M Morokael Chieftain Joined Jun 13, 2005 Messages 8 Aug 1, 2007 #1 Would someone mind telling me how I would go about insuring that Scientific Method does NOT make monasteries obselete for a mod? I've opened up every XML I can find but no idea how to stop it from happening... Thanks in advance, Mike
Would someone mind telling me how I would go about insuring that Scientific Method does NOT make monasteries obselete for a mod? I've opened up every XML I can find but no idea how to stop it from happening... Thanks in advance, Mike
Impaler[WrG] Civ4:Col UI programmer Joined Dec 5, 2005 Messages 1,750 Location Vallejo, California Aug 1, 2007 #2 SpecialBuildingInfos.xml under Buildings directory, Remove <ObsoleteTech> reference to ScientificMethod or change to a different tech
SpecialBuildingInfos.xml under Buildings directory, Remove <ObsoleteTech> reference to ScientificMethod or change to a different tech
M Morokael Chieftain Joined Jun 13, 2005 Messages 8 Aug 1, 2007 #3 ... I didn't know that the Civ4 base assets had additional files. I thought the Warlords/Assets was complete. Thank you. -Mike
... I didn't know that the Civ4 base assets had additional files. I thought the Warlords/Assets was complete. Thank you. -Mike