SpearMan153
Prince
No comments on my above idea?
Did people not read it or do they not think it's an elegant solution?
since you asked for feedback
I don't see a need to split beakers into science and innovation, the same effect could be achieved by playings with:
- base beakers per person
- multipliers for science buildings
- beakers per science specialist
- bonuses from SP
- tech costs per era
As I see it base beakers is the same as your innovation output concept with buildings and SP etc beeing the same as you science output concept. You just need to tweak the numbers to make the base beakers per person less important the all other sources.
or am I missing something?