This is my first write up, but there not much to write about, or is it? Let's just say our coffers were almost depleted. I didn't notice how bad we were commerce wise, making a meager 10 commerce per turn. after I switch a tile around & worked the mana. Kept researching Education, 11 turns later we got a worker, & I put him to farm some.
3 Turns after the power to hand matters of the magic empire were handed to yours truly, an event came up.
Met the Clan of Embers
Golden age? Nope, we don't have that wicked religion.....
Met another friendly neighbour, the Hippus, anyone else thinks we might be in for some early wars?
And got another event when cash was needed, our agricultural advisor is crazy

So I fired her & got a nice -3% inflation, which is useful only later in the game.
Robbed a grave that turned out to be haunted!

Warrior survived & is still healing.
While scouting, I found a nice teddy bear, didnt turn out to be friendly, & our poor warrior was eaten.
Finally got education.
Built a couple of warriors after the worker, & then started building a settler.
State of the empire.
Some suggested locations are pointed on dots.
I think the blue dot is the more manegable city, we get access to marble for a great library run in the future. Or, we can also settle on the flood plains, but settling on the desert is a bad idea now, & I can't see a good spot yet. We need to scout some more. I put exploration as a placeholder, no beakers invested, feel free to decide, but I would recommend exploration so we can get fishing up. With marble Heron's Throne seems buildable.
& here ends my first ever turn report.
Btw, didnt know how many turns I was to play, so I did 26, the time it took us to finish up education.