Originally posted by Trip
Mostly, I want the line infantry uniforms for the countries I listed in my first post. Beyond that, the uniforms can be transferred over to artillery/cavalry/etc. will a fair amount of ease.
After all, I don't really have the ability to produce a variant for every possible kind of formation that existed. I'm mainly interested in the infantry because that's what most countries associated with most often, i.e. most people rememeber the British troops of the time as redcoats... they don't remember the different kinds for cavalry, artillery, etc., but just the line infantry. If I could get an exact replica of every single unit in the game, that would be great, but I only have so many people working on it, and so much time.
I hope you understand my dilemma. 

The two uniform types I wanted was 1792 and 1805, since those are the main two stages of the game (two seperate unit sets... 1805 is basically when units 'upgrade').

I didn't really plan on changing the look of the units, the difference is mainly used to reflect the changing tactics, along with giving the scenario a bit of 'umph', rather than using the same exact units for 1000 turns.Originally posted by Steph
Some comment on the units you plan to have :
The armies at the time didn't evolved that much. Between 1795 and 1815, the way to fight changed, but not really the weapons, or the uniform.

As I said, I didn't really plan on making the different units have different uniforms, just slightly different stats.Finding different looking unit for early / late napoleonic wars will be easy for infantry, at least for most of the countries. It will be harder for cavalry (for instance, for France only the carabiniers had an important change in the uniform).
We can fudge a bit there.Some other units will be hard to do, like Imperial Guard 1795 or Polish musketer 1795, as they didn't exist at that time.
I'm still not done with the unit list, so the 1792 Imperial Guard may disappear before too long, or it may not... I'll have to see.Good suggestions. The unit list isn't the do-all end-all as it is right now. I just have to make each unit useful. When you say 'range attack' for Dragoon what do you mean? Do you mean giving it bombardment (which makes things pretty tricky)?Personnally, I think the units should be done another way.
There should be :
Infantry :
light infantry, line infantry , guard / grenadier
Cavalry :
Cuirassier , Dragoon, Hussars, or equivalent (heavy, medium, light cavalry).
Cuirassier : high attack, 2 MP
Dragoon : range attack, 2 MP
Hussar : poor attack defense, but 3 MP and ZOC (harassing tactics).
you could even make AttackA with a shooting dragoon, and AttackB with a sword fighting Dragoon. This would be really cool, as Dragoon where train to fight on horse (with the sword), AND on foot (with musket)
And yes, you're right, they fought with both sabres and ranged weapons, so it wouldn't be a bad idea to get both animated, if possible.
I thought that Dragoons fought on horseback with carbines though, not dismounted with muskets (like 'traditional' cavalry)?