Some questions:
Should Alcinus have his "turn barbarian" per/turn chance lowered?
Should it be easier to get Emperor's Daggers for those occasions when Alcinus goes AWOL?
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On the matter of balancing, is Korinna balanced against the emperor?
Good question - In the early days of the mod some major imbalances were eliminated, but I haven't looked into it for quite awhile.
At least let her build Legates.
Since the Legates are tied to the national religion I'd rather give her a spawn boost (or just remove the penalty).
(OTOH, Legates can be fun. OTOOH, its nice to have the mechanics for each leader be so different.)
Being forced down the arcane line (without being arcane as well) and the drama line and the priest line... Seems like a huge penalty.
I like Arcane Lore... but that's been suggested before - maybe it's time to do it. Somewhere in the religious line?
Anybody else?
Korinna can adopt a religion, which makes a huge difference. Also, the Risen Emperor is a ridiculously powerful hero.
Too ridiculously powerful? Early-version Chalid or late Chalid?
Seriously though - I almost never play as Korrina and I'm not sure I've ever built the Emperor in a real game.
Religions give you access to their heroes, their related techs (Arete, Demonic Pact, et al) and make your citizens happy which is the real popcap for Scions.
How much do you see even happiness as a limit outside your capital?
One idea I've been kicking around is giving them the Extravagant Trait (from Saints and Sinners): Need 2 of any luxury resource for a +1. I probably would have tried it awhile ago if I could do it myself.
I can't decide whether Korninna the Red is really strong or not, myself.
I've been getting her lately and she does indeed seem *quite* strong. It's been too long since I've played another civ (I've only had about 3 Scion games since 044) - I don't remember just how tough heroes are supposed to be.
I'll have to look at her again - I think it might be that while she's otherwise decently balanced for the tech required her pre-Red Lady xps make her too powerful.
I think in my current game I just upgraded her well, and the fact that she got a Mana Flare mutation giving her Strong/Blitz/Poison Resistant/Cannibalize probably had a lot to do with it.
Well, yeah.
On the subject of heroes, does anyone ever actually create the Dark Council? The benefits I saw from it didn't outweigh having the Artful Governor, the Diplomat-Guy of Pop-Stealing, and the Ultimate Scoutguy running around.
Just making sure: You're aware they they aren't "used up" making the Dark Council?
And lastly - When my Korinna got mutated, she was still shackled, and somehow she ended up with two copies of enraged, not one, enabling her to run around and beat the everloving crap out of a barbarian skeleton sitting on a barrows outside my town.
Which patch, and did you have Knowledge of the Ether?
Oh yeah - I've resolved the Shrine of the Champion situation by banning the Scions from building it. Ever. It's simple.
And: "A dead hero that's not, like, coming back? How is that worthy of reverence? Even in death I serve the Emperor."