Tristan_C
Emperor
- Joined
- Aug 16, 2006
- Messages
- 1,730
Quite a tangent from SciMeth, but a good discussion nevertheless
Personally I take Mining rather than CJ+CC. CJ comes later, and CC provides half the hammers, generally, of Mining. If you're committed to staying away from state property, every hammer counts. The real strength of CJ is trans-oceanic civs, where it will fight the maintenance issues.
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Anyways I was going to either post my own anti-scientific method rant or revive an old anti-scientific method rant thread. They get posted from time to time. When you're playing a game where your whole infrastructure basically goes obsolete at SciMeth, it's always good to join in on a nice round of rants on the forums before researching the tech. This tech is really controversial because it's just a bundle obsolescence and fail. Some games will ram up against it harder than others; basically, if you're a builder with a first-rate position, you will balk at SciMeth. If you're a warmonger whose only wonders are those that just happened to sit in the path of your army, you can prioritize the science cluster techs straight up.
People talk about bulbing scimeth but that seems
Save bulbing for something that pays off fast. SciMeth requires you to research 3 techs in order for it to pay off.
We can try to minimize the transition time. Shoot for cannons or riflemen first (or appropriate builders' alternatives), and while you're busy playing with them, store up a pile of gold and couple of GS. Tech Scimeth slowly, amassing gold and extending your old-world buildings to their longest life, and then once the day rolls around, deficit-research / bulb the three goodies afterwards to shorten the transition.

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Anyways I was going to either post my own anti-scientific method rant or revive an old anti-scientific method rant thread. They get posted from time to time. When you're playing a game where your whole infrastructure basically goes obsolete at SciMeth, it's always good to join in on a nice round of rants on the forums before researching the tech. This tech is really controversial because it's just a bundle obsolescence and fail. Some games will ram up against it harder than others; basically, if you're a builder with a first-rate position, you will balk at SciMeth. If you're a warmonger whose only wonders are those that just happened to sit in the path of your army, you can prioritize the science cluster techs straight up.
People talk about bulbing scimeth but that seems

We can try to minimize the transition time. Shoot for cannons or riflemen first (or appropriate builders' alternatives), and while you're busy playing with them, store up a pile of gold and couple of GS. Tech Scimeth slowly, amassing gold and extending your old-world buildings to their longest life, and then once the day rolls around, deficit-research / bulb the three goodies afterwards to shorten the transition.