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Scouting experience

Discussion in 'Community Patch Project' started by ExpiredReign, Jan 3, 2016.

  1. ExpiredReign

    ExpiredReign Deity

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    I'm liking the experience gained by units for revealing new tiles, it is a CBP thing isn't it? Can't remember seeing it before. Anyway just a question about the cap for it.
    Does it stop automatically at 47/60 or is there some other variable at play?
    Also I can't recall where to enable and set barbs giving XP.

    Thank you again for continuing this great mod pack.
     
  2. balparmak

    balparmak Warlord

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    Not sure about scout xp. cap, but you can set barb. xp in Balance Changes/CoreDefines.sql
     
  3. Funak

    Funak Deity

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    I think the scout exp cap is the same as the barb exp cap.
     
  4. Kolaris

    Kolaris Warlord

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    Scout XP is in the Community Patch/Core Values/CoreDefines.sql
     
  5. ExpiredReign

    ExpiredReign Deity

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    Thanks folks.
     
  6. ExpiredReign

    ExpiredReign Deity

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    Just had this clarified for me. It is NOT the same as the barbarian XP cap which is defined in the file mentioned above, it is BALANCE_SCOUT_XP_MAXIMUM defined in - Core Values\CoreDefines.sql as part of the CP package, NOT the Balance package.
     
  7. Bromar1

    Bromar1 King

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    Hey @Gazebo, is there anyway to make the new trailblazer promotions work in a way to let you choose which terrain movement bonus you get first? It would be nice to be able to pick desert movement first over forest movement in some situations.
     
  8. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    This is a random place to ask, but whatever. You could, theoretically, remove the prereqs from II and III, but that'd break prereqs for top-tier promotions.

    G
     
  9. Funak

    Funak Deity

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    Now that someone brought it up, I'm really not sold on the whole Trailblazer thing. The unit being able to move faster in rough terrain than in open terrain really makes no sense to me. Any other path one could pursue for a scout upgrade line?
     
  10. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Not really. Besides, why not? Your scouts are explorers, they can become masters of rough terrain. Incans move faster on forested hills than non-forested hills. Same for Iroquois/Songhai w/ forests/rivers.

    G
     
  11. Funak

    Funak Deity

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    Incas and Songhai never move faster on their respective terrain than they do on flat grassland (only the same speed) Iroquois I'm not really sure about, been a while since a last played them.

    I don't think that no matter how good of an explorer you are, you're going to move faster in a jungle than in an open field.
     
  12. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    The Songhai and Iroquois definitely do.

    G
     
  13. Spirit7609

    Spirit7609 Chieftain

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    Iroquois scouts do move faster in forests than plains. :)
     
  14. Funak

    Funak Deity

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    After playing songhai in the last 3 versions I can definitely say that they are capped at at their max movepoints per turn when it comes to moves. It is quite possible that this is a bug, I remember a time where they could move 3 steps while crossing a river, but that is definitely no longer the case.
     
  15. Zares

    Zares Warlord

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    I can confirm this, I like playing as Songhai, but I'd like theirs bonus from crossing a river back :p
     
  16. Funak

    Funak Deity

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    Yeah, their UA feels kinda boring now. Their old UA was really really fun, was one of my favorite civs after the Tabya got fixed.
     
  17. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    It was a bug - whereas before they'd actually get faster going back and forth across rivers, now they move along them slightly faster than normal.

    G
     
  18. shaglio

    shaglio The Prince of Dorkness

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    Also, Scouts that pass by Mt Kilimanjaro move faster along consecutive hill tiles.
     
  19. Funak

    Funak Deity

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    They don't move along them any faster than normal, it costs 1 movepoint to move one step along a river. Yes I know that they are moving faster in rough terrain than they would normally, but not faster than they move in an open field.

    I also know that it's a bug, but it is really draining the fun of the UA.
     
  20. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    There WAS a bug that made you speed up as you moved across rivers, but crushing that may have adversely affected the movement along them. Ilteroi has been paged.

    G
     

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