources are in Carthage), Velites for Rome, Companion Cavalry and Peltasts for Macedonia, Barbarian Cavalry for Gaul (Now playable), Goth, and Iberia, Horse Archers for Parthia and Scythia, Cataphracts for Parthia and Seleucia, and a few Elephants imported from Asia for both Macedon and Seleucia).

Sorry about the thread jack, Yoda :o
I guess I got a bit carried away.

OK, this is my last attempt at thread-jacking (sorry Yoda) :)

Well, I do know the actual buildup of the era and actually, we should have at least 7 distinct Greek factions (Seleucid was the largest one, followed by Macedon, Lagid - Ptolemean - Egypt, Pergamos, the Achaen confederacy and the Aetolian league in mainland Greece, and maybe even the kingdom of Hepirus).

Also, by the timeframe (the first Punic war, perhaps? or a more advanced stage of the struggle between Rome and Carthago?) Parthia hasn't emerged (the later Parthians were still known as Parnii and lived around the Black Sea) and the Persian empire was annihilated. If we move it to the third Punic war timeframe, I think the Parnii have given birth to their mighty empire, gettings chunks of Seleucid (among others) land, the kingdom of Hepirus is almost gone and some other minor changes have occured.

I just looove the changes you plan to implement (especially unit-wise) with just one wee-bit nitpicking: the hoplite and the phalanx (pike-bearers) should be two different units, hence I added the phalanx as a different unit (3-4-1, and 1 extra hp, with hoplites at 3-3-1).

Maybe we can coordinate efforts on this mod.

I wasn't talking about the historical merits of this mod, but about the
 
yoda,

some ideas for Indus Valley civs. I think they could be very interesting civs for the game by the way, they're very mysterious... we don't seem to know very much in detail about them. But you can start with this... what we know about Indus Valley civs comes from the Vedas (ancient religious poems, some written in very old sanskrit, some written much later- the important thing is that the Vedas are our source of info on the Indus Valley civs and are part of the Indus valley civ throughout its entire history). Vedas depict Indus Valley before the Greek sources and before the rise of Buddhism (Vedas could be incorporated as an advance in the game or wonder)... A characteristic trait of Indus Valley civs would definitely be religious, the Vedas are a collection of poems, prayers and theology. Brahmans could be a unit produced by Indus Valley, they are a religious caste of Indus civs... you could also try to incorporate ideas of caste in general, for instance Brahman (religious caste), Varna (military caste), etc... remember the idea of caste is very important in Indus Valley civs. Indus valley civs can be characterized by the following: they were one of the first peoples to develop writing (sanskrit is almost or just as old as Akkadian, I think only Sumerian would be older), they are religious (think of the mythology and religious poems of the vedas, also the brahmans) and warlike, and they have castes (brahmans, varna etc). Many also think their civilization met a violent end. Indus Valley has a very long and interesting history (indo european- also, indo european concepts could be added to game, but I don't know if this is out of reach of the scenario, but it definitely has something to do with Indus Valley and civilization in general-anway it's an idea) and I could go on and on, but let me know if this is any use and if you have any specific questions. btw I got your post about med europe, pity...
 
Nitpick: The Rise of Rome Conquest starts in 350 BC, when the Achaemenid Empire was very much still around.

More on-topic, preliminary searches for maps showing locations of natural resources in Iran hasn't yielded any results. I'll continue looking, but you're probably better off scavenging for real Atlases in your nearest library.

Sometimes I wish people showed the same sort of respect for map copyrights as is customarily shown for music and video ones. :D
 
suggestion (for the tech tree)- just to make it more historical, you could rename mysticism "fire cult". Pre-zoroastrian iranian religion was based on a fire cult, with a sacred flame in a temple which was perpetually lit. Sacrifices were made in the temple.
 
Originally posted by The Last Conformist
That must be one of the most useful links anyone's ever posted here. Thanks, LouLong!

Err... thanks but honestly somebody else gave it a long time ago. I just asked map requesters to use the site to give me screenshots of what they wanted then I use it for resources, coastline...

BTW my choice for resources is to consider Red as Iron and Green as Aluminium (it works OK most of the time when I compared with actual resources). But you can make other choices.
 
hmm alot of replies since my last post. Im gonna answer them tomorrow, for know I just want to say this project might get delayed a bit, as some very interesting things just happened to me this day:love: ;)
 
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