Iceciro
Special Ability: Decimate
My suggestions: Fewer of them, more useful. Quicker stage changes, the ability to remove invis at the player's discretion.
I really love creepers! Speaking of which...what have you done with them? I have created 4 haunted lands so far, and no creeper in sight??? I cannot build them, either?
Corina the Black lady fell victim to a barbarian stack. BTW, I thought a shakled Korina was not allowed outside cultural borders, but it now reads, she is not allowed in rival territory, but I could get her out in neutral lands.
Some more info about how can you get the creeper in the civilopedia would be useful.
Do not have quicker stage changes please. They are fine right now, or they will become too powerful...IMO. I am also agaist the fewer, more useful arguments. Just as they are but more?
The only think that would feel better would be to make them able to lift their invisibility. After all, some times, you want those vile beings protect your cultural borders, right?
EDIT: Patch E. I prefer using creepers as traps and blocking enemy recons from entering my territory so far. Not being able to lift the invisibility is a nuisance, though.
The only reason I'd prefer fewer is by the end game, I've conquered my continent and covered it in HL..... not sure how often they spawn, but when they do I end up with 40 of the little buggers. Lots of micro-management deleting them.
Can you please give a detailed explaination of dowsing,
Can you tell me why the Scions cannot build farms?
My staff is looking into the rest of your post. For these two:
Nope! Never cast it, don't know how it works.![]()
For the AI - Farms aren't of much use to the Scions.
Maybe someone you know has created? There should be someone that knows excactly what it does, no?
They are of much use with Aristocracy. Perhaps you should make a condition to the preventing code and allow it for human players?
You'd rather have a Farms than (growing) Cottages?
Yes to both... and you have pretty much the same channels to them as I do.![]()
You'd rather have a Farms than (growing) Cottages?
Simply allowing them to mature faster would make them worthwhile in my opinion.
Korrina as leader:
Need an early game boost?
Sadly, I'd have to agree with you on this one... Much as I like the Emperor's Mark, the culture bonus is just too much for the AI as it stands. I'm actually having to rush a conquest victory right now to avoid a culture victory..
Example - Emperor's mark. If you wanted his cities to get free culture, give him the creative trait and drop one of the others. At the moment, this is just a cheap way of giving him a fifth trait (because lets face it, who actually finds the double production speed of monuments and carnivals (which need a guild now) useful?)
Nobody sat down and plotted out how to give the Emperor as many traits as possible, "cheaply" or otherwise. I appreciate that you might marvel at the silliness of the design at times, but please try to be patient.![]()
So that's why you haven't set the civ trait to fallow then?![]()