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Scenario Project: The Persian Empire

Discussion in 'Civ3 - Creation & Customization' started by Yoda Power, Dec 15, 2003.

  1. Dr. Dr. Doktor

    Dr. Dr. Doktor Chieftain

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    Some 'facts' concerning the Neo-Babylonian Empire at the start of Persian expansion.

    Leader: Nabonidus (ruled 555-39), a commoner of Syrian descent. He took the throne after three kings had been assassinated over six years.

    Government: The real holders of power were the priesthood who served the god Marduk. In fact they may have conspired against him to allow Cyrus to enter Babylon without any resistance. (This opens the possiblity that the early Persians were really acting as instrumenets of the Marduk Priesthood) Traditionally the Babylonian kings had been war leaders but Nabonidus was an exceptionally peaceful man. Unlike previous kings he did not reside in Babylon, but chose the town of Teima in Arabia. Here he was free to worship the moon god sin, which was also worshipped by the Arabians. An unstable monarchy. Perhaps theocracy is a better description. I would suggest the Republic.

    Economy: The level of trade in and out of Babylon was extremely high. Trade into the capital consisted of Iron, wine, dyes, spices and lapis lazuli (gems). The metropolis of Babylon, an enormous city, had two wonders of the world. The Hanging Gardens and the grandiose city walls. In addition to temples, banking was an important part of business. (This could be represented by a bank, or a special wonder adding 1 trade per tile)

    In the surronding towns the economy was based around the temple, the trading house and the courthouse. The temples largely functoned as 'corporations' organizing the produce of agricultual products. The trading houses were the residence of the merchant class, which functioned as moneylenders and traders. The level of literary remains from this period describing, agricultural output, trade deals and loan giving is very high. Note the absense of an aristocracy. In the courts the decisions concerning governance were decided by assemblies. The people serving in these assemblies were from the temple class, that is the priesthood.

    Interestingly when the Persians took over the rule of the Neo-Babylonian Empire they saw no problems in restoring democracy to the Ionian cities of Asia Minor.

    Source: The ancient Mesopotamian City, and A history of the Ancient Near East, both by Marc Van De Mieroop.
     
  2. Cimbri

    Cimbri Chieftain

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    I agree with the good Dr. Dr. Doktor.

    The Arabs (perhaps called Midianites/Nabataeans or just Arabs) with the cities of Elat, Petra and Dumah would be an interesting addition to the scenario. :)
     
  3. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

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    Ok im sorry I disappeared for a few days, but im back now;)

    Dr dr doctor-

    As TLC said Fars isn't desert and the Persians controlled more than one city. Also there wont be any king units, simply because I dont see the point in having them. I could include the Arabs, but im gonna need a leader, city list etc. Babylon was an unstable monarchy, yes. But it was a monarchy and thus I will make them that. Also they would become to powerfull if I made them a Republic. The The Commagene Nemrut would be too late. The scenario stops after Alexanders invasion.

    Cimbri-

    As I just said above, the Nabataeans would be a exelent civ. Though im gonna need help with them.

    Last, why wouldn't anyone give me some feedback on the tech tree???
     
  4. Dr. Dr. Doktor

    Dr. Dr. Doktor Chieftain

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    When I meant leader I meant a MGL not King unit.

    The tech tree looks good so far.

    I can understand your conservative approach to this scenario Yoda Power. Anyway this has actually inpired me to make my own scenario. My modding powers are not great, but I think everything is in the game already for making mideast scenarios. The map you are using is that the one from the Rise of Rome scenario?

    New Wonder

    The slaying of the Apis Bull
    Location: Somewhere in Egypt
    Effect: Gives 12 unhappy citizens per satrapy in each city across the continent.
    Tech Required: none

    The Behistun Inscription
    Effect: Gives 12 content citizens per satrapy in each city across the continent
    Tech required: Imperial Propaganda
    Resource required: Egyptian scribes.

    The logic behind this that when Cambyses invaded Egypt he slayed the most holy animal in Egypt, the Apis Bull. This according to Herodotus made Cambyses a cursed man, and thus he died in the desert. This sparked a rebellions and revolts across the Persian Empire by the usurper Bardiya. Darius defeated the rebels and made himself king. He then had the Behistun Inscription made to commermorate his victory and legitimize his rule.Thus making the citizens content.

    So in order to conquer the Pyramids, which speeds growth, the Persian player will have accept the inclusion of the wonder 'The slaying of the Apis Bull' (SAB) which is located in the same city as the pyramids. This will spark serious problems which can only be negated by building the 'Behistun inscription'. However this can only be built with the 'resource'
    Egyptian scribes which is located under the city where the Pyramids and and the SAB is located.
     
  5. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

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    Im using a map I made for this scenario. I couldn't find any other maps that had the right size or/and accuracy.

    Its a nice idea, however im not sure if it would bring much to the gameplay. You capture a wonder that makes your citizens unhappy, just so you can build a wonder that makes them happy again. The player could simply just choose to destroy the city, rebuild it and then construct the Behistun Inscriptions. I agree that those wonders would be cool, I just dont see them working this way.

    btw Propaganda is a cool tech, thanks:D
     
  6. Dr. Dr. Doktor

    Dr. Dr. Doktor Chieftain

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    But if he destroyed the city he would the destroy the pyramids too. If you then made it so that in order to build a granary you must have acces to wheat, destroying the pyramids would not be a good idea.
     
  7. aaminion00

    aaminion00 Stoned

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    Hey Yoda, I still really like this project. Overall the Persian culture doesn't interest me that much, but you've managed to get my attention. You said:

    A Nabatean civ would be hard, because I'm not sure how many cities of theirs we know of. But I could get you a template for an ancient pan-arab type civ in a minute...
     
  8. aaminion00

    aaminion00 Stoned

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    Civilization: Aribi
    Noun: Arabians
    Adjective: Arabian
    Plurality: Plural
    Gender: Masculine
    Traits: Commercial, and Religious

    Title: King
    Name: Sabos (I Recommend Medieval Gilgamesh)
    Gender: Male

    Favorite Goverment: Preferably despotism type goverment with some sense of power for commoners
    Shunned Goverment: Any sort of vast imperialistic goverment
    Agression Level: 2
    Culture Group: Middle Eastern :p

    City Names

    Petra
    Mariaba
    Aden
    Dilmun
    Karna
    Bakkah
    Sabata
    Dhafar
    San'a
    Teimah
    Tamna
    Aila
    Medain Saleh
    Shisur
    Qataban

    Military Leaders

    Al-Sameefe' Ashwa
    Yitea Amar
    Alhan Nahfan
    Sairum Autar
    Isarah Yahdib
    Ya'Zil Bayyin

    Scientific Leaders:

    Obodas
    Syllaeus
    Aretas
    Esimiphaeus

    Build Often:

    Def. Land Units
    Happiness
    Wealth
    Trade

    Build Never:

    N/A
     
  9. aaminion00

    aaminion00 Stoned

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    Oh, and as far as colors go, I think the Arabs have traditionally valued red, white, black, and green as the 4 great colors (thus the flags of egpyt, iraq, syria, etc. etc.).
     
  10. The Last Conformist

    The Last Conformist Irresistibly Attractive

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    Many modern historians believe that Cambyses slaying the Apis bull was just an untrue accusation by Egyptian priests, to justify their opposition to the Persian rulers.

    Any progress on units?
     
  11. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

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    aaminion-thanks for the list, but I think the civ should be completly Nabataean and not just arabic, as a civ that covered the whole of arabia would make the area too important.

    TLC- Progress on units? No units are being made for this scenario if thats what you mean..
     
  12. The Last Conformist

    The Last Conformist Irresistibly Attractive

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    Meant unit stats and the like. If you've finalized that, I've missed it.
     
  13. aaminion00

    aaminion00 Stoned

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    Gah, damnit, all that work for nothing :cry:

    I suppose I could make you a Nabatean civ template, but I'd have to know some things. Chiefly how many cities, military leaders, and scientific leader you'd want. This would depend on how big the Nabateans could get and how big the map is, plus if desert could be settled.
     
  14. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

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    TLC- Yes I finalized them. I posted a word document some pages ago. I added one new unit since that. Fort Guard: 1.2.2 immobile. They cant be build, but are preplaced on forts/barricades.

    aaminion-I dont see room for more than 3 to 4 cities. If you(or anyone else) can get me a map with cities on that would be really helpfull.
     
  15. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

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    I did some research on Nabataea, and as far as I can see the kingdom wasn't around 550 BC. So I dont really see the point in including it. Did Petra even exist by this time? If it did it should defiently be included somehow.
     
  16. Noob@civ

    Noob@civ Chieftain

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    simply googling, might've yealded this site
    Nabatean history


    Seems those people have been around (flurishing) since the 6th century BC.

    Petra, though, was created several centuries later.
     
  17. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

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    oh thanks Noob@civ:D
     
  18. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

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    BTW those who would like to test please state so.

    Also note that I woundt let everybody test, only people that help out with the scenario.
     
  19. aaminion00

    aaminion00 Stoned

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    I'd love to test it.
     
  20. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

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    sure your in:)
     

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